107d1fe45334c44eb3ff42ed28e116dc4109601e.js 7.7 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, oops, ecs, CCVMParentComp, ModuleUtil, smc, UIID, GameEvent, EliminateViewComp, _dec, _dec2, _class, _crd, ccclass, property, LoadingViewComp;
  4. function _reportPossibleCrUseOfoops(extras) {
  5. _reporterNs.report("oops", "../../../../../extensions/oops-plugin-framework/assets/core/Oops", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfecs(extras) {
  8. _reporterNs.report("ecs", "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfCCVMParentComp(extras) {
  11. _reporterNs.report("CCVMParentComp", "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleUtil(extras) {
  14. _reporterNs.report("ModuleUtil", "../../../../../extensions/oops-plugin-framework/assets/module/common/ModuleUtil", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfsmc(extras) {
  17. _reporterNs.report("smc", "../../common/SingletonModuleComp", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfUIID(extras) {
  20. _reporterNs.report("UIID", "../../common/config/GameUIConfig", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfGameEvent(extras) {
  23. _reporterNs.report("GameEvent", "../../common/config/GameEvent", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfEliminateViewComp(extras) {
  26. _reporterNs.report("EliminateViewComp", "../../eliminate/view/EliminateViewComp", _context.meta, extras);
  27. }
  28. return {
  29. setters: [function (_unresolved_) {
  30. _reporterNs = _unresolved_;
  31. }, function (_cc) {
  32. _cclegacy = _cc.cclegacy;
  33. __checkObsolete__ = _cc.__checkObsolete__;
  34. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  35. _decorator = _cc._decorator;
  36. }, function (_unresolved_2) {
  37. oops = _unresolved_2.oops;
  38. }, function (_unresolved_3) {
  39. ecs = _unresolved_3.ecs;
  40. }, function (_unresolved_4) {
  41. CCVMParentComp = _unresolved_4.CCVMParentComp;
  42. }, function (_unresolved_5) {
  43. ModuleUtil = _unresolved_5.ModuleUtil;
  44. }, function (_unresolved_6) {
  45. smc = _unresolved_6.smc;
  46. }, function (_unresolved_7) {
  47. UIID = _unresolved_7.UIID;
  48. }, function (_unresolved_8) {
  49. GameEvent = _unresolved_8.GameEvent;
  50. }, function (_unresolved_9) {
  51. EliminateViewComp = _unresolved_9.EliminateViewComp;
  52. }],
  53. execute: function () {
  54. _crd = true;
  55. _cclegacy._RF.push({}, "92429ykTnxFCrcGyW58JWjj", "LoadingViewComp", undefined);
  56. /*
  57. * @Author: dgflash
  58. * @Date: 2021-07-03 16:13:17
  59. * @LastEditors: mojunshou 1637302775@qq.com
  60. * @LastEditTime: 2025-03-13 14:43:57
  61. */
  62. __checkObsolete__(['_decorator']);
  63. ({
  64. ccclass,
  65. property
  66. } = _decorator);
  67. /** 游戏资源加载 */
  68. _export("LoadingViewComp", LoadingViewComp = (_dec = ccclass('LoadingViewComp'), _dec2 = (_crd && ecs === void 0 ? (_reportPossibleCrUseOfecs({
  69. error: Error()
  70. }), ecs) : ecs).register('LoadingView', false), _dec(_class = _dec2(_class = class LoadingViewComp extends (_crd && CCVMParentComp === void 0 ? (_reportPossibleCrUseOfCCVMParentComp({
  71. error: Error()
  72. }), CCVMParentComp) : CCVMParentComp) {
  73. constructor(...args) {
  74. super(...args);
  75. /** VM 组件绑定数据 */
  76. this.data = {
  77. /** 加载资源当前进度 */
  78. finished: 0,
  79. /** 加载资源最大进度 */
  80. total: 0,
  81. /** 加载资源进度比例值 */
  82. progress: "0",
  83. /** 加载流程中提示文本 */
  84. prompt: ""
  85. };
  86. this.progress = 0;
  87. }
  88. start() {
  89. this.enter();
  90. }
  91. enter() {
  92. this.addEvent();
  93. this.loadRes();
  94. }
  95. addEvent() {
  96. this.on((_crd && GameEvent === void 0 ? (_reportPossibleCrUseOfGameEvent({
  97. error: Error()
  98. }), GameEvent) : GameEvent).LoginSuccess, this.onHandler, this);
  99. }
  100. onHandler(event, args) {
  101. switch (event) {
  102. case (_crd && GameEvent === void 0 ? (_reportPossibleCrUseOfGameEvent({
  103. error: Error()
  104. }), GameEvent) : GameEvent).LoginSuccess:
  105. // 加载流程结束,移除加载提示界面
  106. console.log("加载流程结束,移除加载提示界面");
  107. this.ent.remove(LoadingViewComp);
  108. break;
  109. }
  110. }
  111. /** 加载资源 */
  112. async loadRes() {
  113. this.data.progress = 0;
  114. await this.loadCustom();
  115. this.loadGameRes();
  116. }
  117. /** 加载游戏本地JSON数据(自定义内容) */
  118. loadCustom() {
  119. // 加载游戏本地JSON数据的多语言提示文本
  120. this.data.prompt = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
  121. error: Error()
  122. }), oops) : oops).language.getLangByID("loading_load_json");
  123. }
  124. /** 加载初始游戏内容资源 */
  125. loadGameRes() {
  126. // 加载初始游戏内容资源的多语言提示文本
  127. this.data.prompt = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
  128. error: Error()
  129. }), oops) : oops).language.getLangByID("loading_load_game");
  130. (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
  131. error: Error()
  132. }), oops) : oops).res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  133. }
  134. /** 加载进度事件 */
  135. onProgressCallback(finished, total, item) {
  136. this.data.finished = finished;
  137. this.data.total = total;
  138. var progress = finished / total;
  139. if (progress > this.progress) {
  140. this.progress = progress;
  141. this.data.progress = (progress * 100).toFixed(2);
  142. }
  143. }
  144. /** 加载完成事件 */
  145. async onCompleteCallback() {
  146. // 获取用户信息的多语言提示文本
  147. this.data.prompt = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
  148. error: Error()
  149. }), oops) : oops).language.getLangByID("loading_load_player"); // await ModuleUtil.addViewUiAsync(smc.account, DemoViewComp, UIID.Demo);
  150. await (_crd && ModuleUtil === void 0 ? (_reportPossibleCrUseOfModuleUtil({
  151. error: Error()
  152. }), ModuleUtil) : ModuleUtil).addViewUiAsync((_crd && smc === void 0 ? (_reportPossibleCrUseOfsmc({
  153. error: Error()
  154. }), smc) : smc).account, _crd && EliminateViewComp === void 0 ? (_reportPossibleCrUseOfEliminateViewComp({
  155. error: Error()
  156. }), EliminateViewComp) : EliminateViewComp, (_crd && UIID === void 0 ? (_reportPossibleCrUseOfUIID({
  157. error: Error()
  158. }), UIID) : UIID).Game);
  159. (_crd && ModuleUtil === void 0 ? (_reportPossibleCrUseOfModuleUtil({
  160. error: Error()
  161. }), ModuleUtil) : ModuleUtil).removeViewUi(this.ent, LoadingViewComp, (_crd && UIID === void 0 ? (_reportPossibleCrUseOfUIID({
  162. error: Error()
  163. }), UIID) : UIID).Loading); // 初始化帐号模块
  164. // smc.account.connect();
  165. //初始化剩下的东西
  166. //这做正式逻辑
  167. }
  168. reset() {}
  169. }) || _class) || _class));
  170. _cclegacy._RF.pop();
  171. _crd = false;
  172. }
  173. };
  174. });
  175. //# sourceMappingURL=107d1fe45334c44eb3ff42ed28e116dc4109601e.js.map