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- //
- // SceneDelegate.swift
- // QuickSearchLocation
- //
- // Created by mac on 2024/4/10.
- //
- import UIKit
- class SceneDelegate: UIResponder, UIWindowSceneDelegate {
- var window: UIWindow?
-
- var isShowTipView : Bool = true
- func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
- // 检查是否通过捷径启动 未启动状态
- if connectionOptions.shortcutItem != nil {
- dealWithShortcutItem(connectionOptions.shortcutItem?.type ?? "")
- }
- guard let _ = (scene as? UIWindowScene) else { return }
- }
-
- func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
- dealWithShortcutItem(shortcutItem.type)
- completionHandler(true)
- }
-
- func dealWithShortcutItem(_ type: String){
- var scheme = ""
-
- if type == "com.manbu.shouji.feedback"{
- scheme = "location://page/QSLFeedbackVC"
- }else if type == "com.manbu.shouji.trial"{
- scheme = "location://page/QSLVipTrialVC"
- QSEventHandle.eventPush(eventName: QSLGravityConst.unpaid_click_uninstall_popup)
- }else if type == "com.manbu.shouji.member"{
- scheme = "location://page/QSLVipController"
- }else{
- scheme = "location://shortcut/" + type
- }
- if(QSLTools.shared.isOpen){
- //处理urlScheme
- QSLTools.shared.urlScheme = ""
- QSLTools.shared.dealwithScheme(scheme)
- return
- }
-
- QSLTools.shared.urlScheme = scheme
-
- }
- func sceneDidDisconnect(_ scene: UIScene) {
- // Called as the scene is being released by the system.
- // This occurs shortly after the scene enters the background, or when its session is discarded.
- // Release any resources associated with this scene that can be re-created the next time the scene connects.
- // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
- }
- func sceneDidBecomeActive(_ scene: UIScene) {
- // Called when the scene has moved from an inactive state to an active state.
- // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
- if self.isShowTipView {
- ///判断要不要弹引导用户去评价
- //QSLGuideusersToCommentManager.commentShare.manageWhetherTriggerPopUpWindow(QSLGuideusersToCommentType.nonMember)
- }
- self.isShowTipView = false
- }
- func sceneWillResignActive(_ scene: UIScene) {
- // Called when the scene will move from an active state to an inactive state.
- // This may occur due to temporary interruptions (ex. an incoming phone call).
- }
- func sceneWillEnterForeground(_ scene: UIScene) {
- // Called as the scene transitions from the background to the foreground.
- // Use this method to undo the changes made on entering the background.
- }
- func sceneDidEnterBackground(_ scene: UIScene) {
- self.isShowTipView = true
- // Called as the scene transitions from the foreground to the background.
- // Use this method to save data, release shared resources, and store enough scene-specific state information
- // to restore the scene back to its current state.
- }
- }
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