gradle.properties 2.7 KB

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  1. # Project-wide Gradle settings.
  2. # IDE (e.g. Android Studio) users:
  3. # Gradle settings configured through the IDE *will override*
  4. # any settings specified in this file.
  5. # For more details on how to configure your build environment visit
  6. # http://www.gradle.org/docs/current/userguide/build_environment.html
  7. # Specifies the JVM arguments used for the daemon process.
  8. # The setting is particularly useful for tweaking memory settings.
  9. # Default value: -Xmx10248m -XX:MaxPermSize=256m
  10. # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
  11. # When configured, Gradle will run in incubating parallel mode.
  12. # This option should only be used with decoupled projects. More details, visit
  13. # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
  14. # org.gradle.parallel=true
  15. org.gradle.jvmargs=-Xmx4608m -Dfile.encoding=UTF-8
  16. android.useAndroidX=true
  17. android.enableJetifier=true
  18. android.injected.testOnly=false
  19. android.native.buildOutput=verbose
  20. # Android SDK version that will be used as the compile project
  21. PROP_COMPILE_SDK_VERSION=34
  22. # Android SDK version that will be used as the earliest version of android this application can run on
  23. PROP_MIN_SDK_VERSION=21
  24. # Android SDK version that will be used as the latest version of android this application has been tested on
  25. PROP_TARGET_SDK_VERSION=28
  26. # Android Build Tools version that will be used as the compile project
  27. PROP_BUILD_TOOLS_VERSION=34.0.0
  28. # Android Application Name
  29. PROP_APP_NAME=com-game-eliminate
  30. # Instant App
  31. PROP_ENABLE_INSTANT_APP=false
  32. # InputSDK
  33. PROP_ENABLE_INPUTSDK=false
  34. PROP_NDK_PATH=D:\\Android\\Sdk\\ndk\\23.2.8568313
  35. # Build variant
  36. PROP_IS_DEBUG=false
  37. # Cocos Engine Path
  38. COCOS_ENGINE_PATH=C\:/ProgramData/cocos/editors/Creator/3.8.6/resources/resources/3d/engine/native
  39. # Res path
  40. RES_PATH=D:/Work/Eliminate/build/android
  41. # Native source dir
  42. NATIVE_DIR=../../../native/engine/android
  43. # Application namespace
  44. NAME_SPACE=com.game.eliminate
  45. # Application ID
  46. APPLICATION_ID=com.dingxilong.fangkuai
  47. # List of CPU Archtexture to build that application with
  48. # Available architextures (armeabi-v7a | arm64-v8a | x86 | x86_64)
  49. # To build for multiple architexture, use the `:` between them
  50. # Example - PROP_APP_ABI=arm64-v8a
  51. PROP_APP_ABI=arm64-v8a
  52. # fill in sign information for release mode
  53. RELEASE_STORE_FILE=C\:/ProgramData/cocos/editors/Creator/3.8.6/resources/tools/keystore/debug.keystore
  54. RELEASE_STORE_PASSWORD=123456
  55. RELEASE_KEY_ALIAS=debug_keystore
  56. RELEASE_KEY_PASSWORD=123456
  57. # test channel
  58. test_channel=TTLZFK
  59. # atmob central app key
  60. atmob_central_app_key=aef9c479e4db48b990cd53537c2d57b1
  61. # gravity access token
  62. gravity_access_token=Mrwvguz0kJpQxcKNeXhn5jkimoSxiy1T