CLLocationCoordinate2D+HandleTool.swift 4.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. //
  2. // CLLocationCoordinate2D+HandleTool.swift
  3. // map_amap_ios
  4. //
  5. // Created by 诺诺诺的言 on 2025/7/22.
  6. //
  7. import Foundation
  8. import CoreLocation
  9. extension CLLocationCoordinate2D {
  10. /// 地球坐标 WGC-84 转为为火星坐标 GCJ-02(限中国境内)
  11. /// - CLLocationManager 获取的是地球坐标,但地图上显示的需要火星坐标
  12. /// - 通过 CLLocationManager 获取到中国境内地理坐标,若需要在地图上显示,则需要转换为火星坐标
  13. var wgc84ToGCJ02: CLLocationCoordinate2D {
  14. let earthRadius = 6378245.0
  15. let gcj_ee = 0.00669342162296594323
  16. var adjustedLatitude = transformedLatitude
  17. var adjustedLongitude = transformedLongitude
  18. let radLat = latitude / 180.0 * .pi
  19. let magic: Double = {
  20. let temp = sin(radLat)
  21. let result = 1 - gcj_ee * temp * temp
  22. return result
  23. }()
  24. let sqrtMagic = sqrt(magic)
  25. adjustedLatitude = (adjustedLatitude * 180.0) / ((earthRadius * (1.0 - gcj_ee)) / (magic * sqrtMagic) * .pi)
  26. adjustedLongitude = (adjustedLongitude * 180.0) / (earthRadius / sqrtMagic * cos(radLat) * .pi)
  27. let result = CLLocationCoordinate2D(
  28. latitude: latitude + adjustedLatitude,
  29. longitude: longitude + adjustedLongitude
  30. )
  31. return result
  32. }
  33. var gcj02ToWGS84: CLLocationCoordinate2D {
  34. let a = 6378245.0
  35. let ee = 0.00669342162296594323
  36. let gcjLat = latitude
  37. let gcjLon = longitude
  38. var dLat = transformLat(x: gcjLon - 105.0, y: gcjLat - 35.0)
  39. var dLon = transformLon(x: gcjLon - 105.0, y: gcjLat - 35.0)
  40. let radLat = gcjLat / 180.0 * Double.pi
  41. var magic = sin(radLat)
  42. magic = 1 - ee * magic * magic
  43. let sqrtMagic = sqrt(magic)
  44. dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * Double.pi)
  45. dLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * Double.pi)
  46. let mgLat = gcjLat + dLat
  47. let mgLon = gcjLon + dLon
  48. return CLLocationCoordinate2D(latitude: gcjLat * 2 - mgLat, longitude: gcjLon * 2 - mgLon)
  49. }
  50. private var transformedLatitude: Double {
  51. let x = longitude - 105.0
  52. let y = latitude - 35.0
  53. var result = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(abs(x))
  54. result += (20.0 * sin(6.0 * x * .pi) + 20.0 * sin(2.0 * x * .pi)) * 2.0 / 3.0
  55. result += (20.0 * sin(y * .pi) + 40.0 * sin(y / 3.0 * .pi)) * 2.0 / 3.0
  56. result += (160.0 * sin(y / 12.0 * .pi) + 320.0 * sin(y * .pi / 30.0)) * 2.0 / 3.0
  57. return result
  58. }
  59. private var transformedLongitude: Double {
  60. let x = longitude - 105.0
  61. let y = latitude - 35.0
  62. var result = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(abs(x))
  63. result += (20.0 * sin(6.0 * x * .pi) + 20.0 * sin(2.0 * x * .pi)) * 2.0 / 3.0
  64. result += (20.0 * sin(x * .pi) + 40.0 * sin(x / 3.0 * .pi)) * 2.0 / 3.0
  65. result += (150.0 * sin(x / 12.0 * .pi) + 300.0 * sin(x / 30.0 * .pi)) * 2.0 / 3.0
  66. return result
  67. }
  68. func transformLat(x: Double, y: Double) -> Double {
  69. var ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(abs(x))
  70. ret += (20.0 * sin(6.0 * x * Double.pi) + 20.0 * sin(2.0 * x * Double.pi)) * 2.0 / 3.0
  71. ret += (20.0 * sin(y * Double.pi) + 40.0 * sin(y / 3.0 * Double.pi)) * 2.0 / 3.0
  72. ret += (160.0 * sin(y / 12.0 * Double.pi) + 320 * sin(y * Double.pi / 30.0)) * 2.0 / 3.0
  73. return ret
  74. }
  75. func transformLon(x: Double, y: Double) -> Double {
  76. var ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(abs(x))
  77. ret += (20.0 * sin(6.0 * x * Double.pi) + 20.0 * sin(2.0 * x * Double.pi)) * 2.0 / 3.0
  78. ret += (20.0 * sin(x * Double.pi) + 40.0 * sin(x / 3.0 * Double.pi)) * 2.0 / 3.0
  79. ret += (150.0 * sin(x / 12.0 * Double.pi) + 300.0 * sin(x / 30.0 * Double.pi)) * 2.0 / 3.0
  80. return ret
  81. }
  82. }