SettingViewComp.ts 3.5 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-03-20 15:40:20
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-03-31 17:09:16
  6. * @Description:设置界面
  7. */
  8. import { _decorator } from "cc";
  9. import { oops } from "db://oops-framework/core/Oops";
  10. import { ecs } from "db://oops-framework/libs/ecs/ECS";
  11. import { CCComp } from "db://oops-framework/module/common/CCComp";
  12. import { UIID } from "../config/GameUIConfig";
  13. import { CCVMParentComp } from "db://oops-framework/module/common/CCVMParentComp";
  14. import { Toggle } from "cc";
  15. import { Account } from "../../account/Account";
  16. import { ImageAsset, Texture2D, SpriteFrame, Sprite } from "cc";
  17. import { IRemoteOptions, resLoader } from "db://oops-framework/core/common/loader/ResLoader";
  18. const { ccclass, property } = _decorator;
  19. /** 视图层对象 */
  20. @ccclass('SettingViewComp')
  21. @ecs.register('SettingView', false)
  22. export class SettingViewComp extends CCVMParentComp {
  23. data: any = {
  24. nickName: "金砖大王",
  25. uid: "1234567890",
  26. music_state: true,
  27. effect_state: true
  28. }
  29. /** 视图层逻辑代码分离演示 */
  30. start() {
  31. // const entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
  32. this.setButton();
  33. this.updateHead();
  34. }
  35. /** 视图对象通过 ecs.Entity.remove(SettingViewComp) 删除组件是触发组件处理自定义释放逻辑 */
  36. reset() {
  37. this.node.destroy();
  38. }
  39. private btn_about() {
  40. oops.gui.open(UIID.AboutUs);
  41. }
  42. private btn_close() {
  43. oops.gui.remove(UIID.Setting);
  44. }
  45. /**
  46. * @description: 设置音乐开关
  47. * @param {Toggle} toggle
  48. * @return {*}
  49. */
  50. private onMusicToggleContainerClick(toggle: Toggle) {
  51. switch (toggle.node.name) {
  52. case "On":
  53. this.data.music_state = true;
  54. break;
  55. case "Off":
  56. this.data.music_state = false;
  57. break;
  58. }
  59. console.log("音乐状态", this.data.music_state);
  60. oops.audio.switchMusic = this.data.music_state;
  61. }
  62. /**
  63. * @description: 设置音乐开关
  64. * @param {Toggle} toggle
  65. * @return {*}
  66. */
  67. private onEffectToggleContainerClick(toggle: Toggle) {
  68. switch (toggle.node.name) {
  69. case "On":
  70. this.data.effect_state = true;
  71. break;
  72. case "Off":
  73. this.data.effect_state = false;
  74. break;
  75. }
  76. console.log("音效状态", this.data.effect_state);
  77. oops.audio.switchEffect = this.data.effect_state;
  78. }
  79. //更新头像
  80. private updateHead() {
  81. let account = ecs.getEntity<Account>(Account);
  82. let sprite = this.node.getChildByPath("Bg/btn_head/sp_head")!.uiSprite;
  83. // let url = account.AccountModel.head;
  84. let url = "http://www.kuaipng.com/Uploads/pic/w/2020/07-16/89010/water_89010_698_698_.png"
  85. this.data.nickName = account.AccountModel.AccountName;
  86. this.data.uid = account.AccountModel.uid;
  87. var opt: IRemoteOptions = { ext: ".png" };
  88. var onComplete = (err: Error | null, data: ImageAsset) => {
  89. const texture = new Texture2D();
  90. texture.image = data;
  91. const spriteFrame = new SpriteFrame();
  92. spriteFrame.texture = texture;
  93. sprite.spriteFrame = spriteFrame;
  94. }
  95. resLoader.loadRemote<ImageAsset>(url, opt, onComplete);
  96. }
  97. }