LoadingViewComp.ts 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218
  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-03-19 16:23:51
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-14 17:33:44
  6. * @Description: loading界面
  7. */
  8. import { _decorator, Toggle } from "cc";
  9. import { DeviceUtil } from "db://oops-framework/core/utils/DeviceUtil";
  10. import { ModuleUtil } from "db://oops-framework/module/common/ModuleUtil";
  11. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  12. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  13. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  14. import { AndroidEvent } from "../../common/config/AndroidEvent";
  15. import { AD_TYPE } from "../../common/config/GameDefine";
  16. import { GameEvent } from "../../common/config/GameEvent";
  17. import { UIID } from "../../common/config/GameUIConfig";
  18. import { ADHandler } from "../../common/manager/ADHandler";
  19. import { LoginHandler } from "../../common/manager/LoginHandler";
  20. import { smc } from "../../common/SingletonModuleComp";
  21. import { EliminateViewComp } from "../../view/EliminateViewComp";
  22. const { ccclass, property } = _decorator;
  23. /** 游戏资源加载 */
  24. @ccclass('LoadingViewComp')
  25. @ecs.register('LoadingView', false)
  26. export class LoadingViewComp extends CCVMParentComp {
  27. /** VM 组件绑定数据 */
  28. data: any = {
  29. /** 加载资源当前进度 */
  30. finished: 0,
  31. /** 加载资源最大进度 */
  32. total: 0,
  33. /** 加载资源进度比例值 */
  34. progress: "0",
  35. /** 加载流程中提示文本 */
  36. prompt: "",
  37. };
  38. private progress: number = 0;
  39. start() {
  40. this.enter();
  41. this.addEvent();
  42. this.setButton();
  43. this.updateToggleState();
  44. }
  45. private addEvent() {
  46. this.on(AndroidEvent.AgreePrivacy, this.onAgreePrivacy, this);
  47. this.on(GameEvent.WechatLoginSuss, this.loginSuss, this)
  48. this.on(GameEvent.UserLogin, this.userLogin, this);
  49. }
  50. async enter() {
  51. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  52. const state = await LoginHandler.inst.getPrivacyStatus();
  53. console.log("隐私状态>>>>>>>>>>>>>>>>", state);
  54. if (state.data.result) {
  55. //同意之后都加载一次启屏广告
  56. // CocosHandler.inst.ad_interstitial_start();
  57. ADHandler.inst.showAd(AD_TYPE.Start);
  58. } else {
  59. oops.gui.open(UIID.KindTips);
  60. }
  61. } else {
  62. //非原生,网页的
  63. this.setWxLoginBtnState(false);
  64. this.loadRes();
  65. }
  66. }
  67. private userLogin() {
  68. const isLogin = smc.account.AccountModel.isLogined;
  69. //暂时隐藏
  70. if (isLogin) {
  71. //登录过
  72. this.setWxLoginBtnState(false);
  73. this.loadRes();
  74. } else {
  75. this.setWxLoginBtnState(true);
  76. }
  77. // this.loadRes();
  78. }
  79. private loginSuss() {
  80. this.setWxLoginBtnState(false);
  81. this.loadRes();
  82. }
  83. private onAgreePrivacy() {
  84. console.log("同意隐私协议");
  85. oops.storage.set("agree", true);
  86. oops.gui.remove(UIID.KindTips);
  87. //如果是客户端就显示微信登录按钮
  88. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  89. //const show
  90. this.setWxLoginBtnState(true);
  91. //
  92. } else {
  93. this.loadRes();
  94. }
  95. }
  96. /** 加载资源 */
  97. private async loadRes() {
  98. this.data.progress = 0;
  99. await this.loadCustom();
  100. this.loadGameRes();
  101. }
  102. /** 加载游戏本地JSON数据(自定义内容) */
  103. private loadCustom() {
  104. // 加载游戏本地JSON数据的多语言提示文本
  105. this.data.prompt = oops.language.getLangByID("loading_load_json");
  106. }
  107. /** 加载初始游戏内容资源 */
  108. private loadGameRes() {
  109. // 加载初始游戏内容资源的多语言提示文本
  110. this.data.prompt = oops.language.getLangByID("loading_load_game");
  111. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  112. }
  113. /** 加载进度事件 */
  114. private onProgressCallback(finished: number, total: number, item: any) {
  115. this.data.finished = finished;
  116. this.data.total = total;
  117. var progress = finished / total;
  118. if (progress > this.progress) {
  119. this.progress = progress;
  120. this.data.progress = (progress * 100).toFixed(2);
  121. }
  122. }
  123. /** 加载完成事件 */
  124. private async onCompleteCallback() {
  125. // 获取用户信息的多语言提示文本
  126. this.data.prompt = oops.language.getLangByID("loading_load_player");
  127. await ModuleUtil.addViewUiAsync(smc.account, EliminateViewComp, UIID.Eliminate);
  128. ModuleUtil.removeViewUi(this.ent, LoadingViewComp, UIID.Loading);
  129. }
  130. /**
  131. * @description: 微信登录
  132. * @return {*}
  133. */
  134. private async btn_wxlogin() {
  135. //是否同意了我们的隐私政策
  136. const agree = oops.storage.getBoolean("agree");
  137. if (!agree) {
  138. // oops.gui.open(UIID.KindTips);
  139. oops.gui.toast("请同意隐私政策")
  140. return;
  141. }
  142. //暂时跳过这个登录
  143. LoginHandler.inst.wechatLogin();
  144. //直接获取信息
  145. // ServerHandler.inst.getAccountInfo();
  146. }
  147. /**
  148. * @description: 显示微信登录
  149. * @return {*}
  150. */
  151. setWxLoginBtnState(state: boolean) {
  152. const wxNode = this.node.getChildByName("login_node");
  153. if (wxNode) {
  154. wxNode.active = state;
  155. }
  156. //load条相反
  157. const loadNode = this.node.getChildByName("pro_progress");
  158. if (loadNode) {
  159. loadNode.active = !state;
  160. }
  161. }
  162. /**
  163. * @description:隐私政策toggle
  164. * @return {*}
  165. */
  166. onToggleChick(toggle: Toggle) {
  167. if (toggle.isChecked) {
  168. oops.storage.set("agree", true);
  169. } else {
  170. oops.storage.set("agree", false);
  171. }
  172. }
  173. //更新toggle状态
  174. updateToggleState() {
  175. const agree = oops.storage.getBoolean("agree");
  176. const toggle = this.node.getChildByPath("login_node/login_bg/tog_agree")!.uiToggle;
  177. if (agree) {
  178. toggle.isChecked = true;
  179. } else {
  180. toggle.isChecked = false;
  181. }
  182. }
  183. reset(): void { }
  184. /**
  185. * 保存关卡,分数,目标分数
  186. *
  187. *
  188. */
  189. }