# Project-wide Gradle settings. # IDE (e.g. Android Studio) users: # Gradle settings configured through the IDE *will override* # any settings specified in this file. # For more details on how to configure your build environment visit # http://www.gradle.org/docs/current/userguide/build_environment.html # Specifies the JVM arguments used for the daemon process. # The setting is particularly useful for tweaking memory settings. # Default value: -Xmx10248m -XX:MaxPermSize=256m # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true org.gradle.jvmargs=-Xmx4608m -Dfile.encoding=UTF-8 android.useAndroidX=true android.enableJetifier=true android.injected.testOnly=false android.native.buildOutput=verbose # Android SDK version that will be used as the compile project PROP_COMPILE_SDK_VERSION=34 # Android SDK version that will be used as the earliest version of android this application can run on PROP_MIN_SDK_VERSION=21 # Android SDK version that will be used as the latest version of android this application has been tested on PROP_TARGET_SDK_VERSION=34 # Android Build Tools version that will be used as the compile project PROP_BUILD_TOOLS_VERSION=34.0.0 # Android Application Name PROP_APP_NAME=%E8%BF%9E%E8%B5%9A%E6%96%B9%E5%9D%97 # Instant App PROP_ENABLE_INSTANT_APP=false # InputSDK PROP_ENABLE_INPUTSDK=false PROP_NDK_PATH=D:\\Android\\Sdk\\ndk\\23.2.8568313 # Build variant PROP_IS_DEBUG=false # Cocos Engine Path COCOS_ENGINE_PATH=C\:/ProgramData/cocos/editors/Creator/3.8.6/resources/resources/3d/engine/native # Res path RES_PATH=D:/workspace/Eliminate_gold_nuggets/build/android # Native source dir NATIVE_DIR=D:/workspace/Eliminate_gold_nuggets/native/engine/android # Application namespace NAME_SPACE=com.game.eliminate # Application ID APPLICATION_ID=com.dingxilong.fangkuai # List of CPU Archtexture to build that application with # Available architextures (armeabi-v7a | arm64-v8a | x86 | x86_64) # To build for multiple architexture, use the `:` between them # Example - PROP_APP_ABI=arm64-v8a PROP_APP_ABI=arm64-v8a # fill in sign information for release mode RELEASE_STORE_FILE=D:/workspace/Eliminate_gold_nuggets/key_store/lzfk.jks RELEASE_STORE_PASSWORD=lzfk888 RELEASE_KEY_ALIAS=lzfk RELEASE_KEY_PASSWORD=lzfk888 # test channel test_channel=TTLZFK # atmob central app key atmob_central_app_key=aef9c479e4db48b990cd53537c2d57b1 # gravity access token gravity_access_token=Mrwvguz0kJpQxcKNeXhn5jkimoSxiy1T # yidun productId yidun_product_id=YD00743340660985 # yidun register businessId yidun_register_business_id=5207bea0195a35f67d173765f1b3872b # wechat appId wechat_app_id=wx639eb437df65bb47 # aplipay appId alipay_app_id=2021005120615288 # production server host prod_server_host=https://project-api.atmob.com # test server host test_server_host=https://central-test.atmob.com