ADHandler.ts 6.5 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:14:44
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-27 11:18:59
  6. * @Description:
  7. */
  8. // ADHandler.ts
  9. import { CocosHandlerType, CocosHandler } from './CocosHandler';
  10. import { AD_TYPE } from '../config/GameDefine';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { UIID } from '../config/GameUIConfig';
  13. import { smc } from '../SingletonModuleComp';
  14. import { ServerHandler } from './ServerHandler';
  15. import { LoginHandler } from './LoginHandler';
  16. import { GameEvent } from '../config/GameEvent';
  17. export class ADHandler {
  18. private static _inst: ADHandler;
  19. public static get inst(): ADHandler {
  20. if (!this._inst) {
  21. this._inst = new ADHandler();
  22. }
  23. return this._inst;
  24. }
  25. showAd = async (id: string) => {
  26. const { method, param } = this.buildAdParam(id);
  27. const data: CocosHandlerType = {
  28. method,
  29. param: JSON.stringify(param)
  30. };
  31. return await CocosHandler.inst.sendMessageToAndroid(data, `广告 ${id}`);
  32. };
  33. private buildAdParam(id: string): { method: string, param: any } {
  34. console.log("播放的广告ID>>>>>>>>>>>>>", id)
  35. const param: any = {
  36. funcId: id,
  37. callback: {
  38. onLoaded: '',
  39. onShow: '',
  40. onLoadFailed: '',
  41. onShowFailed: '',
  42. onClose: ''
  43. }
  44. };
  45. let method = '';
  46. switch (id) {
  47. case AD_TYPE.Start:
  48. method = 'ad.splash';
  49. param.callback.onLoadFailed = 'ADHandler.inst.adSplashLoadFailed';
  50. param.callback.onClose = 'ADHandler.inst.adSplashClose';
  51. break;
  52. case AD_TYPE.Jion_Main:
  53. case AD_TYPE.Double_Close:
  54. case AD_TYPE.Rebates:
  55. case AD_TYPE.Double_Speed_Close:
  56. method = 'ad.interstitial';
  57. param.callback.onLoadFailed = 'ADHandler.inst.adInterstitialLoadFailed';
  58. param.callback.onClose = 'ADHandler.inst.adInterstitialClose';
  59. break;
  60. default:
  61. oops.gui.waitOpen();
  62. method = 'ad.reward';
  63. param.callback.onShow = 'ADHandler.inst.adRewardShow';
  64. param.callback.onClose = 'ADHandler.inst.adRewardClose';
  65. param.callback.onLoadFailed = 'ADHandler.inst.adRewardLoadFailed';
  66. }
  67. return { method, param };
  68. }
  69. //启屏广告关闭
  70. adSplashClose = async () => {
  71. console.log("启屏广告关闭")
  72. if (oops.gui.has(UIID.KindTips)) oops.gui.remove(UIID.KindTips);
  73. if (oops.gui.has(UIID.Retention)) oops.gui.remove(UIID.Retention);
  74. ServerHandler.inst.getAccountInfo();
  75. };
  76. adSplashLoadFailed = () => {
  77. oops.gui.waitClose();
  78. console.log('[广告] 启屏广告加载失败');
  79. ServerHandler.inst.getAccountInfo();
  80. };
  81. adInterstitialLoadFailed = () => {
  82. console.log('[广告] 插屏广告加载失败');
  83. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  84. };
  85. adInterstitialClose = (type: boolean) => {
  86. console.log('[广告] 插屏广告关闭', type);
  87. //如果有弹窗,则不发送事件,
  88. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  89. // 如果是插屏广告
  90. };
  91. adRewardShow = (str: string) => {
  92. const data = JSON.parse(str);
  93. ServerHandler.inst.getSign(data.price);
  94. };
  95. adRewardLoadFailed = (str: string) => {
  96. oops.gui.waitClose();
  97. const viewType = smc.game.GameModel.viewType;
  98. // 重置视图类型
  99. const resetViewType = () => {
  100. smc.game.GameModel.viewType = "";
  101. };
  102. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  103. // 广告未完成观看
  104. switch (viewType) {
  105. case "pass_reward":
  106. resetViewType();
  107. ServerHandler.inst.getNextLevel();
  108. break;
  109. case "revive_reward":
  110. resetViewType();
  111. ServerHandler.inst.RestartGame();
  112. break;
  113. case "double_reward":
  114. ServerHandler.inst.getLittleRewards();
  115. resetViewType();
  116. break;
  117. case "speed_reward": //加速奖励
  118. oops.gui.toast("跳过广告,翻倍失败~")
  119. break;
  120. }
  121. };
  122. adRewardClose = (state: boolean) => {
  123. oops.gui.waitClose();
  124. console.log("[广告] 激励视频关闭", state);
  125. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  126. const viewType = smc.game.GameModel.viewType;
  127. // 重置视图类型
  128. const resetViewType = () => {
  129. smc.game.GameModel.viewType = "";
  130. };
  131. if (state) {
  132. // 广告观看完成,发放奖励
  133. switch (viewType) {
  134. case "double_reward": //翻倍奖励
  135. ServerHandler.inst.getVideorReward();
  136. resetViewType();
  137. break;
  138. case "pass_reward": //通关奖励
  139. ServerHandler.inst.getVideorReward();
  140. resetViewType();
  141. ServerHandler.inst.getNextLevel();
  142. break;
  143. case "speed_reward": //加速奖励
  144. oops.message.dispatchEvent(GameEvent.DoubleSpeedOpenSuccess);
  145. resetViewType();
  146. break;
  147. case "revive_reward": //复活奖励
  148. resetViewType();
  149. oops.message.dispatchEvent(GameEvent.RestartGame);
  150. break;
  151. }
  152. } else {
  153. // 广告未完成观看
  154. switch (viewType) {
  155. case "pass_reward":
  156. resetViewType();
  157. ServerHandler.inst.getNextLevel();
  158. break;
  159. case "revive_reward":
  160. resetViewType();
  161. ServerHandler.inst.RestartGame();
  162. break;
  163. case "double_reward":
  164. ServerHandler.inst.getLittleRewards();
  165. resetViewType();
  166. break;
  167. case "speed_reward": //加速奖励
  168. oops.gui.toast("跳过广告,翻倍失败~")
  169. break;
  170. }
  171. }
  172. };
  173. }
  174. // @ts-ignore
  175. window["ADHandler"] = ADHandler;