# Project-wide Gradle settings. # IDE (e.g. Android Studio) users: # Gradle settings configured through the IDE *will override* # any settings specified in this file. # For more details on how to configure your build environment visit # http://www.gradle.org/docs/current/userguide/build_environment.html # Specifies the JVM arguments used for the daemon process. # The setting is particularly useful for tweaking memory settings. # Default value: -Xmx10248m -XX:MaxPermSize=256m # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true org.gradle.jvmargs=-Xmx4608m -Dfile.encoding=UTF-8 android.useAndroidX=true android.injected.testOnly=false android.native.buildOutput=verbose # Android SDK version that will be used as the compile project PROP_COMPILE_SDK_VERSION=34 # Android SDK version that will be used as the earliest version of android this application can run on PROP_MIN_SDK_VERSION=21 # Android SDK version that will be used as the latest version of android this application has been tested on PROP_TARGET_SDK_VERSION=28 # Android Build Tools version that will be used as the compile project PROP_BUILD_TOOLS_VERSION=34.0.0 # Android Application Name PROP_APP_NAME=com-game-eliminate # Instant App PROP_ENABLE_INSTANT_APP=false # InputSDK PROP_ENABLE_INPUTSDK=false PROP_NDK_PATH=D:\\Android\\Sdk\\ndk\\23.2.8568313 # Build variant PROP_IS_DEBUG=false # Cocos Engine Path COCOS_ENGINE_PATH=C:/ProgramData/cocos/editors/Creator/3.8.6/resources/resources/3d/engine/native # Res path RES_PATH=D:/Work/Eliminate/build/android # Native source dir NATIVE_DIR=D:/Work/Eliminate/native/engine/android # Application ID APPLICATION_ID=com.cocos.eliminate # List of CPU Archtexture to build that application with # Available architextures (armeabi-v7a | arm64-v8a | x86 | x86_64) # To build for multiple architexture, use the `:` between them # Example - PROP_APP_ABI=arm64-v8a PROP_APP_ABI=arm64-v8a # fill in sign information for release mode RELEASE_STORE_FILE=C:/ProgramData/cocos/editors/Creator/3.8.6/resources/tools/keystore/debug.keystore RELEASE_STORE_PASSWORD=123456 RELEASE_KEY_ALIAS=debug_keystore RELEASE_KEY_PASSWORD=123456