/* * @Author: mojunshou 1637302775@qq.com * @Date: 2025-03-20 15:40:20 * @LastEditors: mojunshou 1637302775@qq.com * @LastEditTime: 2025-04-29 16:48:45 * @Description:设置界面 */ import { _decorator } from "cc"; import { oops } from "db://oops-framework/core/Oops"; import { ecs } from "db://oops-framework/libs/ecs/ECS"; import { CCComp } from "db://oops-framework/module/common/CCComp"; import { UIID } from "../config/GameUIConfig"; import { CCVMParentComp } from "db://oops-framework/module/common/CCVMParentComp"; import { Toggle } from "cc"; import { Account } from "../../account/Account"; import { ImageAsset, Texture2D, SpriteFrame, Sprite } from "cc"; import { IRemoteOptions, resLoader } from "db://oops-framework/core/common/loader/ResLoader"; import { Button } from "cc"; import { smc } from "../SingletonModuleComp"; import { CocosHandler } from "../manager/CocosHandler"; import { LoginHandler } from "../manager/LoginHandler"; import { UITransform } from "cc"; import { Size } from "cc"; import { GameEvent } from "../config/GameEvent"; import { DCHandler } from "../manager/DCHandler"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('SettingViewComp') @ecs.register('SettingView', false) export class SettingViewComp extends CCVMParentComp { data: any = { head_url: "", uid: 100000, } @property(Button) private musicBtn: Button = null!; @property(Button) private effectBtn: Button = null!; private _musicState: boolean = true; private _effectState: boolean = true; /** 视图层逻辑代码分离演示 */ start() { // const entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 this.setButton(); this.updateBtnState(); this.updateHead(); DCHandler.inst.reportData(3001000); } /** 视图对象通过 ecs.Entity.remove(SettingViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } private btn_about() { oops.gui.open(UIID.AboutUs); DCHandler.inst.reportData(3001004); } private btn_close() { oops.gui.remove(UIID.Setting); oops.message.dispatchEvent(GameEvent.updateGameState, "playing"); DCHandler.inst.reportData(3001001); } //更新按钮状态 private updateBtnState() { const music_state = oops.storage.get("music_state"); const effect_state = oops.storage.get("effect_state"); if (!music_state) { // 将字符串转换为布尔值 let music_state_bool = true; this._musicState = music_state_bool; oops.storage.set("music_state", true); } else { let music_state_bool = music_state == "true" ? true : false this._musicState = music_state_bool; oops.storage.set("music_state", music_state_bool); } if (!effect_state) { oops.storage.set("effect_state", true); let effect_state_bool = true; this._effectState = effect_state_bool; } else { //存在 let effect_state_bool = effect_state == "true" ? true : false; this._effectState = effect_state_bool; oops.storage.set("effect_state", effect_state_bool); } oops.audio.switchMusic = this._musicState; oops.audio.switchEffect = this._effectState; const music_on = this.musicBtn.node.getChildByPath("btn_on")!; const music_off = this.musicBtn.node.getChildByPath("btn_off")!; music_on.active = this._musicState; music_off.active = !this._musicState; const btn_on = this.effectBtn.node.getChildByPath("btn_on")!; const btn_off = this.effectBtn.node.getChildByPath("btn_off")!; btn_on.active = this._effectState; btn_off.active = !this._effectState; } //更新头像 private updateHead() { this.data.uid = smc.account.AccountModel.uid; let url = smc.account.AccountModel.headUrl; let spriteNode = this.node.getChildByPath("Bg/btn_head/Mask/sp_head"); if (spriteNode) { const uiTransform = spriteNode.getComponent(UITransform); uiTransform?.setContentSize(new Size(110, 110)) let sprite = spriteNode.getComponent(Sprite); if (sprite) { console.log("更新头像啦") var opt: IRemoteOptions = { ext: ".png" }; var onComplete = (err: Error | null, data: ImageAsset) => { const texture = new Texture2D(); texture.image = data; const spriteFrame = new SpriteFrame(); spriteFrame.texture = texture; sprite.spriteFrame = spriteFrame; } resLoader.loadRemote(url, opt, onComplete); } } } //打开音乐 private btn_music() { this._musicState = !this._musicState; oops.storage.set("music_state", this._musicState); oops.audio.switchMusic = this._musicState; if (this._musicState) { DCHandler.inst.reportData(3001002); oops.audio.playMusicLoop("common/audios/bgm"); } else { DCHandler.inst.reportData(3001003); } const btn_on = this.musicBtn.node.getChildByPath("btn_on")!; const btn_off = this.musicBtn.node.getChildByPath("btn_off")!; btn_on.active = this._musicState; btn_off.active = !this._musicState; } //打开音效 private btn_effect() { this._effectState = !this._effectState; oops.storage.set("effect_state", this._effectState); oops.audio.switchEffect = this._effectState; const btn_on = this.effectBtn.node.getChildByPath("btn_on")!; const btn_off = this.effectBtn.node.getChildByPath("btn_off")!; btn_on.active = this._effectState; btn_off.active = !this._effectState; } //隐私协议 private btn_privacy() { smc.game.GameModel.protocolType = 1; LoginHandler.inst.openAgreement(); } //用户协议 private btn_protocol() { smc.game.GameModel.protocolType = 2; LoginHandler.inst.openAgreement(); } }