ServerHandler.ts 22 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-05-15 15:11:26
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { DCHandler } from './DCHandler';
  15. export class ServerHandler {
  16. private static _inst: ServerHandler;
  17. private serverUrl: string = ""; // 存储服务器地址
  18. public static get inst(): ServerHandler {
  19. if (!this._inst) {
  20. this._inst = new ServerHandler();
  21. }
  22. return this._inst;
  23. }
  24. private constructor() {
  25. // 在构造函数中初始化服务器地址
  26. this.initServerUrl();
  27. }
  28. private initServerUrl() {
  29. let isDebug = smc.game.GameModel.isRelease;
  30. // 设置服务器地址
  31. this.serverUrl = isDebug ?
  32. ProtocolEvent.TestServer :
  33. ProtocolEvent.ReleaseServer;
  34. //如果是本地测试,则使用本地测试地址
  35. if (oops.config.game.isLocalTest) {
  36. this.serverUrl = ProtocolEvent.LocalTest;
  37. }
  38. // console.log("[ServerHandler] 当前服务器地址:", this.serverUrl);
  39. }
  40. private buildCallback(success: string, fail?: string) {
  41. const callback: any = { onSuccess: success };
  42. if (fail) callback.onFail = fail;
  43. return callback;
  44. }
  45. async sendMsgToServer(param: any) {
  46. // 使用存储的服务器地址
  47. if (param.url) {
  48. param.url = this.serverUrl + param.url;
  49. }
  50. const data: CocosHandlerType = {
  51. method: 'request.post',
  52. param: JSON.stringify(param)
  53. };
  54. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  55. }
  56. //微信登录
  57. wxLogin(code: string) {
  58. const param = {
  59. url: ProtocolEvent.WechatLogin,
  60. param: {
  61. code: code
  62. },
  63. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  64. };
  65. this.sendMsgToServer(param);
  66. }
  67. onWxLoginInfo(str: string) {
  68. //console.log('[服务器] 微信登录返回', str);
  69. this.getAccountInfo();
  70. }
  71. getAccountInfo() {
  72. const param = {
  73. url: ProtocolEvent.AccountInfo,
  74. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  75. };
  76. this.sendMsgToServer(param);
  77. }
  78. onAccountInfo(str: string) {
  79. //console.log('[服务器] 获取账号信息返回', str);
  80. const data = JSON.parse(str);
  81. const account = smc.account.AccountModel;
  82. const game = smc.game.GameModel;
  83. account.uid = data.uid;
  84. account.accountName = data.nickname;
  85. account.headUrl = data.headImgUrl;
  86. account.isLogined = data.isBand;
  87. account.curLevel = data.currentLevelInfo.level || 0;
  88. game.curScore = data.currentLevelInfo.score || 0;
  89. game.targetScore = data.currentLevelConf.score || 0;
  90. game.curLevelConfig = data.currentLevelConf;
  91. game.costInfo = data.handlingChargeConf;
  92. game.eventType = data.currentLevelConf.eventType || "";
  93. game.popupType = data.currentLevelConf.popupType || "";
  94. account.wxCoin = data.props['1005'];
  95. account.hbCoin = data.props['1004'];
  96. account.goldCoin = data.props['1006'];
  97. game.skipAdCount = data.props['1008'] || 0;
  98. game.popupShow = data.currentLevelInfo.popupStatus
  99. game.skipAdConfig = data.currentLevelConf.skipCount || -1;
  100. oops.message.dispatchEvent(GameEvent.UserLogin);
  101. }
  102. getDailyReward(level: number) {
  103. const param = {
  104. url: ProtocolEvent.GetDailyReward,
  105. param: {
  106. level: level
  107. },
  108. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  109. };
  110. this.sendMsgToServer(param);
  111. }
  112. onDailyReward(str: string) {
  113. //console.log('[服务器] 每日奖励返回', str);
  114. let result = JSON.parse(str);
  115. smc.account.AccountModel.hbCoin = result.props["1004"];
  116. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  117. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  118. smc.game.GameModel.wxCash = result.money;
  119. //status2在最后1在最前边0排第二
  120. let taskList = result.taskList.sort((a: any, b: any) => {
  121. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  122. })
  123. smc.game.GameModel.taskList = taskList;
  124. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  125. }
  126. //获取红包页信息
  127. getHbTxInfo() {
  128. const param = {
  129. url: ProtocolEvent.GetHbWithdrawInfo,
  130. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.inst.onRequestFail')
  131. };
  132. this.sendMsgToServer(param);
  133. }
  134. onHbTxInfo(str: string) {
  135. //console.log('[服务器] 获取红包页面信息返回', str);
  136. let result = JSON.parse(str);
  137. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  138. smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
  139. smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
  140. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  141. let taskList = result.taskList.sort((a: any, b: any) => {
  142. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  143. })
  144. smc.game.GameModel.taskList = taskList;
  145. smc.game.GameModel.wxCash = result.money;
  146. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  147. }
  148. //获取用户信息
  149. getUserItemInfo() {
  150. const param = {
  151. url: ProtocolEvent.UserItemInfo,
  152. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.inst.onRequestFail')
  153. };
  154. this.sendMsgToServer(param);
  155. }
  156. onUserItemInfo(str: string) {
  157. const result = JSON.parse(str);
  158. const props = result.props;
  159. const account = smc.account.AccountModel;
  160. const game = smc.game.GameModel;
  161. account.wxCoin = props['1005'] || 0;
  162. account.hbCoin = props['1004'] || 0;
  163. account.goldCoin = props['1006'] || 0;
  164. game.handlingCharge = props['1009'] || 0;
  165. //返回成功才登录
  166. }
  167. //获取提现记录
  168. getRecordList() {
  169. const param = {
  170. url: ProtocolEvent.GetWithdrawRecord,
  171. param: {
  172. offset: 0,
  173. limit: 10
  174. },
  175. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  176. };
  177. this.sendMsgToServer(param);
  178. }
  179. //提现列表
  180. onRecordList(str: string) {
  181. //console.log('[服务器] 提现列表返回', str);
  182. const result = JSON.parse(str);
  183. if (result.count > 0) {
  184. smc.game.GameModel.recordList = result.list;
  185. }
  186. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  187. }
  188. getGameAwardInfo() {
  189. const param = {
  190. url: ProtocolEvent.GetGameAward,
  191. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  192. };
  193. this.sendMsgToServer(param);
  194. }
  195. onGameAwardInfo(str: string) {
  196. //console.log('[服务器] 获取通关信息', str);
  197. const result = JSON.parse(str);
  198. smc.game.GameModel.passViewInfo = result;
  199. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  200. }
  201. getTxbfInfo() {
  202. const param = {
  203. url: ProtocolEvent.GetWithdrawReward,
  204. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  205. };
  206. this.sendMsgToServer(param);
  207. }
  208. //提现返利
  209. onRebates(str: string) {
  210. //console.log('[服务器] 提现返利信息', str);
  211. let result = JSON.parse(str);
  212. smc.game.GameModel.cashNum = result.props["1004"];
  213. smc.account.AccountModel.hbCoin = result.props["1004"];
  214. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  215. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  216. }
  217. //获取双倍奖励返回
  218. getDoubleSurprise() {
  219. const param = {
  220. url: ProtocolEvent.GetDoubleAwardInfo,
  221. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  222. };
  223. this.sendMsgToServer(param);
  224. }
  225. //双倍惊喜返回
  226. onDoubleSurprise(str: string) {
  227. //console.log('[服务器] 恭喜翻倍信息', str);
  228. let result = JSON.parse(str);
  229. smc.game.GameModel.doubleRewardInfo = result;
  230. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  231. }
  232. //更新消除奖励
  233. updateEliminationReward(data: { level: number, score: number, count: number }) {
  234. const param = {
  235. url: ProtocolEvent.GetEliminationReward,
  236. param: {
  237. eliminationCount: data.count,
  238. // level: data.level,
  239. score: data.score
  240. },
  241. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  242. };
  243. this.sendMsgToServer(param);
  244. }
  245. onEliminationSuccess(str: string) {
  246. //console.log('[服务器] 消除成功返回', str);
  247. let result = JSON.parse(str);
  248. if (result?.props && result?.changes) {
  249. const props = result.props;
  250. const changes = result.changes;
  251. const account = smc.account.AccountModel;
  252. const game = smc.game.GameModel;
  253. //全部取小数点后两位
  254. account.hbCoin = props['1004'] || 0;
  255. account.wxCoin = props['1005'] || 0;
  256. game.changeHbCoin = changes['1004'] || 0;
  257. game.changeWxCoin = changes['1005'] || 0;
  258. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  259. //更新分数情况,判断是否可以通关
  260. oops.message.dispatchEvent(GameEvent.updateGameScore);
  261. }
  262. }
  263. getSign(price: number) {
  264. const param = {
  265. url: ProtocolEvent.AdVideoStart,
  266. param: { ecpm: price },
  267. callback: this.buildCallback('ServerHandler.inst.onSign')
  268. };
  269. this.sendMsgToServer(param);
  270. }
  271. onSign(str: string) {
  272. //console.log('[服务器] 签名返回', str);
  273. let result = JSON.parse(str);
  274. smc.game.GameModel.sign = result?.sign || "";
  275. }
  276. //直接领取通关奖励
  277. getPassRewards() {
  278. // const level = smc.account.AccountModel.curLevel;
  279. const param = {
  280. url: ProtocolEvent.GetPassReward,
  281. // param: {
  282. // level: level,
  283. // },
  284. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  285. }
  286. this.sendMsgToServer(param);
  287. }
  288. //直接领取通关奖励返回
  289. onGetPassRewards(str: string) {
  290. //console.log('[服务器] 直接领取通关奖励成功返回', str);
  291. let result = JSON.parse(str);
  292. //全部取小数点后两位
  293. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  294. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  295. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  296. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  297. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  298. //请求下一局
  299. //如果是提现点,就展示提现,然后展示提现返利
  300. if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  301. //展示提现信息
  302. this.WechatReward();
  303. smc.game.GameModel.curLevelConfig.eventType = "";
  304. } else {
  305. this.getNextLevel();
  306. }
  307. }
  308. //少量领取翻倍奖励
  309. getLittleRewards() {
  310. // const level = smc.account.AccountModel.curLevel;
  311. const param = {
  312. url: ProtocolEvent.GetLittlePassReward,
  313. // param: {
  314. // level: level,
  315. // },
  316. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  317. }
  318. this.sendMsgToServer(param);
  319. }
  320. //少量领取翻倍奖励返回
  321. onGetDoubleRewards(str: string) {
  322. //console.log('[服务器] 少量领取双倍奖励成功返回', str);
  323. let result = JSON.parse(str);
  324. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  325. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  326. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  327. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  328. smc.game.GameModel.skipAdCount = result.props["1008"] || 0;//广告跳过次数
  329. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  330. }
  331. //获取视频奖励
  332. getVideorReward() {
  333. const sign = smc.game.GameModel.sign;
  334. // const level = smc.account.AccountModel.curLevel;
  335. let type = smc.game.GameModel.viewType;
  336. //console.log("获取视频奖励类型", type)
  337. const param = {
  338. url: ProtocolEvent.GetVideorReward,
  339. param: {
  340. // level: level,
  341. type: type,
  342. transId: "",
  343. sign: sign
  344. },
  345. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  346. }
  347. this.sendMsgToServer(param);
  348. }
  349. onGetVideorReward(str: string) {
  350. //console.log('[服务器] 获取视频奖励放回', str);
  351. let result = JSON.parse(str);
  352. if (result.tipThreshold) {
  353. oops.gui.toast("今日奖励已领取,请明天再来吧")
  354. return
  355. }
  356. if (result?.props) {
  357. const props = result.props;
  358. const changes = result.changes;
  359. const account = smc.account.AccountModel;
  360. const game = smc.game.GameModel;
  361. account.wxCoin = props['1005'] || 0;
  362. account.hbCoin = props['1004'] || 0;
  363. game.changeHbCoin = changes['1004'] || 0;
  364. game.changeWxCoin = changes['1005'] || 0;
  365. game.skipAdCount = props['1008'] || 0;
  366. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  367. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  368. }
  369. }
  370. //下一关
  371. getNextLevel() {
  372. // const level = smc.account.AccountModel.curLevel;
  373. const param = {
  374. url: ProtocolEvent.NextLevel,
  375. // param: {
  376. // nextLevel: level + 1
  377. // },
  378. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  379. }
  380. this.sendMsgToServer(param);
  381. }
  382. onGetNextLevel(str: string) {
  383. //console.log('[服务器] 下一关数据返回', str);
  384. let result = JSON.parse(str);
  385. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  386. smc.game.GameModel.curScore = result.currentLevelData.score;
  387. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  388. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  389. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  390. smc.account.AccountModel.goldCoin = result.props["1006"] || 0//金砖数量
  391. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  392. smc.game.GameModel.popupShow = result.currentLevelData.popupStatus || false;
  393. smc.game.GameModel.skipAdConfig = result.currentLevelConf.skipCount || -1;
  394. oops.message.dispatchEvent(GameEvent.RestartGame);
  395. }
  396. //重新开始游戏
  397. RestartGame() {
  398. const param = {
  399. url: ProtocolEvent.RestartGame,
  400. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  401. }
  402. this.sendMsgToServer(param);
  403. }
  404. onRestartGame(str: string) {
  405. //console.log('[服务器] 重新开始游戏返回', str);
  406. let result = JSON.parse(str);
  407. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  408. smc.game.GameModel.curScore = result.currentLevelData.score;
  409. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  410. oops.message.dispatchEvent(GameEvent.RestartGame);
  411. }
  412. //微信提现页面
  413. WechatReward() {
  414. const param = {
  415. url: ProtocolEvent.GetWelfarePointCash,
  416. param: {
  417. level: smc.account.AccountModel.curLevel,
  418. riskToken: "",
  419. riskBusinessId: ""
  420. },
  421. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  422. }
  423. this.sendMsgToServer(param);
  424. }
  425. onWechatReward(str: string) {
  426. //console.log("[服务器] 微信提现请求成功", str);
  427. let result = JSON.parse(str);
  428. smc.game.GameModel.txNum = result.changes["8001"];
  429. smc.game.GameModel.txType = 1;
  430. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  431. const curLevel = smc.account.AccountModel.curLevel;
  432. DCHandler.inst.reportData(3000101, curLevel);
  433. }
  434. //红包币页提现
  435. HbReward() {
  436. const param = {
  437. url: ProtocolEvent.GetRedPacketCash,
  438. param: {
  439. riskToken: "",
  440. riskBusinessId: ""
  441. },
  442. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onHbRewardFail')
  443. }
  444. this.sendMsgToServer(param);
  445. }
  446. onHbReward(str: string) {
  447. //console.log('[服务器] 红包币提现返回', str);
  448. let result = JSON.parse(str);
  449. const wxCash = result.changes["8001"];
  450. smc.game.GameModel.txNum = wxCash;
  451. smc.game.GameModel.txType = 2;
  452. smc.account.AccountModel.hbCoin = result.props["1004"];
  453. smc.account.AccountModel.wxCoin = result.props["1005"];
  454. smc.game.GameModel.wxCash = result.money || 0;
  455. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  456. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  457. }
  458. onHbRewardFail(code: number, str: string) {
  459. oops.gui.toast(str);
  460. }
  461. //获取微信提现页信息
  462. getWechatTxInfo() {
  463. const param = {
  464. url: ProtocolEvent.GetWechatTxInfo,
  465. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  466. }
  467. this.sendMsgToServer(param);
  468. }
  469. onGetWechatTxInfo(str: string) {
  470. //console.log('[服务器] 获取微信提现页信息返回', str);
  471. let result = JSON.parse(str);
  472. smc.game.GameModel.wechat_tx_info = result;
  473. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  474. }
  475. //获取二倍速时长信息
  476. getDoubleSpeedTime() {
  477. const param = {
  478. url: ProtocolEvent.GetDoubleSpeedAward,
  479. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  480. }
  481. this.sendMsgToServer(param);
  482. }
  483. onGetDoubleSpeedTime(str: string) {
  484. //console.log('[服务器] 获取二倍速时长返回', str);
  485. let result = JSON.parse(str);
  486. smc.game.GameModel.doubleSpeedTime = result.duration;
  487. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  488. }
  489. //获取引导界面信息
  490. getGuideInfo() {
  491. const param = {
  492. url: ProtocolEvent.GetGuideInfo,
  493. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  494. }
  495. this.sendMsgToServer(param);
  496. }
  497. onGetGuideInfo(str: string) {
  498. //console.log('[服务器] 获取引导界面信息返回', str);
  499. let result = JSON.parse(str);
  500. smc.game.GameModel.loadbarInfo = result;
  501. }
  502. //更新弹出事件
  503. updatePopupState(data: { level: number, type: string }) {
  504. const param = {
  505. url: ProtocolEvent.UpdatePopUpState,
  506. param: {
  507. level: data.level,
  508. type: data.type,
  509. callback: this.buildCallback('ServerHandler.inst.onUpdatePopupState', 'ServerHandler.inst.onRequestFail')
  510. },
  511. }
  512. this.sendMsgToServer(param);
  513. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  514. }
  515. onUpdatePopupState(str: string) {
  516. //console.log('[服务器] 更新弹出事件返回', str);
  517. let result = JSON.parse(str);
  518. smc.game.GameModel.popupShow = result.status || true;
  519. }
  520. //领取手续费
  521. getFee() {
  522. const param = {
  523. url: ProtocolEvent.GetFee,
  524. // param: {
  525. // level: smc.account.AccountModel.curLevel,
  526. // },
  527. callback: this.buildCallback('ServerHandler.inst.onGetFee', 'ServerHandler.inst.onRequestFail')
  528. }
  529. this.sendMsgToServer(param);
  530. }
  531. onGetFee(str: string) {
  532. //console.log('[服务器] 领取手续费返回', str);
  533. let result = JSON.parse(str);
  534. // smc.game.GameModel.fee = result.fee;
  535. }
  536. //保存当前关卡信息
  537. saveCurLevelInfo() {
  538. const param = {
  539. url: ProtocolEvent.SaveCurrentLevelInfo,
  540. param: {
  541. level: smc.account.AccountModel.curLevel,
  542. skipCount: smc.game.GameModel.curScore,
  543. },
  544. callback: this.buildCallback('ServerHandler.inst.onSaveCurLevelInfo', 'ServerHandler.inst.onRequestFail')
  545. }
  546. this.sendMsgToServer(param);
  547. }
  548. onSaveCurLevelInfo(str: string) {
  549. //console.log('[服务器] 保存当前关卡信息返回', str);
  550. let result = JSON.parse(str);
  551. }
  552. onRequestFail(code: number, str: string) {
  553. //console.log('[服务器] 请求失败', code, str);
  554. oops.gui.toast("网络错误,请稍后重试~")
  555. }
  556. }
  557. window["ServerHandler"] = ServerHandler;