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- System.register([], function (_export, _context) {
- "use strict";
- var Application, cc;
- _export("Application", void 0);
- return {
- setters: [],
- execute: function () {
- _export("Application", Application = class Application {
- constructor() {
- this.settingsPath = 'src/settings.json';
- this.showFPS = false;
- }
- init(engine) {
- cc = engine;
- cc.game.onPostBaseInitDelegate.add(this.onPostInitBase.bind(this));
- cc.game.onPostSubsystemInitDelegate.add(this.onPostSystemInit.bind(this));
- }
- onPostInitBase() {
- // cc.settings.overrideSettings('assets', 'server', '');
- // do custom logic
- }
- onPostSystemInit() {
- // do custom logic
- }
- start() {
- return cc.game.init({
- debugMode: false ? cc.DebugMode.INFO : cc.DebugMode.ERROR,
- settingsPath: this.settingsPath,
- overrideSettings: {
- // assets: {
- // preloadBundles: [{ bundle: 'main', version: 'xxx' }],
- // }
- profiling: {
- showFPS: this.showFPS
- }
- }
- }).then(() => cc.game.run());
- }
- });
- }
- };
- });
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