System.register(["__unresolved_0", "cc", "__unresolved_1"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, CCFloat, game, SkeletalAnimation, _decorator, AnimatorAnimation, _dec, _dec2, _dec3, _dec4, _class, _class2, _descriptor, _crd, ccclass, property, requireComponent, disallowMultiple, menu, help, AnimatorSkeletal; function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); } function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; } function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); } function _reportPossibleCrUseOfAnimatorAnimation(extras) { _reporterNs.report("AnimatorAnimation", "./AnimatorAnimation", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; CCFloat = _cc.CCFloat; game = _cc.game; SkeletalAnimation = _cc.SkeletalAnimation; _decorator = _cc._decorator; }, function (_unresolved_2) { AnimatorAnimation = _unresolved_2.default; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "8c545jBn4xF7LWXjl506avi", "AnimatorSkeletal", undefined); /* * @Author: dgflash * @Date: 2021-06-30 13:56:26 * @LastEditors: dgflash * @LastEditTime: 2021-11-04 10:46:00 */ __checkObsolete__(['CCFloat', 'game', 'SkeletalAnimation', '_decorator']); ({ ccclass, property, requireComponent, disallowMultiple, menu, help } = _decorator); _export("AnimatorSkeletal", AnimatorSkeletal = (_dec = requireComponent(SkeletalAnimation), _dec2 = menu('OopsFramework/Animator/AnimatorSkeletal (骨骼动画状态机)'), _dec3 = help('https://gitee.com/dgflash/oops-framework/wikis/pages?sort_id=12036279&doc_id=2873565'), _dec4 = property({ type: CCFloat, tooltip: "动画切换过度时间" }), ccclass(_class = disallowMultiple(_class = _dec(_class = _dec2(_class = _dec3(_class = (_class2 = class AnimatorSkeletal extends (_crd && AnimatorAnimation === void 0 ? (_reportPossibleCrUseOfAnimatorAnimation({ error: Error() }), AnimatorAnimation) : AnimatorAnimation) { constructor() { super(...arguments); _initializerDefineProperty(this, "duration", _descriptor, this); this.cross_duration = 0; // 防止切换动画时间少于间隔时间导致动画状态错乱的问题 this.current_time = 0; } // 上一次切换状态时间 onLoad() { this.cross_duration = this.duration * 1000; } /** * 播放动画 * @override * @param animName 动画名 * @param loop 是否循环播放 */ playAnimation(animName, loop) { if (!animName) { return; } if (game.totalTime - this.current_time > this.cross_duration) { this._animation.crossFade(animName, this.duration); } else { this._animation.play(animName); } this.current_time = game.totalTime; this._animState = this._animation.getState(animName); if (!this._animState) { return; } if (!this._wrapModeMap.has(this._animState)) { this._wrapModeMap.set(this._animState, this._animState.wrapMode); } // this._animState.wrapMode = loop ? 2 : this._wrapModeMap.get(this._animState)!; this._animState.wrapMode = loop ? 2 : 1; // 2为循环播放,1为单次播放 } }, (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "duration", [_dec4], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return 0.3; } })), _class2)) || _class) || _class) || _class) || _class) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=8f89b48ccc3bce15708c7f9ae2fc26d22dc74d1f.js.map