fb41b8c553b792e4f6c61615a96256ee1d2b14da.js 5.5 KB

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  1. System.register(["cc"], function (_export, _context) {
  2. "use strict";
  3. var _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ccenum, Collider, Component, _dec, _dec2, _class, _class2, _descriptor, _crd, ccclass, property, CollisionType, Event_TriggerEnter, Event_TriggerStay, Event_TriggerExit, Event_CollisionEnter, Event_CollisionStay, Event_CollisionExit, GameCollision;
  4. function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
  5. function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
  6. function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
  7. return {
  8. setters: [function (_cc) {
  9. _cclegacy = _cc.cclegacy;
  10. __checkObsolete__ = _cc.__checkObsolete__;
  11. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  12. _decorator = _cc._decorator;
  13. ccenum = _cc.ccenum;
  14. Collider = _cc.Collider;
  15. Component = _cc.Component;
  16. }],
  17. execute: function () {
  18. _crd = true;
  19. _cclegacy._RF.push({}, "7fa3eqzDkpBUq8OUNr05VJh", "GameCollision", undefined);
  20. /*
  21. * @Author: dgflash
  22. * @Date: 2022-03-29 17:08:08
  23. * @LastEditors: dgflash
  24. * @LastEditTime: 2022-09-02 09:45:41
  25. */
  26. __checkObsolete__(['_decorator', 'ccenum', 'Collider', 'Component', 'ICollisionEvent', 'ITriggerEvent']);
  27. ({
  28. ccclass,
  29. property
  30. } = _decorator);
  31. /** 碰撞物体类型 */
  32. _export("CollisionType", CollisionType = /*#__PURE__*/function (CollisionType) {
  33. CollisionType[CollisionType["Role"] = 0] = "Role";
  34. CollisionType[CollisionType["Ballistic"] = 1] = "Ballistic";
  35. CollisionType[CollisionType["Wall"] = 2] = "Wall";
  36. return CollisionType;
  37. }({}));
  38. ccenum(CollisionType);
  39. Event_TriggerEnter = "onTriggerEnter";
  40. Event_TriggerStay = "onTriggerStay";
  41. Event_TriggerExit = "onTriggerExit";
  42. Event_CollisionEnter = "onCollisionEnter";
  43. Event_CollisionStay = "onCollisionStay";
  44. Event_CollisionExit = "onCollisionExit";
  45. /** 碰撞器与触发器 */
  46. _export("GameCollision", GameCollision = (_dec = ccclass('GameCollision'), _dec2 = property({
  47. type: CollisionType,
  48. tooltip: '碰撞物体类型'
  49. }), _dec(_class = (_class2 = class GameCollision extends Component {
  50. constructor(...args) {
  51. super(...args);
  52. this.collider = null;
  53. _initializerDefineProperty(this, "type", _descriptor, this);
  54. }
  55. onLoad() {
  56. this.collider = this.getComponent(Collider);
  57. if (this.collider.isTrigger) {
  58. this.collider.on(Event_TriggerEnter, this.onTrigger, this);
  59. this.collider.on(Event_TriggerStay, this.onTrigger, this);
  60. this.collider.on(Event_TriggerExit, this.onTrigger, this);
  61. } else {
  62. this.collider.on(Event_CollisionEnter, this.onCollision, this);
  63. this.collider.on(Event_CollisionStay, this.onCollision, this);
  64. this.collider.on(Event_CollisionExit, this.onCollision, this);
  65. }
  66. }
  67. onTrigger(event) {
  68. switch (event.type) {
  69. case Event_TriggerEnter:
  70. this.onTriggerEnter(event);
  71. break;
  72. case Event_TriggerStay:
  73. this.onTriggerStay(event);
  74. break;
  75. case Event_TriggerExit:
  76. this.onTriggerExit(event);
  77. break;
  78. }
  79. }
  80. onTriggerEnter(event) {}
  81. onTriggerStay(event) {}
  82. onTriggerExit(event) {}
  83. onCollision(event) {
  84. switch (event.type) {
  85. case Event_CollisionEnter:
  86. this.onCollisionEnter(event);
  87. break;
  88. case Event_CollisionStay:
  89. this.onCollisionStay(event);
  90. break;
  91. case Event_CollisionExit:
  92. this.onCollisionExit(event);
  93. break;
  94. }
  95. }
  96. onCollisionEnter(event) {}
  97. onCollisionStay(event) {}
  98. onCollisionExit(event) {}
  99. }, (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "type", [_dec2], {
  100. configurable: true,
  101. enumerable: true,
  102. writable: true,
  103. initializer: function () {
  104. return CollisionType.Ballistic;
  105. }
  106. })), _class2)) || _class));
  107. _cclegacy._RF.pop();
  108. _crd = false;
  109. }
  110. };
  111. });
  112. //# sourceMappingURL=fb41b8c553b792e4f6c61615a96256ee1d2b14da.js.map