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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Component, director, Game, game, JsonAsset, Node, screen, sys, GameConfig, GameQueryConfig, oops, version, AudioManager, EventMessage, message, resLoader, StorageManager, StorageSecuritySimple, TimerManager, GameManager, LayerManager, _dec, _dec2, _class, _descriptor, _descriptor2, _crd, property, isInited, Root;
- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
- function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
- function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
- function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
- function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
- function _reportPossibleCrUseOfGameConfig(extras) {
- _reporterNs.report("GameConfig", "../module/config/GameConfig", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameQueryConfig(extras) {
- _reporterNs.report("GameQueryConfig", "../module/config/GameQueryConfig", _context.meta, extras);
- }
- function _reportPossibleCrUseOfoops(extras) {
- _reporterNs.report("oops", "./Oops", _context.meta, extras);
- }
- function _reportPossibleCrUseOfversion(extras) {
- _reporterNs.report("version", "./Oops", _context.meta, extras);
- }
- function _reportPossibleCrUseOfAudioManager(extras) {
- _reporterNs.report("AudioManager", "./common/audio/AudioManager", _context.meta, extras);
- }
- function _reportPossibleCrUseOfEventMessage(extras) {
- _reporterNs.report("EventMessage", "./common/event/EventMessage", _context.meta, extras);
- }
- function _reportPossibleCrUseOfmessage(extras) {
- _reporterNs.report("message", "./common/event/MessageManager", _context.meta, extras);
- }
- function _reportPossibleCrUseOfresLoader(extras) {
- _reporterNs.report("resLoader", "./common/loader/ResLoader", _context.meta, extras);
- }
- function _reportPossibleCrUseOfStorageManager(extras) {
- _reporterNs.report("StorageManager", "./common/storage/StorageManager", _context.meta, extras);
- }
- function _reportPossibleCrUseOfStorageSecuritySimple(extras) {
- _reporterNs.report("StorageSecuritySimple", "./common/storage/StorageSecuritySimple", _context.meta, extras);
- }
- function _reportPossibleCrUseOfTimerManager(extras) {
- _reporterNs.report("TimerManager", "./common/timer/TimerManager", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameManager(extras) {
- _reporterNs.report("GameManager", "./game/GameManager", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayerManager(extras) {
- _reporterNs.report("LayerManager", "./gui/layer/LayerManager", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- Component = _cc.Component;
- director = _cc.director;
- Game = _cc.Game;
- game = _cc.game;
- JsonAsset = _cc.JsonAsset;
- Node = _cc.Node;
- screen = _cc.screen;
- sys = _cc.sys;
- }, function (_unresolved_2) {
- GameConfig = _unresolved_2.GameConfig;
- }, function (_unresolved_3) {
- GameQueryConfig = _unresolved_3.GameQueryConfig;
- }, function (_unresolved_4) {
- oops = _unresolved_4.oops;
- version = _unresolved_4.version;
- }, function (_unresolved_5) {
- AudioManager = _unresolved_5.AudioManager;
- }, function (_unresolved_6) {
- EventMessage = _unresolved_6.EventMessage;
- }, function (_unresolved_7) {
- message = _unresolved_7.message;
- }, function (_unresolved_8) {
- resLoader = _unresolved_8.resLoader;
- }, function (_unresolved_9) {
- StorageManager = _unresolved_9.StorageManager;
- }, function (_unresolved_10) {
- StorageSecuritySimple = _unresolved_10.StorageSecuritySimple;
- }, function (_unresolved_11) {
- TimerManager = _unresolved_11.TimerManager;
- }, function (_unresolved_12) {
- GameManager = _unresolved_12.GameManager;
- }, function (_unresolved_13) {
- LayerManager = _unresolved_13.LayerManager;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "90b9cOmlmBCnpCpEpgvdrQr", "Root", undefined);
- /*
- * @Author: dgflash
- * @Date: 2021-07-03 16:13:17
- * @LastEditors: dgflash
- * @LastEditTime: 2023-08-28 10:02:57
- */
- __checkObsolete__(['_decorator', 'Component', 'director', 'Game', 'game', 'JsonAsset', 'Node', 'screen', 'sys']);
- ({
- property
- } = _decorator);
- isInited = false;
- /** 框架显示层根节点 */
- _export("Root", Root = (_dec = property({
- type: Node,
- tooltip: "游戏层"
- }), _dec2 = property({
- type: Node,
- tooltip: "界面层"
- }), (_class = class Root extends Component {
- constructor() {
- super(...arguments);
- /** 游戏层节点 */
- _initializerDefineProperty(this, "game", _descriptor, this);
- // 可使用多摄像机自定义二维或三维游戏场景
- /** 界面层节点 */
- _initializerDefineProperty(this, "gui", _descriptor2, this);
- /** 框架常驻节点 */
- this.persist = null;
- }
- onLoad() {
- if (!isInited) {
- isInited = true; // 注:这里是规避cc3.8在编辑器模式下运行时,关闭游戏会两次初始化报错
- console.log("Oops Framework v" + (_crd && version === void 0 ? (_reportPossibleCrUseOfversion({
- error: Error()
- }), version) : version));
- this.enabled = false;
- this.iniStart();
- this.loadConfig().then();
- }
- }
- loadConfig() {
- var _this = this;
- return _asyncToGenerator(function* () {
- // 创建持久根节点
- _this.persist = new Node("OopsFrameworkPersistNode");
- director.addPersistRootNode(_this.persist); // 资源管理模块
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).res = _crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
- error: Error()
- }), resLoader) : resLoader;
- var config_name = "config";
- var config = yield (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).res.loadAsync(config_name, JsonAsset);
- if (config) {
- // oops.config.btc = new BuildTimeConstants();
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.query = new (_crd && GameQueryConfig === void 0 ? (_reportPossibleCrUseOfGameQueryConfig({
- error: Error()
- }), GameQueryConfig) : GameQueryConfig)();
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.game = new (_crd && GameConfig === void 0 ? (_reportPossibleCrUseOfGameConfig({
- error: Error()
- }), GameConfig) : GameConfig)(config); // 设置默认资源包
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).res.defaultBundleName = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.game.bundleDefault;
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).res.init((_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.game.data.bundle); // 本地存储模块
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).storage = new (_crd && StorageManager === void 0 ? (_reportPossibleCrUseOfStorageManager({
- error: Error()
- }), StorageManager) : StorageManager)();
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).storage.init(new (_crd && StorageSecuritySimple === void 0 ? (_reportPossibleCrUseOfStorageSecuritySimple({
- error: Error()
- }), StorageSecuritySimple) : StorageSecuritySimple)()); // oops.storage.init(new StorageSecurityCrypto);
- // 全局消息
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).message = _crd && message === void 0 ? (_reportPossibleCrUseOfmessage({
- error: Error()
- }), message) : message; // 创建音频模块
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).audio = _this.persist.addComponent(_crd && AudioManager === void 0 ? (_reportPossibleCrUseOfAudioManager({
- error: Error()
- }), AudioManager) : AudioManager);
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).audio.load(); // 创建时间模块
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).timer = _this.persist.addComponent(_crd && TimerManager === void 0 ? (_reportPossibleCrUseOfTimerManager({
- error: Error()
- }), TimerManager) : TimerManager); // 游戏场景管理
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).game = new (_crd && GameManager === void 0 ? (_reportPossibleCrUseOfGameManager({
- error: Error()
- }), GameManager) : GameManager)(_this.game); // 游戏界面管理
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).gui = new (_crd && LayerManager === void 0 ? (_reportPossibleCrUseOfLayerManager({
- error: Error()
- }), LayerManager) : LayerManager)();
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).gui.mobileSafeArea = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.game.mobileSafeArea; //@ts-ignore
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).gui.initLayer(_this.gui); // 网络模块
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).http.server = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.game.httpServer; // Http 服务器地址
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).http.timeout = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.game.httpTimeout; // Http 请求超时时间
- // 初始化每秒传输帧数
- game.frameRate = (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).config.game.frameRate;
- _this.enabled = true;
- _this.init();
- _this.run();
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).res.release(config_name);
- } else {
- _this.loadConfig().then();
- }
- })();
- }
- update(dt) {
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).ecs.execute(dt);
- }
- /** 初始化开始 */
- iniStart() {}
- /** 初始化游戏界面 */
- initGui() {}
- /** 初始化游戏业务模块 */
- initEcsSystem() {}
- /** 加载完引擎配置文件后执行 */
- run() {}
- init() {
- this.initGui();
- this.initEcsSystem();
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).ecs.init(); // 游戏显示事件
- game.on(Game.EVENT_SHOW, this.onShow, this); // 游戏隐藏事件
- game.on(Game.EVENT_HIDE, this.onHide, this); // 游戏尺寸修改事件
- if (!sys.isMobile) {
- screen.on("window-resize", () => {
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).message.dispatchEvent((_crd && EventMessage === void 0 ? (_reportPossibleCrUseOfEventMessage({
- error: Error()
- }), EventMessage) : EventMessage).GAME_RESIZE);
- }, this);
- screen.on("fullscreen-change", () => {
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).message.dispatchEvent((_crd && EventMessage === void 0 ? (_reportPossibleCrUseOfEventMessage({
- error: Error()
- }), EventMessage) : EventMessage).GAME_FULL_SCREEN);
- }, this);
- }
- screen.on("orientation-change", () => {
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).message.dispatchEvent((_crd && EventMessage === void 0 ? (_reportPossibleCrUseOfEventMessage({
- error: Error()
- }), EventMessage) : EventMessage).GAME_ORIENTATION);
- }, this);
- }
- onShow() {
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).timer.load(); // 处理回到游戏时减去逝去时间
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).audio.resumeAll(); // 恢复所有暂停的音乐播放
- director.resume(); // 恢复暂停场景的游戏逻辑,如果当前场景没有暂停将没任何事情发生
- game.resume(); // 恢复游戏主循环。包含:游戏逻辑,渲染,事件处理,背景音乐和所有音效
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).message.dispatchEvent((_crd && EventMessage === void 0 ? (_reportPossibleCrUseOfEventMessage({
- error: Error()
- }), EventMessage) : EventMessage).GAME_SHOW);
- }
- onHide() {
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).timer.save(); // 处理切到后台后记录切出时间
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).audio.pauseAll(); // 暂停所有音乐播放
- director.pause(); // 暂停正在运行的场景,该暂停只会停止游戏逻辑执行,但是不会停止渲染和 UI 响应。 如果想要更彻底得暂停游戏,包含渲染,音频和事件
- game.pause(); // 暂停游戏主循环。包含:游戏逻辑、渲染、输入事件派发(Web 和小游戏平台除外)
- (_crd && oops === void 0 ? (_reportPossibleCrUseOfoops({
- error: Error()
- }), oops) : oops).message.dispatchEvent((_crd && EventMessage === void 0 ? (_reportPossibleCrUseOfEventMessage({
- error: Error()
- }), EventMessage) : EventMessage).GAME_HIDE);
- }
- }, (_descriptor = _applyDecoratedDescriptor(_class.prototype, "game", [_dec], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class.prototype, "gui", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function initializer() {
- return null;
- }
- })), _class)));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=7af28f4a910be6f043098f8fa38a6678ad4837c8.js.map
|