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- /*
- * @Author: mojunshou 1637302775@qq.com
- * @Date: 2025-04-11 10:16:41
- * @LastEditors: mojunshou 1637302775@qq.com
- * @LastEditTime: 2025-05-16 16:06:38
- * @Description:
- */
- // ServerHandler.ts
- import { smc } from '../SingletonModuleComp';
- import { GameEvent } from '../config/GameEvent';
- import { oops } from 'db://oops-framework/core/Oops';
- import { CocosHandler, CocosHandlerType } from './CocosHandler';
- import { ProtocolEvent } from './ProtocolEvent';
- import { DCHandler } from './DCHandler';
- export class ServerHandler {
- private static _inst: ServerHandler;
- private serverUrl: string = ""; // 存储服务器地址
- public static get inst(): ServerHandler {
- if (!this._inst) {
- this._inst = new ServerHandler();
- }
- return this._inst;
- }
- private constructor() {
- // 在构造函数中初始化服务器地址
- this.initServerUrl();
- }
- private initServerUrl() {
- let isRelease = smc.game.GameModel.isRelease;
- // 设置服务器地址
- this.serverUrl = isRelease ?
- ProtocolEvent.ReleaseServer :
- ProtocolEvent.TestServer;
- //如果是本地测试,则使用本地测试地址
- if (oops.config.game.isLocalTest) {
- this.serverUrl = ProtocolEvent.LocalTest;
- }
- // console.log("[ServerHandler] 当前服务器地址:", this.serverUrl);
- }
- private buildCallback(success: string, fail?: string) {
- const callback: any = { onSuccess: success };
- if (fail) callback.onFail = fail;
- return callback;
- }
- async sendMsgToServer(param: any) {
- // 使用存储的服务器地址
- if (param.url) {
- param.url = this.serverUrl + param.url;
- }
- const data: CocosHandlerType = {
- method: 'request.post',
- param: JSON.stringify(param)
- };
- return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
- }
- //微信登录
- wxLogin(code: string) {
- const param = {
- url: ProtocolEvent.WechatLogin,
- param: {
- code: code
- },
- callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- onWxLoginInfo(str: string) {
- //console.log('[服务器] 微信登录返回', str);
- this.getAccountInfo();
- }
- getAccountInfo() {
- const param = {
- url: ProtocolEvent.AccountInfo,
- callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- onAccountInfo(str: string) {
- //console.log('[服务器] 获取账号信息返回', str);
- const data = JSON.parse(str);
- const account = smc.account.AccountModel;
- const game = smc.game.GameModel;
- account.uid = data.uid;
- account.accountName = data.nickname;
- account.headUrl = data.headImgUrl;
- account.isLogined = data.isBand;
- account.curLevel = data.currentLevelInfo.level || 0;
- game.curScore = data.currentLevelInfo.score || 0;
- game.targetScore = data.currentLevelConf.score || 0;
- game.curLevelConfig = data.currentLevelConf;
- game.costInfo = data.handlingChargeConf;
- game.eventType = data.currentLevelConf.eventType || "";
- game.popupType = data.currentLevelConf.popupType || "";
- account.wxCoin = data.props['1005'];
- account.hbCoin = data.props['1004'];
- account.goldCoin = data.props['1006'];
- game.skipAdCount = data.props['1008'] || 0;
- game.popupShow = data.currentLevelInfo.popupStatus
- game.skipAdConfig = data.currentLevelConf.skipCount || -1;
- oops.message.dispatchEvent(GameEvent.UserLogin);
- }
- getDailyReward(level: number) {
- const param = {
- url: ProtocolEvent.GetDailyReward,
- param: {
- level: level
- },
- callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- onDailyReward(str: string) {
- //console.log('[服务器] 每日奖励返回', str);
- let result = JSON.parse(str);
- smc.account.AccountModel.hbCoin = result.props["1004"];
- smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
- smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
- smc.game.GameModel.wxCash = result.money;
- //status2在最后1在最前边0排第二
- let taskList = result.taskList.sort((a: any, b: any) => {
- if (a.status === 1 && b.status !== 1) return -1; // a 在前
- })
- smc.game.GameModel.taskList = taskList;
- oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
- }
- //获取红包页信息
- getHbTxInfo() {
- const param = {
- url: ProtocolEvent.GetHbWithdrawInfo,
- callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- onHbTxInfo(str: string) {
- //console.log('[服务器] 获取红包页面信息返回', str);
- let result = JSON.parse(str);
- smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
- smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
- smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
- //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
- let taskList = result.taskList.sort((a: any, b: any) => {
- if (a.status === 1 && b.status !== 1) return -1; // a 在前
- })
- smc.game.GameModel.taskList = taskList;
- smc.game.GameModel.wxCash = result.money;
- oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
- }
- //获取用户信息
- getUserItemInfo() {
- const param = {
- url: ProtocolEvent.UserItemInfo,
- callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- onUserItemInfo(str: string) {
- const result = JSON.parse(str);
- const props = result.props;
- const account = smc.account.AccountModel;
- const game = smc.game.GameModel;
- account.wxCoin = props['1005'] || 0;
- account.hbCoin = props['1004'] || 0;
- account.goldCoin = props['1006'] || 0;
- game.handlingCharge = props['1009'] || 0;
- //返回成功才登录
- }
- //获取提现记录
- getRecordList() {
- const param = {
- url: ProtocolEvent.GetWithdrawRecord,
- param: {
- offset: 0,
- limit: 10
- },
- callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- //提现列表
- onRecordList(str: string) {
- //console.log('[服务器] 提现列表返回', str);
- const result = JSON.parse(str);
- if (result.count > 0) {
- smc.game.GameModel.recordList = result.list;
- }
- oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
- }
- getGameAwardInfo() {
- const param = {
- url: ProtocolEvent.GetGameAward,
- callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- onGameAwardInfo(str: string) {
- //console.log('[服务器] 获取通关信息', str);
- const result = JSON.parse(str);
- smc.game.GameModel.passViewInfo = result;
- oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
- }
- getTxbfInfo() {
- const param = {
- url: ProtocolEvent.GetWithdrawReward,
- callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- //提现返利
- onRebates(str: string) {
- //console.log('[服务器] 提现返利信息', str);
- let result = JSON.parse(str);
- smc.game.GameModel.cashNum = result.props["1004"];
- smc.account.AccountModel.hbCoin = result.props["1004"];
- smc.game.GameModel.changeHbCoin = result.changes["1004"];
- oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
- }
- //获取双倍奖励返回
- getDoubleSurprise() {
- const param = {
- url: ProtocolEvent.GetDoubleAwardInfo,
- callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- //双倍惊喜返回
- onDoubleSurprise(str: string) {
- //console.log('[服务器] 恭喜翻倍信息', str);
- let result = JSON.parse(str);
- smc.game.GameModel.doubleRewardInfo = result;
- oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
- }
- //更新消除奖励
- updateEliminationReward(data: { level: number, score: number, count: number }) {
- const param = {
- url: ProtocolEvent.GetEliminationReward,
- param: {
- eliminationCount: data.count,
- // level: data.level,
- score: data.score
- },
- callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
- };
- this.sendMsgToServer(param);
- }
- onEliminationSuccess(str: string) {
- //console.log('[服务器] 消除成功返回', str);
- let result = JSON.parse(str);
- if (result?.props && result?.changes) {
- const props = result.props;
- const changes = result.changes;
- const account = smc.account.AccountModel;
- const game = smc.game.GameModel;
- //全部取小数点后两位
- account.hbCoin = props['1004'] || 0;
- account.wxCoin = props['1005'] || 0;
- game.changeHbCoin = changes['1004'] || 0;
- game.changeWxCoin = changes['1005'] || 0;
- oops.message.dispatchEvent(GameEvent.showCoinAnimation);
- //更新分数情况,判断是否可以通关
- oops.message.dispatchEvent(GameEvent.updateGameScore);
- }
- }
- getSign(price: number) {
- const param = {
- url: ProtocolEvent.AdVideoStart,
- param: { ecpm: price },
- callback: this.buildCallback('ServerHandler.inst.onSign')
- };
- this.sendMsgToServer(param);
- }
- onSign(str: string) {
- //console.log('[服务器] 签名返回', str);
- let result = JSON.parse(str);
- smc.game.GameModel.sign = result?.sign || "";
- }
- //直接领取通关奖励
- getPassRewards() {
- // const level = smc.account.AccountModel.curLevel;
- const param = {
- url: ProtocolEvent.GetPassReward,
- // param: {
- // level: level,
- // },
- callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- //直接领取通关奖励返回
- onGetPassRewards(str: string) {
- //console.log('[服务器] 直接领取通关奖励成功返回', str);
- let result = JSON.parse(str);
- //全部取小数点后两位
- smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
- smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
- smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
- smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
- oops.message.dispatchEvent(GameEvent.showCoinAnimation);
- //请求下一局
- //如果是提现点,就展示提现,然后展示提现返利
- if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
- //展示提现信息
- this.WechatReward();
- smc.game.GameModel.curLevelConfig.eventType = "";
- } else {
- this.getNextLevel();
- }
- }
- //少量领取翻倍奖励
- getLittleRewards() {
- // const level = smc.account.AccountModel.curLevel;
- const param = {
- url: ProtocolEvent.GetLittlePassReward,
- // param: {
- // level: level,
- // },
- callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- //少量领取翻倍奖励返回
- onGetDoubleRewards(str: string) {
- //console.log('[服务器] 少量领取双倍奖励成功返回', str);
- let result = JSON.parse(str);
- smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
- smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
- smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
- smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
- smc.game.GameModel.skipAdCount = result.props["1008"] || 0;//广告跳过次数
- oops.message.dispatchEvent(GameEvent.showCoinAnimation);
- }
- //获取视频奖励
- getVideorReward() {
- const sign = smc.game.GameModel.sign;
- // const level = smc.account.AccountModel.curLevel;
- let type = smc.game.GameModel.viewType;
- //console.log("获取视频奖励类型", type)
- const param = {
- url: ProtocolEvent.GetVideorReward,
- param: {
- // level: level,
- type: type,
- transId: "",
- sign: sign
- },
- callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onGetVideorReward(str: string) {
- //console.log('[服务器] 获取视频奖励放回', str);
- let result = JSON.parse(str);
- if (result.tipThreshold) {
- oops.gui.toast("今日奖励已领取,请明天再来吧")
- return
- }
- if (result?.props) {
- const props = result.props;
- const changes = result.changes;
- const account = smc.account.AccountModel;
- const game = smc.game.GameModel;
- account.wxCoin = props['1005'] || 0;
- account.hbCoin = props['1004'] || 0;
- game.changeHbCoin = changes['1004'] || 0;
- game.changeWxCoin = changes['1005'] || 0;
- game.skipAdCount = props['1008'] || 0;
- oops.message.dispatchEvent(GameEvent.showCoinAnimation);
- oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
- }
- }
- //下一关
- getNextLevel() {
- // const level = smc.account.AccountModel.curLevel;
- const param = {
- url: ProtocolEvent.NextLevel,
- // param: {
- // nextLevel: level + 1
- // },
- callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onGetNextLevel(str: string) {
- //console.log('[服务器] 下一关数据返回', str);
- let result = JSON.parse(str);
- smc.account.AccountModel.curLevel = result.currentLevelData.level;
- smc.game.GameModel.curScore = result.currentLevelData.score;
- smc.game.GameModel.targetScore = result.currentLevelConf.score;
- smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
- smc.game.GameModel.curLevelConfig = result.currentLevelConf;
- smc.account.AccountModel.goldCoin = result.props["1006"] || 0//金砖数量
- smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
- smc.game.GameModel.popupShow = result.currentLevelData.popupStatus || false;
- smc.game.GameModel.skipAdConfig = result.currentLevelConf.skipCount || -1;
- oops.message.dispatchEvent(GameEvent.RestartGame);
- }
- //重新开始游戏
- RestartGame() {
- const param = {
- url: ProtocolEvent.RestartGame,
- callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onRestartGame(str: string) {
- //console.log('[服务器] 重新开始游戏返回', str);
- let result = JSON.parse(str);
- smc.account.AccountModel.curLevel = result.currentLevelData.level;
- smc.game.GameModel.curScore = result.currentLevelData.score;
- smc.game.GameModel.targetScore = result.currentLevelConf.score;
- oops.message.dispatchEvent(GameEvent.RestartGame);
- }
- //微信提现页面
- WechatReward() {
- const param = {
- url: ProtocolEvent.GetWelfarePointCash,
- param: {
- level: smc.account.AccountModel.curLevel,
- riskToken: "",
- riskBusinessId: ""
- },
- callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onWechatReward(str: string) {
- //console.log("[服务器] 微信提现请求成功", str);
- let result = JSON.parse(str);
- smc.game.GameModel.txNum = result.changes["8001"];
- smc.game.GameModel.txType = 1;
- oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
- const curLevel = smc.account.AccountModel.curLevel;
- DCHandler.inst.reportData(3000101, curLevel);
- }
- //红包币页提现
- HbReward() {
- const param = {
- url: ProtocolEvent.GetRedPacketCash,
- param: {
- riskToken: "",
- riskBusinessId: ""
- },
- callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onHbRewardFail')
- }
- this.sendMsgToServer(param);
- }
- onHbReward(str: string) {
- //console.log('[服务器] 红包币提现返回', str);
- let result = JSON.parse(str);
- const wxCash = result.changes["8001"];
- smc.game.GameModel.txNum = wxCash;
- smc.game.GameModel.txType = 2;
- smc.account.AccountModel.hbCoin = result.props["1004"];
- smc.account.AccountModel.wxCoin = result.props["1005"];
- smc.game.GameModel.wxCash = result.money || 0;
- oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
- oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
- }
- onHbRewardFail(code: number, str: string) {
- oops.gui.toast(str);
- }
- //获取微信提现页信息
- getWechatTxInfo() {
- const param = {
- url: ProtocolEvent.GetWechatTxInfo,
- callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onGetWechatTxInfo(str: string) {
- //console.log('[服务器] 获取微信提现页信息返回', str);
- let result = JSON.parse(str);
- smc.game.GameModel.wechat_tx_info = result;
- oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
- }
- //获取二倍速时长信息
- getDoubleSpeedTime() {
- const param = {
- url: ProtocolEvent.GetDoubleSpeedAward,
- callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onGetDoubleSpeedTime(str: string) {
- //console.log('[服务器] 获取二倍速时长返回', str);
- let result = JSON.parse(str);
- smc.game.GameModel.doubleSpeedTime = result.duration;
- oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
- }
- //获取引导界面信息
- getGuideInfo() {
- const param = {
- url: ProtocolEvent.GetGuideInfo,
- callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onGetGuideInfo(str: string) {
- //console.log('[服务器] 获取引导界面信息返回', str);
- let result = JSON.parse(str);
- smc.game.GameModel.loadbarInfo = result;
- }
- //更新弹出事件
- updatePopupState(data: { level: number, type: string }) {
- const param = {
- url: ProtocolEvent.UpdatePopUpState,
- param: {
- level: data.level,
- type: data.type,
- callback: this.buildCallback('ServerHandler.inst.onUpdatePopupState', 'ServerHandler.inst.onRequestFail')
- },
- }
- this.sendMsgToServer(param);
- oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
- }
- onUpdatePopupState(str: string) {
- //console.log('[服务器] 更新弹出事件返回', str);
- let result = JSON.parse(str);
- smc.game.GameModel.popupShow = result.status || true;
- }
- //领取手续费
- getFee() {
- const param = {
- url: ProtocolEvent.GetFee,
- // param: {
- // level: smc.account.AccountModel.curLevel,
- // },
- callback: this.buildCallback('ServerHandler.inst.onGetFee', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onGetFee(str: string) {
- //console.log('[服务器] 领取手续费返回', str);
- let result = JSON.parse(str);
- // smc.game.GameModel.fee = result.fee;
- }
- //保存当前关卡信息
- saveCurLevelInfo() {
- const param = {
- url: ProtocolEvent.SaveCurrentLevelInfo,
- param: {
- level: smc.account.AccountModel.curLevel,
- skipCount: smc.game.GameModel.curScore,
- },
- callback: this.buildCallback('ServerHandler.inst.onSaveCurLevelInfo', 'ServerHandler.inst.onRequestFail')
- }
- this.sendMsgToServer(param);
- }
- onSaveCurLevelInfo(str: string) {
- //console.log('[服务器] 保存当前关卡信息返回', str);
- let result = JSON.parse(str);
- }
- onRequestFail(code: number, str: string) {
- //console.log('[服务器] 请求失败', code, str);
- oops.gui.toast("网络错误,请稍后重试~")
- }
- }
- window["ServerHandler"] = ServerHandler;
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