import { _decorator, Component, Node, Animation } from 'cc'; import { oops } from 'db://oops-framework/core/Oops'; import { GameComponent } from 'db://oops-framework/module/common/GameComponent'; import { UIID } from '../../common/config/GameUIConfig'; const { ccclass, property } = _decorator; @ccclass('WelfareThree') export class WelfareThree extends GameComponent { @property(Node) private showNode1: Node = null!; @property(Node) private showNode2: Node = null!; start() { //3秒后打开官方承诺,关闭当前窗口 this.showNode1.active = true; this.showNode2.active = false; this.scheduleOnce(() => { this.showNode1.active = false; this.showNode2.active = true; //播放动画 const animation = this.showNode2.getComponent(Animation); if (animation) { animation.play(); } //3秒后打开官方承诺,关闭当前窗口 this.scheduleOnce(() => { oops.gui.remove(UIID.WelfareThree); }, 5) }, 3) } update(deltaTime: number) { } }