import { _decorator } from "cc"; import { oops } from "db://oops-framework/core/Oops"; import { ecs } from "db://oops-framework/libs/ecs/ECS"; import { CCComp } from "db://oops-framework/module/common/CCComp"; import { UIID } from "../config/GameUIConfig"; import { CCVMParentComp } from "db://oops-framework/module/common/CCVMParentComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('SettingViewComp') @ecs.register('SettingView', false) export class SettingViewComp extends CCVMParentComp { data: any = { nickName: "金砖大王", uid: "1234567890" } /** 视图层逻辑代码分离演示 */ start() { // const entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 this.setButton(); } /** 视图对象通过 ecs.Entity.remove(SettingViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } private btn_about() { oops.gui.open(UIID.AboutUs); } private btn_close() { oops.gui.remove(UIID.Setting); } private btn_cache() { oops.gui.toast("清理成功"); } }