/* * @Author: mojunshou 1637302775@qq.com * @Date: 2025-04-11 10:16:41 * @LastEditors: mojunshou 1637302775@qq.com * @LastEditTime: 2025-04-11 19:06:30 * @Description: */ // ServerHandler.ts import { smc } from '../SingletonModuleComp'; import { GameEvent } from '../config/GameEvent'; import { oops } from 'db://oops-framework/core/Oops'; import { CocosHandler, CocosHandlerType } from './CocosHandler'; import { ProtocolEvent } from './ProtocolEvent'; export class ServerHandler { private static _inst: ServerHandler; public static get inst(): ServerHandler { if (!this._inst) { this._inst = new ServerHandler(); } return this._inst; } private buildCallback(success: string, fail?: string) { const callback: any = { onSuccess: success }; if (fail) callback.onFail = fail; return callback; } async sendMsgToServer(param: any) { const data: CocosHandlerType = { method: 'request.post', param: JSON.stringify(param) }; return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求'); } //微信登录 wxLogin(code: string) { const param = { url: ProtocolEvent.WechatLogin, param: { code: code }, callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } onWxLoginInfo(str: string) { console.log('[服务器] 微信登录返回', str); } getAccountInfo() { const param = { url: ProtocolEvent.AccountInfo, callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } onAccountInfo(str: string) { console.log('[服务器] 获取账号信息返回', str); const data = JSON.parse(str); const account = smc.account.AccountModel; const game = smc.game.GameModel; account.uid = data.uid; account.accountName = data.nickname; account.headUrl = data.headImgUrl; account.isLogined = data.isBand; account.curLevel = data.currentLevelInfo.level; game.curScore = data.currentLevelInfo.score; game.targetScore = data.currentLevelConf.score; game.curLevelConfig = data.currentLevelConf; game.costInfo = data.handlingChargeConf; oops.message.dispatchEvent(GameEvent.UserLogin); } getDailyReward(level: number) { const param = { url: ProtocolEvent.GetDailyReward, param: { level }, callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } onDailyReward(str: string) { console.log('[服务器] 每日奖励返回', str); } //红包币-获取记录 getDailyTaskReward() { this.getUserItemInfo(); const param = { url: ProtocolEvent.GetDailyTask, callback: this.buildCallback('ServerHandler.inst.onDailyTaskReward', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } onDailyTaskReward(str: string) { console.log('[服务器] 红包任务数据返回', str); oops.message.dispatchEvent(GameEvent.openView, 'openRedBagView'); } getUserItemInfo() { const param = { url: ProtocolEvent.UserItemInfo, callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail') }; this.sendMsgToServer(param); } onUserItemInfo(str: string) { const result = JSON.parse(str); const props = result.data.props; const account = smc.account.AccountModel; const game = smc.game.GameModel; account.wxCoin = props['1005']; account.hbCoin = props['1004']; account.goldCoin = props['1006']; game.handlingCharge = props['1009']; } //获取提现记录 getRecordList() { const param = { url: ProtocolEvent.GetWithdrawRecord, param: { offset: 0, limit: 50 }, callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } //提现列表 onRecordList(str: string) { const result = JSON.parse(str); if (result.count > 0) { smc.game.GameModel.recordList = result.data.list; } oops.message.dispatchEvent(GameEvent.openRecordView); } getGameAwardInfo() { const param = { url: ProtocolEvent.getGameAward, callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } onGameAwardInfo(str: string) { const result = JSON.parse(str); smc.game.GameModel.passViewInfo = result; oops.message.dispatchEvent(GameEvent.openView, 'openPassView'); } getTxbfInfo() { const param = { url: ProtocolEvent.GetWithdrawReward, callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } //提现返利 onRebates(str: string) { console.log('[服务器] 提现返利信息', str); let result = JSON.parse(str); smc.game.GameModel.cashNum = result.props["1004"] / 100; oops.message.dispatchEvent(GameEvent.openView, "openRebateView") } //获取双倍奖励返回 getDoubleSurprise() { const param = { url: ProtocolEvent.getDoubleAwardInfo, callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } //双倍惊喜返回 onDoubleSurprise(str: string) { console.log('[服务器] 恭喜翻倍信息', str); oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise"); } //更新消除奖励 updateEliminationReward(data: { level: number, score: number, count: number }) { const param = { url: ProtocolEvent.GetEliminationReward, param: { eliminationCount: data.count, level: data.level, score: data.score }, callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail') }; this.sendMsgToServer(param); } onEliminationSuccess(str: string) { console.log('[服务器] 消除成功返回', str); let result = JSON.parse(str); if (result?.props && result?.changes) { console.log(">>>>>>>>>>>>>>发放奖励了") const props = result.props; const changes = result.changes; const account = smc.account.AccountModel; const game = smc.game.GameModel; account.wxCoin = props['1005']; account.hbCoin = props['1004']; game.changeHbCoin = changes['1004'] / 100; game.changeWxCoin = changes['1005'] / 1000; oops.message.dispatchEvent(GameEvent.showCoinAnimation); //还要知道是不是二倍速的 } } getSign(price: number) { const param = { url: ProtocolEvent.AdVideoStart, param: { ecpm: price }, callback: this.buildCallback('ServerHandler.inst.onSign') }; this.sendMsgToServer(param); } onSign(str: string) { console.log('[服务器] 签名返回', str); let result = JSON.parse(str); smc.game.GameModel.sign = result?.sign || ""; } //直接领取通关奖励 getPassRewards() { const level = smc.account.AccountModel.curLevel; const param = { url: ProtocolEvent.GetPassReward, param: { level: level, }, callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail') } this.sendMsgToServer(param); } //直接领取通关奖励返回 onGetPassRewards(str: string) { console.log('[服务器] 直接领取通关奖励成功返回', str); oops.message.dispatchEvent(GameEvent.showCoinAnimation); } //少量领取翻倍奖励 getLittleRewards() { const level = smc.account.AccountModel.curLevel; const param = { url: ProtocolEvent.GetLittlePassReward, param: { level: level, }, callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail') } this.sendMsgToServer(param); } //少量领取翻倍奖励返回 onGetDoubleRewards(str: string) { console.log('[服务器] 直接领取通关奖励成功返回', str); oops.message.dispatchEvent(GameEvent.showCoinAnimation); } //获取视频奖励 getVideorReward() { const sign = smc.game.GameModel.sign; const level = smc.account.AccountModel.curLevel; let type = smc.game.GameModel.viewType; const param = { url: ProtocolEvent.getVideorReward, param: { level: level, type: type, transId: "", sign: sign }, callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail') } this.sendMsgToServer(param); } onGetVideorReward(str: string) { console.log('[服务器] 获取视频奖励放回', str); let result = JSON.parse(str); if (result.tipThreshold) { oops.gui.toast("今日奖励已领取,请明天再来吧") return } if (result?.props && !result.tipThreshold) { console.log(">>>>>>>>>>>>>>发放奖励了") const props = result.props; const changes = result.changes; const account = smc.account.AccountModel; const game = smc.game.GameModel; account.wxCoin = props['1005']; account.hbCoin = props['1004']; game.changeHbCoin = changes['1004'] / 100; game.changeWxCoin = changes['1005'] / 1000; oops.message.dispatchEvent(GameEvent.showCoinAnimation); //还要知道是不是二倍速的 } //保存需要下发的数值 } onRequestFail(code: number, str: string) { console.log('[服务器] 请求失败', code, str); } } window["ServerHandler"] = ServerHandler;