System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, Animation, NodePool, ParticleSystem, Prefab, sp, message, resLoader, ViewUtil, EffectEvent, EffectFinishedRelease, EffectSingleCase, _crd; function _reportPossibleCrUseOfmessage(extras) { _reporterNs.report("message", "../../core/common/event/MessageManager", _context.meta, extras); } function _reportPossibleCrUseOfresLoader(extras) { _reporterNs.report("resLoader", "../../core/common/loader/ResLoader", _context.meta, extras); } function _reportPossibleCrUseOfViewUtil(extras) { _reporterNs.report("ViewUtil", "../../core/utils/ViewUtil", _context.meta, extras); } function _reportPossibleCrUseOfEffectEvent(extras) { _reporterNs.report("EffectEvent", "./EffectEvent", _context.meta, extras); } function _reportPossibleCrUseOfEffectFinishedRelease(extras) { _reporterNs.report("EffectFinishedRelease", "./EffectFinishedRelease", _context.meta, extras); } _export("EffectSingleCase", void 0); return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; Animation = _cc.Animation; NodePool = _cc.NodePool; ParticleSystem = _cc.ParticleSystem; Prefab = _cc.Prefab; sp = _cc.sp; }, function (_unresolved_2) { message = _unresolved_2.message; }, function (_unresolved_3) { resLoader = _unresolved_3.resLoader; }, function (_unresolved_4) { ViewUtil = _unresolved_4.ViewUtil; }, function (_unresolved_5) { EffectEvent = _unresolved_5.EffectEvent; }, function (_unresolved_6) { EffectFinishedRelease = _unresolved_6.EffectFinishedRelease; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "bf338Z+oYxIUbd4bPREw9Ud", "EffectSingleCase", undefined); /* * @Author: dgflash * @Date: 2021-10-12 14:00:43 * @LastEditors: dgflash * @LastEditTime: 2023-03-06 14:40:34 */ __checkObsolete__(['Animation', 'Node', 'NodePool', 'ParticleSystem', 'Prefab', 'sp', 'Vec3']); /** 特效参数 */ /** * 动画特效对象池管理器,加载动画后自动播放,播放完后自动回收到池中 * 1、支持Spine动画 * 2、支持Cocos Animation动画 * 3、支持Cocos ParticleSystem粒子动画 */ _export("EffectSingleCase", EffectSingleCase = class EffectSingleCase { static get instance() { if (this._instance == null) { this._instance = new EffectSingleCase(); } return this._instance; } /** 全局动画播放速度 */ get speed() { return this._speed; } set speed(value) { this._speed = value; this.effects_use.forEach((value, key) => { this.setSpeed(key); }); } /** 对象池集合 */ constructor() { this._speed = 1; this.effects = new Map(); /** 正在使用中的显示对象集合 */ this.effects_use = new Map(); /** 对象池中用到的资源 - 这里只管理本对象加载的资源,预加载资源由其它对象自己施放 */ this.res = new Map(); (_crd && message === void 0 ? (_reportPossibleCrUseOfmessage({ error: Error() }), message) : message).on((_crd && EffectEvent === void 0 ? (_reportPossibleCrUseOfEffectEvent({ error: Error() }), EffectEvent) : EffectEvent).Put, this.onPut, this); } onPut(event, node) { this.put(node); } /** * 获取指定资源池中对象数量 * @param path 预制资源路径 */ getCount(path) { var np = this.effects.get(path); if (np) { return np.size(); } return 0; } /** 池中预加载显示对象 */ preload(count, path, bundleName = (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({ error: Error() }), resLoader) : resLoader).defaultBundleName) { return new Promise(async (resolve, reject) => { let np = this.effects.get(path); if (np == null) { np = new NodePool(); this.effects.set(path, np); } this.res.set(path, bundleName); await (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({ error: Error() }), resLoader) : resLoader).loadAsync(bundleName, path, Prefab); for (let i = 0; i < count; i++) { let node = (_crd && ViewUtil === void 0 ? (_reportPossibleCrUseOfViewUtil({ error: Error() }), ViewUtil) : ViewUtil).createPrefabNode(path); //@ts-ignore node.res_path = path; np.put(node); } resolve(); }); } /** * 加载资源并生成节点对象 * @param path 预制资源路径 * @param parent 父节点 * @param params 显示参数 */ loadAndShow(path, parent, params) { return new Promise(async (resolve, reject) => { var np = this.effects.get(path); if (np == undefined) { if (params && params.bundleName) { this.res.set(path, params.bundleName); await (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({ error: Error() }), resLoader) : resLoader).loadAsync(params.bundleName, path, Prefab); } else { this.res.set(path, (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({ error: Error() }), resLoader) : resLoader).defaultBundleName); await (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({ error: Error() }), resLoader) : resLoader).loadAsync(path, Prefab); } const node = this.show(path, parent, params); resolve(node); } else { const node = this.show(path, parent, params); resolve(node); } }); } /** * 显示预制对象 * @param path 预制资源路径 * @param parent 父节点 * @param params 显示参数 */ show(path, parent, params) { var np = this.effects.get(path); if (np == null) { np = new NodePool(); this.effects.set(path, np); } var node; // 创建池中新显示对象 if (np.size() == 0) { node = (_crd && ViewUtil === void 0 ? (_reportPossibleCrUseOfViewUtil({ error: Error() }), ViewUtil) : ViewUtil).createPrefabNode(path); //@ts-ignore node.res_path = path; if (params && params.isPlayFinishedRelease) { node.addComponent(_crd && EffectFinishedRelease === void 0 ? (_reportPossibleCrUseOfEffectFinishedRelease({ error: Error() }), EffectFinishedRelease) : EffectFinishedRelease); } } // 池中获取没使用的显示对象 else { node = np.get(); } // 设置动画播放速度 this.setSpeed(node); // 设置显示对象位置 if (params) { if (params.pos) node.position = params.pos; if (params.worldPos) node.worldPosition = params.worldPos; } // 显示到屏幕上 if (parent) node.parent = parent; // 记录缓冲池中放出的节点 this.effects_use.set(node, true); return node; } /** * 回收对象 * @param name 预制对象名称 * @param node 节点 */ put(node) { //@ts-ignore let name = node.res_path; if (name) { let np = this.effects.get(name); if (np) { // 回收使用的节点 this.effects_use.delete(node); // 回到到池中 np.put(node); } } } /** * 清除对象池数据 * @param path 参数为空时,清除所有对象池数据;指定名时,清楚指定数据 */ clear(path) { if (path) { var np = this.effects.get(path); np.clear(); } else { this.effects.forEach(np => { np.clear(); }); this.effects.clear(); } } /** * 释放对象池中显示对象的资源内存 * @param path 资源路径 */ release(path) { if (path) { this.clear(path); const bundleName = this.res.get(path); (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({ error: Error() }), resLoader) : resLoader).release(path, bundleName); this.res.delete(path); } else { // 施放池中对象内存 this.clear(); // 施放对象资源内存 this.res.forEach((bundleName, path) => { (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({ error: Error() }), resLoader) : resLoader).release(path, bundleName); }); this.res.clear(); } } /** 设置动画速度 */ setSpeed(node) { // SPINE动画 let spine = node.getComponent(sp.Skeleton); if (spine) { spine.timeScale = this.speed; } else { // COCOS动画 const anims = node.getComponentsInChildren(Animation); if (anims.length > 0) { anims.forEach(animator => { var _animator$defaultClip; let aniName = (_animator$defaultClip = animator.defaultClip) == null ? void 0 : _animator$defaultClip.name; if (aniName) { let aniState = animator.getState(aniName); if (aniState) { aniState.speed = this.speed; } } }); } // 粒子动画 else if (ParticleSystem) { const particles = node.getComponentsInChildren(ParticleSystem); particles.forEach(particle => { particle.simulationSpeed = this.speed; }); } } } }); EffectSingleCase._instance = void 0; _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=c3f67380bad55152780a7ddbba69d343129b52a4.js.map