@@ -2,7 +2,7 @@
* @Author: mojunshou 1637302775@qq.com
* @Date: 2025-04-11 10:14:44
* @LastEditors: mojunshou 1637302775@qq.com
- * @LastEditTime: 2025-04-25 17:49:11
+ * @LastEditTime: 2025-04-25 18:09:50
* @Description:
*/
// ADHandler.ts
@@ -133,7 +133,7 @@ export class ADHandler {
oops.message.dispatchEvent(GameEvent.DoubleSpeedOpenSuccess);
smc.game.GameModel.viewType = "";
}
- //如果是复活,分数减半
+ //如果是复活,分数不减
if (smc.game.GameModel.viewType === "revive_reward") {
oops.message.dispatchEvent(GameEvent.RestartGame);
* @Date: 2025-04-11 10:16:41
- * @LastEditTime: 2025-04-25 16:59:29
+ * @LastEditTime: 2025-04-25 18:14:33
// ServerHandler.ts
@@ -559,6 +559,7 @@ export class ServerHandler {
onUpdatePopupState(str: string) {
console.log('[服务器] 更新弹出事件返回', str);
let result = JSON.parse(str);
+ smc.game.GameModel.popupShow = result.status || true;
* @Date: 2025-03-20 15:01:09
- * @LastEditTime: 2025-04-25 17:38:15
+ * @LastEditTime: 2025-04-25 18:11:18
* @Description: 消除游戏主场景
import { _decorator, Button, Color, EventTouch, instantiate, JsonAsset, v3, Label, Node, Prefab, randomRangeInt, Sprite, tween, UITransform, Vec2, Vec3, Widget } from "cc";
@@ -2336,6 +2336,7 @@ export class EliminateViewComp extends CCComp {
oops.gui.open(UIID.WechaatTransfer);
break;
+ smc.game.GameModel.popupShow = true;