build.gradle 5.1 KB

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  1. apply plugin: 'com.android.application'
  2. RES_PATH = RES_PATH.replace("\\", "/")
  3. COCOS_ENGINE_PATH = COCOS_ENGINE_PATH.replace("\\", "/")
  4. buildDir = "${RES_PATH}/proj/build/${project.name ==~ /^[_a-zA-Z0-9-]+$/ ? project.name : 'CocosGame'}"
  5. android {
  6. compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
  7. buildToolsVersion PROP_BUILD_TOOLS_VERSION
  8. ndkPath PROP_NDK_PATH
  9. namespace NAME_SPACE
  10. compileOptions {
  11. sourceCompatibility JavaVersion.VERSION_1_8
  12. targetCompatibility JavaVersion.VERSION_1_8
  13. }
  14. defaultConfig {
  15. applicationId APPLICATION_ID
  16. minSdkVersion PROP_MIN_SDK_VERSION
  17. targetSdkVersion PROP_TARGET_SDK_VERSION
  18. versionCode 1
  19. versionName "1.0.0"
  20. externalNativeBuild {
  21. cmake {
  22. targets "cocos"
  23. arguments "-DRES_DIR=${RES_PATH}", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE"
  24. }
  25. ndk { abiFilters PROP_APP_ABI.split(':') }
  26. }
  27. }
  28. sourceSets.main {
  29. java.srcDirs "../src", "src"
  30. res.srcDirs "../res", 'res', "${RES_PATH}/proj/res"
  31. jniLibs.srcDirs "../libs", 'libs'
  32. manifest.srcFile "AndroidManifest.xml"
  33. assets.srcDir "${RES_PATH}/data"
  34. jniLibs {
  35. // Vulkan validation layer
  36. // srcDir "${android.ndkDirectory}/sources/third_party/vulkan/src/build-android/jniLibs"
  37. }
  38. }
  39. externalNativeBuild {
  40. cmake {
  41. version "3.22.1"
  42. path "../CMakeLists.txt"
  43. buildStagingDirectory "${RES_PATH}/proj/build"
  44. }
  45. }
  46. signingConfigs {
  47. release {
  48. if (project.hasProperty("RELEASE_STORE_FILE") && !RELEASE_STORE_FILE.isEmpty()) {
  49. storeFile file(RELEASE_STORE_FILE)
  50. storePassword RELEASE_STORE_PASSWORD
  51. keyAlias RELEASE_KEY_ALIAS
  52. keyPassword RELEASE_KEY_PASSWORD
  53. }
  54. }
  55. }
  56. buildTypes {
  57. release {
  58. debuggable false
  59. jniDebuggable false
  60. renderscriptDebuggable false
  61. minifyEnabled true
  62. shrinkResources true
  63. proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
  64. if (project.hasProperty("RELEASE_STORE_FILE")) {
  65. signingConfig signingConfigs.release
  66. }
  67. externalNativeBuild {
  68. cmake {
  69. // switch HIDE_SYMBOLS to OFF to skip compilation flag `-fvisibility=hidden`
  70. arguments "-DHIDE_SYMBOLS=ON"
  71. }
  72. }
  73. if (!Boolean.parseBoolean(PROP_IS_DEBUG)) {
  74. getIsDefault().set(true)
  75. }
  76. buildConfigField "String", "ATMOB_CENTRAL_APP_KEY", "\"$atmob_central_app_key\""
  77. buildConfigField "String", "GRAVITY_ACCESS_TOKEN", "\"$gravity_access_token\""
  78. buildConfigField "String", "TEST_CHANNEL", "\"$test_channel\""
  79. buildConfigField "String", "YIDUN_PRODUCT_ID", "\"$yidun_product_id\""
  80. buildConfigField "String", "YIDUN_REGISTER_BUSINESS_ID", "\"$yidun_register_business_id\""
  81. buildConfigField "String", "WECHAT_APP_ID", "\"$wechat_app_id\""
  82. buildConfigField "String", "ALIPAY_APP_ID", "\"$alipay_app_id\""
  83. }
  84. debug {
  85. debuggable true
  86. jniDebuggable true
  87. renderscriptDebuggable true
  88. // resValue "string", "app_name", "${PROP_APP_NAME}-dbg"
  89. // applicationIdSuffix ".debug"
  90. buildConfigField "String", "ATMOB_CENTRAL_APP_KEY", "\"$atmob_central_app_key\""
  91. buildConfigField "String", "GRAVITY_ACCESS_TOKEN", "\"$gravity_access_token\""
  92. buildConfigField "String", "TEST_CHANNEL", "\"$test_channel\""
  93. buildConfigField "String", "YIDUN_PRODUCT_ID", "\"$yidun_product_id\""
  94. buildConfigField "String", "YIDUN_REGISTER_BUSINESS_ID", "\"$yidun_register_business_id\""
  95. buildConfigField "String", "WECHAT_APP_ID", "\"$wechat_app_id\""
  96. buildConfigField "String", "ALIPAY_APP_ID", "\"$alipay_app_id\""
  97. }
  98. }
  99. buildFeatures {
  100. buildConfig = true
  101. }
  102. configurations.configureEach {
  103. resolutionStrategy {
  104. // don't cache changing modules at all
  105. cacheChangingModulesFor 10, 'seconds'
  106. }
  107. }
  108. }
  109. dependencies {
  110. implementation fileTree(dir: '../libs', include: ['*.jar', '*.aar'])
  111. implementation fileTree(dir: 'libs', include: ['*.jar', '*.aar'])
  112. implementation fileTree(dir: "${COCOS_ENGINE_PATH}/cocos/platform/android/java/libs", include: ['*.jar'])
  113. implementation project(':libservice')
  114. implementation project(':libcocos')
  115. if (Boolean.parseBoolean(PROP_ENABLE_INPUTSDK)) {
  116. implementation 'com.google.android.libraries.play.games:inputmapping:1.1.0-beta'
  117. implementation "org.jetbrains.kotlin:kotlin-stdlib:1.4.10"
  118. }
  119. implementation "atmob.central:cocos-bridge:0.0.1-SNAPSHOT"
  120. implementation "androidx.constraintlayout:constraintlayout:2.1.4"
  121. }