GameUIConfig.ts 3.0 KB

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  1. /*
  2. * @Date: 2021-08-12 09:33:37
  3. * @LastEditors: mojunshou 1637302775@qq.com
  4. * @LastEditTime: 2025-04-02 18:29:59
  5. */
  6. import { LayerType, UIConfig } from "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/LayerManager";
  7. /** 界面唯一标识(方便服务器通过编号数据触发界面打开) */
  8. export enum UIID {
  9. /** 资源加载界面 */
  10. Loading = 1,
  11. /** 提示弹出窗口 */
  12. Alert,
  13. /** 确认弹出窗口 */
  14. Confirm,
  15. /** DEMO */
  16. Demo,
  17. /** 温馨提示 */
  18. KindTips,
  19. /** 隐私挽留弹窗 */
  20. Retention,
  21. /** 消除游戏主场景 */
  22. Eliminate,
  23. /** 设置页面 */
  24. Setting,
  25. /** 关于我们页面 */
  26. AboutUs,
  27. /**红包提现 */
  28. RedPacketWithdraw,
  29. /**游戏主界面*/
  30. Game,
  31. /**提现必返*/
  32. CashRebate,
  33. /**惊喜翻倍*/
  34. DoubleRewards,
  35. /** 双倍加速 */
  36. DoubleSpeed,
  37. /** 游戏结束 */
  38. GameOver,
  39. /**恭喜通关*/
  40. GamePass,
  41. /**提现预约表*/
  42. Reserve,
  43. /**安全验证*/
  44. Verify,
  45. /**提现记录 */
  46. WithdrawRecord,
  47. /** 微信提现 */
  48. WechatWithdraw
  49. }
  50. /** 打开界面方式的配置数据 */
  51. export var UIConfigData: { [key: number]: UIConfig } = {
  52. [UIID.Loading]: { layer: LayerType.UI, prefab: "gui/loading/loading" },
  53. [UIID.Alert]: { layer: LayerType.Dialog, prefab: "common/prefab/alert" },
  54. [UIID.Confirm]: { layer: LayerType.Dialog, prefab: "common/prefab/confirm" },
  55. [UIID.Demo]: { layer: LayerType.UI, prefab: "gui/demo/demo" },
  56. [UIID.KindTips]: { layer: LayerType.PopUp, prefab: "common/prefab/kind_tips" },
  57. [UIID.Retention]: { layer: LayerType.PopUp, prefab: "common/prefab/retention" },
  58. [UIID.Eliminate]: { layer: LayerType.UI, prefab: "gui/eliminate/eliminate" },
  59. [UIID.Setting]: { layer: LayerType.UI, prefab: "common/prefab/setting", vacancy: true, mask: true },
  60. [UIID.AboutUs]: { layer: LayerType.UI, prefab: "common/prefab/about" },
  61. [UIID.RedPacketWithdraw]: { layer: LayerType.UI, prefab: "gui/eliminate/prefab/redPacketWithdrawal" },
  62. [UIID.DoubleSpeed]: { layer: LayerType.PopUp, prefab: "gui/eliminate/prefab/doubleSpeed", vacancy: true, mask: true },
  63. [UIID.GameOver]: { layer: LayerType.UI, prefab: "gui/eliminate/prefab/gameOver", vacancy: true, mask: true },
  64. [UIID.Game]: { layer: LayerType.UI, prefab: "gui/eliminate/Game" },
  65. [UIID.CashRebate]: { layer: LayerType.PopUp, prefab: "gui/eliminate/prefab/cashRebate" },
  66. [UIID.DoubleRewards]: { layer: LayerType.PopUp, prefab: "gui/eliminate/prefab/doubleRewards" },
  67. [UIID.GamePass]: { layer: LayerType.PopUp, prefab: "gui/eliminate/prefab/gamePass" },
  68. [UIID.Reserve]: { layer: LayerType.PopUp, prefab: "gui/eliminate/prefab/reserve" },
  69. [UIID.Verify]: { layer: LayerType.PopUp, prefab: "gui/eliminate/prefab/verify" },
  70. [UIID.WithdrawRecord]: { layer: LayerType.UI, prefab: "gui/eliminate/prefab/withdrawalRecord" },
  71. [UIID.WechatWithdraw]: { layer: LayerType.UI, prefab: "gui/eliminate/prefab/wechatWithdrawal" },
  72. }