SceneDelegate.swift 2.2 KB

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  1. //
  2. // SceneDelegate.swift
  3. // QuickSearchLocation
  4. //
  5. // Created by mac on 2024/4/10.
  6. //
  7. import UIKit
  8. class SceneDelegate: UIResponder, UIWindowSceneDelegate {
  9. var window: UIWindow?
  10. var isShowTipView : Bool = true
  11. func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
  12. guard let _ = (scene as? UIWindowScene) else { return }
  13. }
  14. func sceneDidDisconnect(_ scene: UIScene) {
  15. // Called as the scene is being released by the system.
  16. // This occurs shortly after the scene enters the background, or when its session is discarded.
  17. // Release any resources associated with this scene that can be re-created the next time the scene connects.
  18. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
  19. }
  20. func sceneDidBecomeActive(_ scene: UIScene) {
  21. // Called when the scene has moved from an inactive state to an active state.
  22. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
  23. if self.isShowTipView {
  24. ///判断要不要弹引导用户去评价
  25. //QSLGuideusersToCommentManager.commentShare.manageWhetherTriggerPopUpWindow(QSLGuideusersToCommentType.nonMember)
  26. }
  27. self.isShowTipView = false
  28. }
  29. func sceneWillResignActive(_ scene: UIScene) {
  30. // Called when the scene will move from an active state to an inactive state.
  31. // This may occur due to temporary interruptions (ex. an incoming phone call).
  32. }
  33. func sceneWillEnterForeground(_ scene: UIScene) {
  34. // Called as the scene transitions from the background to the foreground.
  35. // Use this method to undo the changes made on entering the background.
  36. }
  37. func sceneDidEnterBackground(_ scene: UIScene) {
  38. self.isShowTipView = true
  39. // Called as the scene transitions from the foreground to the background.
  40. // Use this method to save data, release shared resources, and store enough scene-specific state information
  41. // to restore the scene back to its current state.
  42. }
  43. }