ServerHandler.ts 21 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-27 18:52:03
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { DCHandler } from './DCHandler';
  15. export class ServerHandler {
  16. private static _inst: ServerHandler;
  17. public static get inst(): ServerHandler {
  18. if (!this._inst) {
  19. this._inst = new ServerHandler();
  20. }
  21. return this._inst;
  22. }
  23. private buildCallback(success: string, fail?: string) {
  24. const callback: any = { onSuccess: success };
  25. if (fail) callback.onFail = fail;
  26. return callback;
  27. }
  28. async sendMsgToServer(param: any) {
  29. const data: CocosHandlerType = {
  30. method: 'request.post',
  31. param: JSON.stringify(param)
  32. };
  33. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  34. }
  35. //微信登录
  36. wxLogin(code: string) {
  37. const param = {
  38. url: ProtocolEvent.WechatLogin,
  39. param: {
  40. code: code
  41. },
  42. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  43. };
  44. this.sendMsgToServer(param);
  45. }
  46. onWxLoginInfo(str: string) {
  47. console.log('[服务器] 微信登录返回', str);
  48. // let
  49. this.getAccountInfo();
  50. }
  51. getAccountInfo() {
  52. const param = {
  53. url: ProtocolEvent.AccountInfo,
  54. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  55. };
  56. this.sendMsgToServer(param);
  57. }
  58. onAccountInfo(str: string) {
  59. console.log('[服务器] 获取账号信息返回', str);
  60. const data = JSON.parse(str);
  61. const account = smc.account.AccountModel;
  62. const game = smc.game.GameModel;
  63. account.uid = data.uid;
  64. account.accountName = data.nickname;
  65. account.headUrl = data.headImgUrl;
  66. account.isLogined = data.isBand;
  67. account.curLevel = data.currentLevelInfo.level || 0;
  68. game.curScore = data.currentLevelInfo.score || 0;
  69. game.targetScore = data.currentLevelConf.score || 0;
  70. game.curLevelConfig = data.currentLevelConf;
  71. game.costInfo = data.handlingChargeConf;
  72. game.eventType = data.currentLevelConf.eventType || "";
  73. game.popupType = data.currentLevelConf.popupType || "";
  74. account.wxCoin = data.props['1005'];
  75. account.hbCoin = data.props['1004'];
  76. account.goldCoin = data.props['1006'];
  77. game.popupShow = data.currentLevelInfo.popupStatus
  78. game.skipAdConfig = data.currentLevelConf.skipCount || -1;
  79. oops.message.dispatchEvent(GameEvent.UserLogin);
  80. }
  81. getDailyReward(level: number) {
  82. const param = {
  83. url: ProtocolEvent.GetDailyReward,
  84. param: {
  85. level: level
  86. },
  87. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  88. };
  89. this.sendMsgToServer(param);
  90. }
  91. onDailyReward(str: string) {
  92. console.log('[服务器] 每日奖励返回', str);
  93. let result = JSON.parse(str);
  94. smc.account.AccountModel.hbCoin = result.props["1004"];
  95. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  96. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  97. smc.game.GameModel.wxCash = result.money;
  98. //status2在最后1在最前边0排第二
  99. let taskList = result.taskList.sort((a: any, b: any) => {
  100. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  101. })
  102. smc.game.GameModel.taskList = taskList;
  103. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  104. }
  105. //获取红包页信息
  106. getHbTxInfo() {
  107. const param = {
  108. url: ProtocolEvent.GetHbWithdrawInfo,
  109. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  110. };
  111. this.sendMsgToServer(param);
  112. }
  113. onHbTxInfo(str: string) {
  114. console.log('[服务器] 获取红包页面信息返回', str);
  115. let result = JSON.parse(str);
  116. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  117. smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
  118. smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
  119. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  120. let taskList = result.taskList.sort((a: any, b: any) => {
  121. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  122. })
  123. smc.game.GameModel.taskList = taskList;
  124. smc.game.GameModel.wxCash = result.money;
  125. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  126. }
  127. //获取用户信息
  128. getUserItemInfo() {
  129. const param = {
  130. url: ProtocolEvent.UserItemInfo,
  131. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  132. };
  133. this.sendMsgToServer(param);
  134. }
  135. onUserItemInfo(str: string) {
  136. const result = JSON.parse(str);
  137. const props = result.props;
  138. const account = smc.account.AccountModel;
  139. const game = smc.game.GameModel;
  140. account.wxCoin = props['1005'] || 0;
  141. account.hbCoin = props['1004'] || 0;
  142. account.goldCoin = props['1006'] || 0;
  143. game.handlingCharge = props['1009'] || 0;
  144. //返回成功才登录
  145. }
  146. //获取提现记录
  147. getRecordList() {
  148. const param = {
  149. url: ProtocolEvent.GetWithdrawRecord,
  150. param: {
  151. offset: 0,
  152. limit: 10
  153. },
  154. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  155. };
  156. this.sendMsgToServer(param);
  157. }
  158. //提现列表
  159. onRecordList(str: string) {
  160. console.log('[服务器] 提现列表返回', str);
  161. const result = JSON.parse(str);
  162. if (result.count > 0) {
  163. smc.game.GameModel.recordList = result.list;
  164. }
  165. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  166. }
  167. getGameAwardInfo() {
  168. const param = {
  169. url: ProtocolEvent.GetGameAward,
  170. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  171. };
  172. this.sendMsgToServer(param);
  173. }
  174. onGameAwardInfo(str: string) {
  175. const result = JSON.parse(str);
  176. smc.game.GameModel.passViewInfo = result;
  177. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  178. }
  179. getTxbfInfo() {
  180. const param = {
  181. url: ProtocolEvent.GetWithdrawReward,
  182. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  183. };
  184. this.sendMsgToServer(param);
  185. }
  186. //提现返利
  187. onRebates(str: string) {
  188. console.log('[服务器] 提现返利信息', str);
  189. let result = JSON.parse(str);
  190. smc.game.GameModel.cashNum = result.props["1004"];
  191. smc.account.AccountModel.hbCoin = result.props["1004"];
  192. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  193. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  194. }
  195. //获取双倍奖励返回
  196. getDoubleSurprise() {
  197. const param = {
  198. url: ProtocolEvent.GetDoubleAwardInfo,
  199. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  200. };
  201. this.sendMsgToServer(param);
  202. }
  203. //双倍惊喜返回
  204. onDoubleSurprise(str: string) {
  205. console.log('[服务器] 恭喜翻倍信息', str);
  206. let result = JSON.parse(str);
  207. smc.game.GameModel.doubleRewardInfo = result;
  208. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  209. }
  210. //更新消除奖励
  211. updateEliminationReward(data: { level: number, score: number, count: number }) {
  212. const param = {
  213. url: ProtocolEvent.GetEliminationReward,
  214. param: {
  215. eliminationCount: data.count,
  216. // level: data.level,
  217. score: data.score
  218. },
  219. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  220. };
  221. this.sendMsgToServer(param);
  222. }
  223. onEliminationSuccess(str: string) {
  224. console.log('[服务器] 消除成功返回', str);
  225. let result = JSON.parse(str);
  226. if (result?.props && result?.changes) {
  227. const props = result.props;
  228. const changes = result.changes;
  229. const account = smc.account.AccountModel;
  230. const game = smc.game.GameModel;
  231. //全部取小数点后两位
  232. account.hbCoin = props['1004'] || 0;
  233. account.wxCoin = props['1005'] || 0;
  234. game.changeHbCoin = changes['1004'] || 0;
  235. game.changeWxCoin = changes['1005'] || 0;
  236. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  237. }
  238. }
  239. getSign(price: number) {
  240. const param = {
  241. url: ProtocolEvent.AdVideoStart,
  242. param: { ecpm: price },
  243. callback: this.buildCallback('ServerHandler.inst.onSign')
  244. };
  245. this.sendMsgToServer(param);
  246. }
  247. onSign(str: string) {
  248. console.log('[服务器] 签名返回', str);
  249. let result = JSON.parse(str);
  250. smc.game.GameModel.sign = result?.sign || "";
  251. }
  252. //直接领取通关奖励
  253. getPassRewards() {
  254. // const level = smc.account.AccountModel.curLevel;
  255. const param = {
  256. url: ProtocolEvent.GetPassReward,
  257. // param: {
  258. // level: level,
  259. // },
  260. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  261. }
  262. this.sendMsgToServer(param);
  263. }
  264. //直接领取通关奖励返回
  265. onGetPassRewards(str: string) {
  266. console.log('[服务器] 直接领取通关奖励成功返回', str);
  267. let result = JSON.parse(str);
  268. //全部取小数点后两位
  269. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  270. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  271. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  272. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  273. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  274. //请求下一局
  275. //如果是提现点,就展示提现,然后展示提现返利
  276. if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  277. //展示提现信息
  278. this.WechatReward();
  279. smc.game.GameModel.curLevelConfig.eventType = "";
  280. } else {
  281. this.getNextLevel();
  282. }
  283. }
  284. //少量领取翻倍奖励
  285. getLittleRewards() {
  286. // const level = smc.account.AccountModel.curLevel;
  287. const param = {
  288. url: ProtocolEvent.GetLittlePassReward,
  289. // param: {
  290. // level: level,
  291. // },
  292. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  293. }
  294. this.sendMsgToServer(param);
  295. }
  296. //少量领取翻倍奖励返回
  297. onGetDoubleRewards(str: string) {
  298. console.log('[服务器] 少量领取双倍奖励成功返回', str);
  299. let result = JSON.parse(str);
  300. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  301. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  302. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  303. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  304. smc.game.GameModel.skipAdCount = result.props["1008"] || 0;//广告跳过次数
  305. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  306. }
  307. //获取视频奖励
  308. getVideorReward() {
  309. const sign = smc.game.GameModel.sign;
  310. // const level = smc.account.AccountModel.curLevel;
  311. let type = smc.game.GameModel.viewType;
  312. console.log("获取视频奖励类型", type)
  313. const param = {
  314. url: ProtocolEvent.GetVideorReward,
  315. param: {
  316. // level: level,
  317. type: type,
  318. transId: "",
  319. sign: sign
  320. },
  321. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  322. }
  323. this.sendMsgToServer(param);
  324. }
  325. onGetVideorReward(str: string) {
  326. console.log('[服务器] 获取视频奖励放回', str);
  327. let result = JSON.parse(str);
  328. if (result.tipThreshold) {
  329. oops.gui.toast("今日奖励已领取,请明天再来吧")
  330. return
  331. }
  332. if (result?.props) {
  333. const props = result.props;
  334. const changes = result.changes;
  335. const account = smc.account.AccountModel;
  336. const game = smc.game.GameModel;
  337. account.wxCoin = props['1005'] || 0;
  338. account.hbCoin = props['1004'] || 0;
  339. game.changeHbCoin = changes['1004'] || 0;
  340. game.changeWxCoin = changes['1005'] || 0;
  341. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  342. }
  343. }
  344. //下一关
  345. getNextLevel() {
  346. // const level = smc.account.AccountModel.curLevel;
  347. const param = {
  348. url: ProtocolEvent.NextLevel,
  349. // param: {
  350. // nextLevel: level + 1
  351. // },
  352. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  353. }
  354. this.sendMsgToServer(param);
  355. }
  356. onGetNextLevel(str: string) {
  357. console.log('[服务器] 下一关数据返回', str);
  358. let result = JSON.parse(str);
  359. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  360. smc.game.GameModel.curScore = result.currentLevelData.score;
  361. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  362. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  363. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  364. smc.account.AccountModel.goldCoin = result.props["1006"] || 0//金砖数量
  365. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  366. smc.game.GameModel.popupShow = result.currentLevelData.popupStatus || false;
  367. smc.game.GameModel.skipAdConfig = result.currentLevelConf.skipCount || -1;
  368. oops.message.dispatchEvent(GameEvent.RestartGame);
  369. }
  370. //重新开始游戏
  371. RestartGame() {
  372. const param = {
  373. url: ProtocolEvent.RestartGame,
  374. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  375. }
  376. this.sendMsgToServer(param);
  377. }
  378. onRestartGame(str: string) {
  379. console.log('[服务器] 重新开始游戏返回', str);
  380. let result = JSON.parse(str);
  381. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  382. smc.game.GameModel.curScore = result.currentLevelData.score;
  383. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  384. oops.message.dispatchEvent(GameEvent.RestartGame);
  385. }
  386. //微信提现页面
  387. WechatReward() {
  388. const param = {
  389. url: ProtocolEvent.GetWelfarePointCash,
  390. param: {
  391. level: smc.account.AccountModel.curLevel,
  392. riskToken: "",
  393. riskBusinessId: ""
  394. },
  395. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  396. }
  397. this.sendMsgToServer(param);
  398. }
  399. onWechatReward(str: string) {
  400. console.log("[服务器] 微信提现请求成功", str);
  401. let result = JSON.parse(str);
  402. smc.game.GameModel.txNum = result.changes["8001"];
  403. smc.game.GameModel.txType = 1;
  404. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  405. const curLevel = smc.account.AccountModel.curLevel;
  406. DCHandler.inst.reportData(3000101, curLevel);
  407. }
  408. //红包币页提现
  409. HbReward() {
  410. const param = {
  411. url: ProtocolEvent.GetRedPacketCash,
  412. param: {
  413. riskToken: "",
  414. riskBusinessId: ""
  415. },
  416. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onHbRewardFail')
  417. }
  418. this.sendMsgToServer(param);
  419. }
  420. onHbReward(str: string) {
  421. console.log('[服务器] 红包币提现返回', str);
  422. let result = JSON.parse(str);
  423. const wxCash = result.changes["8001"];
  424. smc.game.GameModel.txNum = wxCash;
  425. smc.game.GameModel.txType = 2;
  426. smc.account.AccountModel.hbCoin = result.props["1004"];
  427. smc.account.AccountModel.wxCoin = result.props["1005"];
  428. smc.game.GameModel.wxCash = result.money || 0;
  429. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  430. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  431. }
  432. onHbRewardFail(code: number, str: string) {
  433. oops.gui.toast(str);
  434. }
  435. //获取微信提现页信息
  436. getWechatTxInfo() {
  437. const param = {
  438. url: ProtocolEvent.GetWechatTxInfo,
  439. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  440. }
  441. this.sendMsgToServer(param);
  442. }
  443. onGetWechatTxInfo(str: string) {
  444. console.log('[服务器] 获取微信提现页信息返回', str);
  445. let result = JSON.parse(str);
  446. smc.game.GameModel.wechat_tx_info = result;
  447. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  448. }
  449. //获取二倍速时长信息
  450. getDoubleSpeedTime() {
  451. const param = {
  452. url: ProtocolEvent.GetDoubleSpeedAward,
  453. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  454. }
  455. this.sendMsgToServer(param);
  456. }
  457. onGetDoubleSpeedTime(str: string) {
  458. console.log('[服务器] 获取二倍速时长返回', str);
  459. let result = JSON.parse(str);
  460. smc.game.GameModel.doubleSpeedTime = result.duration;
  461. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  462. }
  463. //获取引导界面信息
  464. getGuideInfo() {
  465. const param = {
  466. url: ProtocolEvent.GetGuideInfo,
  467. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  468. }
  469. this.sendMsgToServer(param);
  470. }
  471. onGetGuideInfo(str: string) {
  472. console.log('[服务器] 获取引导界面信息返回', str);
  473. let result = JSON.parse(str);
  474. smc.game.GameModel.loadbarInfo = result;
  475. }
  476. //更新弹出事件
  477. updatePopupState(data: { level: number, type: string }) {
  478. const param = {
  479. url: ProtocolEvent.UpdatePopUpState,
  480. param: {
  481. level: data.level,
  482. type: data.type,
  483. callback: this.buildCallback('ServerHandler.inst.onUpdatePopupState', 'ServerHandler.inst.onRequestFail')
  484. },
  485. }
  486. this.sendMsgToServer(param);
  487. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  488. }
  489. onUpdatePopupState(str: string) {
  490. console.log('[服务器] 更新弹出事件返回', str);
  491. let result = JSON.parse(str);
  492. smc.game.GameModel.popupShow = result.status || true;
  493. }
  494. //领取手续费
  495. getFee() {
  496. const param = {
  497. url: ProtocolEvent.GetFee,
  498. // param: {
  499. // level: smc.account.AccountModel.curLevel,
  500. // },
  501. callback: this.buildCallback('ServerHandler.inst.onGetFee', 'ServerHandler.inst.onRequestFail')
  502. }
  503. this.sendMsgToServer(param);
  504. }
  505. onGetFee(str: string) {
  506. console.log('[服务器] 领取手续费返回', str);
  507. let result = JSON.parse(str);
  508. // smc.game.GameModel.fee = result.fee;
  509. }
  510. //保存当前关卡信息
  511. saveCurLevelInfo() {
  512. const param = {
  513. url: ProtocolEvent.SaveCurrentLevelInfo,
  514. param: {
  515. level: smc.account.AccountModel.curLevel,
  516. skipCount: smc.game.GameModel.curScore,
  517. },
  518. callback: this.buildCallback('ServerHandler.inst.onSaveCurLevelInfo', 'ServerHandler.inst.onRequestFail')
  519. }
  520. this.sendMsgToServer(param);
  521. }
  522. onSaveCurLevelInfo(str: string) {
  523. console.log('[服务器] 保存当前关卡信息返回', str);
  524. let result = JSON.parse(str);
  525. }
  526. onRequestFail(code: number, str: string) {
  527. console.log('[服务器] 请求失败', code, str);
  528. }
  529. }
  530. window["ServerHandler"] = ServerHandler;