/* * @Author: mojunshou 1637302775@qq.com * @Date: 2025-04-19 10:27:15 * @LastEditors: mojunshou 1637302775@qq.com * @LastEditTime: 2025-04-28 16:31:22 * @Description:官方承诺 */ import { _decorator, Component, Node, Animation } from 'cc'; import { oops } from 'db://oops-framework/core/Oops'; import { GameComponent } from 'db://oops-framework/module/common/GameComponent'; import { UIID } from '../../common/config/GameUIConfig'; import { ServerHandler } from '../../common/manager/ServerHandler'; import { smc } from '../../common/SingletonModuleComp'; import { GameEvent } from '../../common/config/GameEvent'; const { ccclass, property } = _decorator; @ccclass('WelfareThree') export class WelfareThree extends GameComponent { @property(Node) private showNode1: Node = null!; @property(Node) private showNode2: Node = null!; start() { //3秒后打开官方承诺,关闭当前窗口 oops.message.dispatchEvent(GameEvent.updateGameState, "paused"); this.showNode1.active = true; this.showNode2.active = false; this.scheduleOnce(() => { this.showNode1.active = false; this.showNode2.active = true; //播放动画 const animation = this.showNode2.getComponent(Animation); if (animation) { animation.play(); } //3秒后打开官方承诺,关闭当前窗口 this.scheduleOnce(() => { this.updateState(); oops.gui.remove(UIID.WelfareThree); }, 5) }, 3) } updateState() { ServerHandler.inst.updatePopupState({ level: smc.account.AccountModel.curLevel, type: smc.game.GameModel.popupType }) } }