/* * @Author: dgflash * @Date: 2022-07-22 17:06:22 * @LastEditors: bansomin * @LastEditTime: 2024-03-31 01:20:18 */ import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { AsyncQueue, NextFunction } from "../../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue"; import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { ModuleUtil } from "../../../../../extensions/oops-plugin-framework/assets/module/common/ModuleUtil"; import { UIID } from "../../common/config/GameUIConfig"; import { Initialize } from "../Initialize"; import { LoadingViewComp } from "../view/LoadingViewComp"; /** 初始化游戏公共资源 */ @ecs.register('InitRes') export class InitResComp extends ecs.Comp { reset() { } } /** 初始化资源逻辑注册到Initialize模块中 */ @ecs.register('Initialize') export class InitResSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem { filter(): ecs.IMatcher { return ecs.allOf(InitResComp); } entityEnter(e: Initialize): void { var queue: AsyncQueue = new AsyncQueue(); // 加载自定义资源 this.loadCustom(queue); // 加载多语言包加载多语言包 this.loadLanguage(queue); // 加载公共资源 this.loadCommon(queue); // 加载游戏内容加载进度提示界面 this.onComplete(queue, e); queue.play(); } /** 加载自定义内容(可选) */ private loadCustom(queue: AsyncQueue) { queue.push(async (next: NextFunction, params: any, args: any) => { // 加载多语言对应字体 oops.res.load("language/font/" + oops.language.current, next); }); } /** 加载化语言包(可选) */ private loadLanguage(queue: AsyncQueue) { queue.push((next: NextFunction, params: any, args: any) => { // 设置默认语言 let lan = oops.storage.get("language"); if (lan == null || lan == "") { lan = "zh"; oops.storage.set("language", lan); } // 加载语言包资源 oops.language.setLanguage(lan, next); }); } /** 加载公共资源(必备) */ private loadCommon(queue: AsyncQueue) { queue.push((next: NextFunction, params: any, args: any) => { oops.res.loadDir("common", next); }); } /** 加载完成进入游戏内容加载界面 */ private onComplete(queue: AsyncQueue, e: Initialize) { queue.complete = async () => { ModuleUtil.addViewUi(e, LoadingViewComp, UIID.Loading); e.remove(InitResComp); }; } }