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- System.register(["__unresolved_0", "cc", "__unresolved_1"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, CCFloat, game, SkeletalAnimation, _decorator, AnimatorAnimation, _dec, _dec2, _dec3, _dec4, _class, _class2, _descriptor, _crd, ccclass, property, requireComponent, disallowMultiple, menu, help, AnimatorSkeletal;
- function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
- function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
- function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
- function _reportPossibleCrUseOfAnimatorAnimation(extras) {
- _reporterNs.report("AnimatorAnimation", "./AnimatorAnimation", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- CCFloat = _cc.CCFloat;
- game = _cc.game;
- SkeletalAnimation = _cc.SkeletalAnimation;
- _decorator = _cc._decorator;
- }, function (_unresolved_2) {
- AnimatorAnimation = _unresolved_2.default;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "8c545jBn4xF7LWXjl506avi", "AnimatorSkeletal", undefined);
- /*
- * @Author: dgflash
- * @Date: 2021-06-30 13:56:26
- * @LastEditors: dgflash
- * @LastEditTime: 2021-11-04 10:46:00
- */
- __checkObsolete__(['CCFloat', 'game', 'SkeletalAnimation', '_decorator']);
- ({
- ccclass,
- property,
- requireComponent,
- disallowMultiple,
- menu,
- help
- } = _decorator);
- _export("AnimatorSkeletal", AnimatorSkeletal = (_dec = requireComponent(SkeletalAnimation), _dec2 = menu('OopsFramework/Animator/AnimatorSkeletal (骨骼动画状态机)'), _dec3 = help('https://gitee.com/dgflash/oops-framework/wikis/pages?sort_id=12036279&doc_id=2873565'), _dec4 = property({
- type: CCFloat,
- tooltip: "动画切换过度时间"
- }), ccclass(_class = disallowMultiple(_class = _dec(_class = _dec2(_class = _dec3(_class = (_class2 = class AnimatorSkeletal extends (_crd && AnimatorAnimation === void 0 ? (_reportPossibleCrUseOfAnimatorAnimation({
- error: Error()
- }), AnimatorAnimation) : AnimatorAnimation) {
- constructor() {
- super(...arguments);
- _initializerDefineProperty(this, "duration", _descriptor, this);
- this.cross_duration = 0;
- // 防止切换动画时间少于间隔时间导致动画状态错乱的问题
- this.current_time = 0;
- }
- // 上一次切换状态时间
- onLoad() {
- this.cross_duration = this.duration * 1000;
- }
- /**
- * 播放动画
- * @override
- * @param animName 动画名
- * @param loop 是否循环播放
- */
- playAnimation(animName, loop) {
- if (!animName) {
- return;
- }
- if (game.totalTime - this.current_time > this.cross_duration) {
- this._animation.crossFade(animName, this.duration);
- } else {
- this._animation.play(animName);
- }
- this.current_time = game.totalTime;
- this._animState = this._animation.getState(animName);
- if (!this._animState) {
- return;
- }
- if (!this._wrapModeMap.has(this._animState)) {
- this._wrapModeMap.set(this._animState, this._animState.wrapMode);
- } // this._animState.wrapMode = loop ? 2 : this._wrapModeMap.get(this._animState)!;
- this._animState.wrapMode = loop ? 2 : 1; // 2为循环播放,1为单次播放
- }
- }, (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "duration", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return 0.3;
- }
- })), _class2)) || _class) || _class) || _class) || _class) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=8f89b48ccc3bce15708c7f9ae2fc26d22dc74d1f.js.map
|