/* * @Author: mojunshou 1637302775@qq.com * @Date: 2025-03-20 15:01:09 * @LastEditors: mojunshou 1637302775@qq.com * @LastEditTime: 2025-03-21 17:33:24 * @Description: 消除游戏主场景 */ import { _decorator } from "cc"; import { oops } from "db://oops-framework/core/Oops"; import { ecs } from "db://oops-framework/libs/ecs/ECS"; import { CCComp } from "db://oops-framework/module/common/CCComp"; import { UIID } from "../../common/config/GameUIConfig"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('EliminateViewComp') @ecs.register('EliminateView', false) export class EliminateViewComp extends CCComp { /** 视图层逻辑代码分离演示 */ start() { // const entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 this.setButton(); } /** 视图对象通过 ecs.Entity.remove(eliminateViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } private btn_setting() { oops.gui.open(UIID.Setting); } private btn_withdraw() { oops.gui.open(UIID.WechatWithdraw); } }