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- /****************************************************************************
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos.com
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated engine source code (the "Software"), a limited,
- worldwide, royalty-free, non-assignable, revocable and non-exclusive license
- to use Cocos Creator solely to develop games on your target platforms. You
- shall not use Cocos Creator software for developing other software or tools
- that's used for developing games. You are not granted to publish, distribute,
- sublicense, and/or sell copies of Cocos Creator.
- The software or tools in this License Agreement are licensed, not sold.
- Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to
- you.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "Game.h"
- #ifndef GAME_NAME
- #define GAME_NAME "CocosGame";
- #endif
- #ifndef SCRIPT_XXTEAKEY
- #define SCRIPT_XXTEAKEY "";
- #endif
- Game::Game() = default;
- int Game::init() {
- _windowInfo.title = GAME_NAME;
- // configurate window size
- // _windowInfo.height = 600;
- // _windowInfo.width = 800;
- #if CC_DEBUG
- _debuggerInfo.enabled = true;
- #else
- _debuggerInfo.enabled = false;
- #endif
- _debuggerInfo.port = 6086;
- _debuggerInfo.address = "0.0.0.0";
- _debuggerInfo.pauseOnStart = false;
- _xxteaKey = SCRIPT_XXTEAKEY;
- BaseGame::init();
- return 0;
- }
- void Game::onPause() { BaseGame::onPause(); }
- void Game::onResume() { BaseGame::onResume(); }
- void Game::onClose() { BaseGame::onClose(); }
- CC_REGISTER_APPLICATION(Game);
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