// // UIImage+Extension.swift // AiKeyboard // // Created by Destiny on 2025/4/25. // import Foundation import UIKit public enum ImageGradientDirection { /// 水平从左到右 case horizontal /// 垂直从上到下 case vertical /// 左上到右下 case leftOblique /// 右上到左下 case rightOblique /// 自定义 case other(CGPoint, CGPoint) public func point(size: CGSize) -> (CGPoint, CGPoint) { switch self { case .horizontal: return (CGPoint(x: 0, y: 0), CGPoint(x: size.width, y: 0)) case .vertical: return (CGPoint(x: 0, y: 0), CGPoint(x: 0, y: size.height)) case .leftOblique: return (CGPoint(x: 0, y: 0), CGPoint(x: size.width, y: size.height)) case .rightOblique: return (CGPoint(x: size.width, y: 0), CGPoint(x: 0, y: size.height)) case .other(let stat, let end): return (stat, end) } } } extension UIImage { static func image(color: UIColor, size: CGSize = CGSize(width: 1.0, height: 1.0)) -> UIImage? { return image(color: color, size: size, corners: .allCorners, radius: 0) } static func image(color: UIColor, size: CGSize, corners: UIRectCorner, radius: CGFloat) -> UIImage? { let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height) // 防止size:(0, 0)崩溃 var drawSize = size if drawSize.width <= 0 || drawSize.height <= 0 { drawSize = CGSize(width: 1, height: 1) } UIGraphicsBeginImageContextWithOptions(drawSize, false, UIScreen.main.scale) let context = UIGraphicsGetCurrentContext() if radius > 0 { let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius)) color.setFill() path.fill() } else { context?.setFillColor(color.cgColor) context?.fill(rect) } let img = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return img } static func gradient(_ colors: [UIColor], size: CGSize = CGSize(width: 10, height: 10), locations:[CGFloat]? = nil, direction: ImageGradientDirection = .horizontal) -> UIImage? { return gradient(colors, size: size, radius: 0, locations: locations, direction: direction) } // MARK: 2.5、生成带圆角渐变色的图片 [UIColor, UIColor, UIColor] /// 生成带圆角渐变色的图片 [UIColor, UIColor, UIColor] /// - Parameters: /// - colors: UIColor 数组 /// - size: 图片大小 /// - radius: 圆角 /// - locations: locations 数组 /// - direction: 渐变的方向 /// - Returns: 带圆角的渐变的图片 static func gradient(_ colors: [UIColor], size: CGSize = CGSize(width: 10, height: 10), radius: CGFloat, locations:[CGFloat]? = nil, direction: ImageGradientDirection = .horizontal) -> UIImage? { if colors.count == 0 { return nil } if colors.count == 1 { return image(color: colors[0]) } UIGraphicsBeginImageContext(size) let context = UIGraphicsGetCurrentContext() let path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: size.width, height: size.height), cornerRadius: radius) path.addClip() context?.addPath(path.cgPath) guard let gradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors.map{$0.cgColor} as CFArray, locations: locations?.map { CGFloat($0) }) else { return nil } let directionPoint = direction.point(size: size) context?.drawLinearGradient(gradient, start: directionPoint.0, end: directionPoint.1, options: .drawsBeforeStartLocation) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image } }