System.register(["__unresolved_0", "cc", "__unresolved_1"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, LayerType, _crd, UIID, UIConfigData; function _reportPossibleCrUseOfLayerType(extras) { _reporterNs.report("LayerType", "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/LayerManager", _context.meta, extras); } function _reportPossibleCrUseOfUIConfig(extras) { _reporterNs.report("UIConfig", "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/LayerManager", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; }, function (_unresolved_2) { LayerType = _unresolved_2.LayerType; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "14663z2+5JJIYupyDayZnc3", "GameUIConfig", undefined); /* * @Date: 2021-08-12 09:33:37 * @LastEditors: mojunshou 1637302775@qq.com * @LastEditTime: 2025-03-14 18:16:14 * @desc:游戏界面场景控制 */ /** 界面唯一标识(方便服务器通过编号数据触发界面打开) */ _export("UIID", UIID = /*#__PURE__*/function (UIID) { UIID[UIID["Loading"] = 1] = "Loading"; UIID[UIID["Alert"] = 2] = "Alert"; UIID[UIID["Confirm"] = 3] = "Confirm"; UIID[UIID["Demo"] = 4] = "Demo"; UIID[UIID["Start"] = 5] = "Start"; UIID[UIID["Game"] = 6] = "Game"; UIID[UIID["Setting"] = 7] = "Setting"; UIID[UIID["GameOver"] = 8] = "GameOver"; return UIID; }({})); /** 打开界面方式的配置数据 */ _export("UIConfigData", UIConfigData = { [UIID.Loading]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).UI, prefab: "gui/loading/loading" }, [UIID.Alert]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).Dialog, prefab: "common/prefab/alert" }, [UIID.Confirm]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).Dialog, prefab: "common/prefab/confirm" }, [UIID.Demo]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).UI, prefab: "gui/demo/demo" }, [UIID.Start]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).UI, prefab: "gui/start/start" }, [UIID.Game]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).UI, prefab: "gui/eliminate/eliminate" }, [UIID.Setting]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).PopUp, prefab: "common/prefab/setting" }, [UIID.GameOver]: { layer: (_crd && LayerType === void 0 ? (_reportPossibleCrUseOfLayerType({ error: Error() }), LayerType) : LayerType).UI, prefab: "gui/eliminate/prefabs/GameOver" } }); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=ee0f22602c2f0e87be35e687a338ab67ed42e953.js.map