ServerHandler.ts 19 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-22 19:55:58
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { url } from 'inspector';
  15. import { Game } from 'cc';
  16. export class ServerHandler {
  17. private static _inst: ServerHandler;
  18. public static get inst(): ServerHandler {
  19. if (!this._inst) {
  20. this._inst = new ServerHandler();
  21. }
  22. return this._inst;
  23. }
  24. private buildCallback(success: string, fail?: string) {
  25. const callback: any = { onSuccess: success };
  26. if (fail) callback.onFail = fail;
  27. return callback;
  28. }
  29. async sendMsgToServer(param: any) {
  30. const data: CocosHandlerType = {
  31. method: 'request.post',
  32. param: JSON.stringify(param)
  33. };
  34. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  35. }
  36. //微信登录
  37. wxLogin(code: string) {
  38. const param = {
  39. url: ProtocolEvent.WechatLogin,
  40. param: {
  41. code: code
  42. },
  43. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  44. };
  45. this.sendMsgToServer(param);
  46. }
  47. onWxLoginInfo(str: string) {
  48. console.log('[服务器] 微信登录返回', str);
  49. // let
  50. this.getAccountInfo();
  51. }
  52. getAccountInfo() {
  53. const param = {
  54. url: ProtocolEvent.AccountInfo,
  55. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  56. };
  57. this.sendMsgToServer(param);
  58. }
  59. onAccountInfo(str: string) {
  60. console.log('[服务器] 获取账号信息返回', str);
  61. const data = JSON.parse(str);
  62. const account = smc.account.AccountModel;
  63. const game = smc.game.GameModel;
  64. account.uid = data.uid;
  65. account.accountName = data.nickname;
  66. account.headUrl = data.headImgUrl;
  67. account.isLogined = data.isBand;
  68. account.curLevel = data.currentLevelInfo.level;
  69. game.curScore = data.currentLevelInfo.score;
  70. game.targetScore = data.currentLevelConf.score;
  71. game.curLevelConfig = data.currentLevelConf;
  72. game.costInfo = data.handlingChargeConf;
  73. game.eventType = data.currentLevelConf.eventType || "";
  74. game.popupType = data.currentLevelConf.popupType || "";
  75. account.wxCoin = data.props['1005'];
  76. account.hbCoin = data.props['1004'];
  77. account.goldCoin = data.props['1006'];
  78. console.log("account.goldCoin", account.goldCoin)
  79. oops.message.dispatchEvent(GameEvent.UserLogin);
  80. }
  81. getDailyReward(level: number) {
  82. const param = {
  83. url: ProtocolEvent.GetDailyReward,
  84. param: {
  85. level: level
  86. },
  87. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  88. };
  89. this.sendMsgToServer(param);
  90. }
  91. onDailyReward(str: string) {
  92. console.log('[服务器] 每日奖励返回', str);
  93. let result = JSON.parse(str);
  94. smc.account.AccountModel.hbCoin = result.props["1004"];
  95. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  96. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  97. smc.game.GameModel.wxCash = result.money;
  98. //status2在最后1在最前边0排第二
  99. let taskList = result.taskList.sort((a: any, b: any) => {
  100. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  101. })
  102. smc.game.GameModel.taskList = taskList;
  103. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  104. }
  105. //获取红包页信息
  106. getHbTxInfo() {
  107. const param = {
  108. url: ProtocolEvent.GetHbWithdrawInfo,
  109. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  110. };
  111. this.sendMsgToServer(param);
  112. }
  113. onHbTxInfo(str: string) {
  114. console.log('[服务器] 获取红包页面信息返回', str);
  115. let result = JSON.parse(str);
  116. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  117. smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
  118. smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
  119. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  120. let taskList = result.taskList.sort((a: any, b: any) => {
  121. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  122. })
  123. smc.game.GameModel.taskList = taskList;
  124. smc.game.GameModel.wxCash = result.money;
  125. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  126. }
  127. //获取用户信息
  128. getUserItemInfo() {
  129. const param = {
  130. url: ProtocolEvent.UserItemInfo,
  131. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  132. };
  133. this.sendMsgToServer(param);
  134. }
  135. onUserItemInfo(str: string) {
  136. const result = JSON.parse(str);
  137. const props = result.data.props;
  138. const account = smc.account.AccountModel;
  139. const game = smc.game.GameModel;
  140. account.wxCoin = props['1005'] || 0;
  141. account.hbCoin = props['1004'] || 0;
  142. account.goldCoin = props['1006'] || 0;
  143. game.handlingCharge = props['1009'] || 0;
  144. //返回成功才登录
  145. }
  146. //获取提现记录
  147. getRecordList() {
  148. const param = {
  149. url: ProtocolEvent.GetWithdrawRecord,
  150. param: {
  151. offset: 0,
  152. limit: 10
  153. },
  154. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  155. };
  156. this.sendMsgToServer(param);
  157. }
  158. //提现列表
  159. onRecordList(str: string) {
  160. console.log('[服务器] 提现列表返回', str);
  161. const result = JSON.parse(str);
  162. if (result.count > 0) {
  163. smc.game.GameModel.recordList = result.list;
  164. }
  165. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  166. }
  167. getGameAwardInfo() {
  168. const param = {
  169. url: ProtocolEvent.GetGameAward,
  170. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  171. };
  172. this.sendMsgToServer(param);
  173. }
  174. onGameAwardInfo(str: string) {
  175. const result = JSON.parse(str);
  176. smc.game.GameModel.passViewInfo = result;
  177. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  178. }
  179. getTxbfInfo() {
  180. const param = {
  181. url: ProtocolEvent.GetWithdrawReward,
  182. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  183. };
  184. this.sendMsgToServer(param);
  185. }
  186. //提现返利
  187. onRebates(str: string) {
  188. console.log('[服务器] 提现返利信息', str);
  189. let result = JSON.parse(str);
  190. smc.game.GameModel.cashNum = result.props["1004"];
  191. smc.account.AccountModel.hbCoin = result.props["1004"];
  192. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  193. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  194. }
  195. //获取双倍奖励返回
  196. getDoubleSurprise() {
  197. const param = {
  198. url: ProtocolEvent.GetDoubleAwardInfo,
  199. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  200. };
  201. this.sendMsgToServer(param);
  202. }
  203. //双倍惊喜返回
  204. onDoubleSurprise(str: string) {
  205. console.log('[服务器] 恭喜翻倍信息', str);
  206. let result = JSON.parse(str);
  207. smc.game.GameModel.doubleRewardInfo = result;
  208. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  209. }
  210. //更新消除奖励
  211. updateEliminationReward(data: { level: number, score: number, count: number }) {
  212. const param = {
  213. url: ProtocolEvent.GetEliminationReward,
  214. param: {
  215. eliminationCount: data.count,
  216. level: data.level,
  217. score: data.score
  218. },
  219. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  220. };
  221. this.sendMsgToServer(param);
  222. }
  223. onEliminationSuccess(str: string) {
  224. console.log('[服务器] 消除成功返回', str);
  225. let result = JSON.parse(str);
  226. if (result?.props && result?.changes) {
  227. const props = result.props;
  228. const changes = result.changes;
  229. const account = smc.account.AccountModel;
  230. const game = smc.game.GameModel;
  231. //全部取小数点后两位
  232. account.hbCoin = props['1004'] || 0;
  233. account.wxCoin = props['1005'] || 0;
  234. game.changeHbCoin = changes['1004'] || 0;
  235. game.changeWxCoin = changes['1005'] || 0;
  236. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  237. }
  238. }
  239. getSign(price: number) {
  240. const param = {
  241. url: ProtocolEvent.AdVideoStart,
  242. param: { ecpm: price },
  243. callback: this.buildCallback('ServerHandler.inst.onSign')
  244. };
  245. this.sendMsgToServer(param);
  246. }
  247. onSign(str: string) {
  248. console.log('[服务器] 签名返回', str);
  249. let result = JSON.parse(str);
  250. smc.game.GameModel.sign = result?.sign || "";
  251. }
  252. //直接领取通关奖励
  253. getPassRewards() {
  254. const level = smc.account.AccountModel.curLevel;
  255. const param = {
  256. url: ProtocolEvent.GetPassReward,
  257. param: {
  258. level: level,
  259. },
  260. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  261. }
  262. this.sendMsgToServer(param);
  263. }
  264. //直接领取通关奖励返回
  265. onGetPassRewards(str: string) {
  266. console.log('[服务器] 直接领取通关奖励成功返回', str);
  267. let result = JSON.parse(str);
  268. //全部取小数点后两位
  269. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  270. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  271. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  272. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  273. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  274. //请求下一局
  275. //如果是提现点,就展示提现,然后展示提现返利
  276. if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  277. //展示提现信息
  278. this.WechatReward();
  279. } else {
  280. this.getNextLevel();
  281. }
  282. }
  283. //少量领取翻倍奖励
  284. getLittleRewards() {
  285. const level = smc.account.AccountModel.curLevel;
  286. const param = {
  287. url: ProtocolEvent.GetLittlePassReward,
  288. param: {
  289. level: level,
  290. },
  291. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  292. }
  293. this.sendMsgToServer(param);
  294. }
  295. //少量领取翻倍奖励返回
  296. onGetDoubleRewards(str: string) {
  297. console.log('[服务器] 直接领取通关奖励成功返回', str);
  298. let result = JSON.parse(str);
  299. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  300. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  301. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  302. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  303. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  304. }
  305. //获取视频奖励
  306. getVideorReward() {
  307. const sign = smc.game.GameModel.sign;
  308. const level = smc.account.AccountModel.curLevel;
  309. let type = smc.game.GameModel.viewType;
  310. console.log("获取视频奖励类型", type)
  311. const param = {
  312. url: ProtocolEvent.GetVideorReward,
  313. param: {
  314. level: level,
  315. type: type,
  316. transId: "",
  317. sign: sign
  318. },
  319. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  320. }
  321. this.sendMsgToServer(param);
  322. }
  323. onGetVideorReward(str: string) {
  324. console.log('[服务器] 获取视频奖励放回', str);
  325. let result = JSON.parse(str);
  326. if (result.tipThreshold) {
  327. oops.gui.toast("今日奖励已领取,请明天再来吧")
  328. return
  329. }
  330. if (result?.props && !result.tipThreshold) {
  331. console.log(">>>>>>>>>>>>>>发放奖励了")
  332. const props = result.props;
  333. const changes = result.changes;
  334. const account = smc.account.AccountModel;
  335. const game = smc.game.GameModel;
  336. account.wxCoin = props['1005'] || 0;
  337. account.hbCoin = props['1004'] || 0;
  338. game.changeHbCoin = changes['1004'] || 0;
  339. game.changeWxCoin = changes['1005'] || 0;
  340. //是不是通关奖励点击的
  341. if (smc.game.GameModel.viewType == "pass_reward") {
  342. smc.game.GameModel.viewType = "";
  343. this.getNextLevel();
  344. }
  345. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  346. }
  347. }
  348. //下一关
  349. getNextLevel() {
  350. const level = smc.account.AccountModel.curLevel;
  351. const param = {
  352. url: ProtocolEvent.NextLevel,
  353. param: {
  354. nextLevel: level + 1
  355. },
  356. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  357. }
  358. this.sendMsgToServer(param);
  359. }
  360. onGetNextLevel(str: string) {
  361. console.log('[服务器] 下一关数据返回', str);
  362. let result = JSON.parse(str);
  363. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  364. smc.game.GameModel.targetScore = result.currentLevelData.score;
  365. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  366. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  367. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  368. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  369. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  370. oops.message.dispatchEvent(GameEvent.RestartGame);
  371. }
  372. //重新开始游戏
  373. RestartGame() {
  374. const param = {
  375. url: ProtocolEvent.RestartGame,
  376. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  377. }
  378. this.sendMsgToServer(param);
  379. }
  380. onRestartGame(str: string) {
  381. console.log('[服务器] 重新开始游戏返回', str);
  382. let result = JSON.parse(str);
  383. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  384. smc.game.GameModel.curScore = result.currentLevelData.score;
  385. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  386. oops.message.dispatchEvent(GameEvent.RestartGame);
  387. }
  388. //微信提现页面
  389. WechatReward() {
  390. const param = {
  391. url: ProtocolEvent.GetWelfarePointCash,
  392. param: {
  393. level: smc.account.AccountModel.curLevel,
  394. riskToken: "",
  395. riskBusinessId: ""
  396. },
  397. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  398. }
  399. this.sendMsgToServer(param);
  400. }
  401. onWechatReward(str: string) {
  402. console.log("[服务器] 微信提现请求成功", str);
  403. let result = JSON.parse(str);
  404. smc.game.GameModel.txNum = result.changes["8001"];
  405. smc.game.GameModel.txType = 1;
  406. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  407. }
  408. //红包币页提现
  409. HbReward() {
  410. const param = {
  411. url: ProtocolEvent.GetRedPacketCash,
  412. param: {
  413. riskToken: "",
  414. riskBusinessId: ""
  415. },
  416. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onRequestFail')
  417. }
  418. this.sendMsgToServer(param);
  419. }
  420. onHbReward(str: string) {
  421. console.log('[服务器] 红包币提现返回', str);
  422. let result = JSON.parse(str);
  423. const wxCash = result.changes["8001"];
  424. smc.game.GameModel.txNum = wxCash;
  425. smc.game.GameModel.txType = 2;
  426. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  427. //更新红包页面的数值
  428. smc.account.AccountModel.hbCoin = result.props["1004"];
  429. smc.account.AccountModel.wxCoin = result.props["1005"];
  430. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  431. }
  432. //获取微信提现页信息
  433. getWechatTxInfo() {
  434. const param = {
  435. url: ProtocolEvent.GetWechatTxInfo,
  436. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  437. }
  438. this.sendMsgToServer(param);
  439. }
  440. onGetWechatTxInfo(str: string) {
  441. console.log('[服务器] 获取微信提现页信息返回', str);
  442. let result = JSON.parse(str);
  443. smc.game.GameModel.wechat_tx_info = result;
  444. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  445. }
  446. //获取二倍速时长信息
  447. getDoubleSpeedTime() {
  448. const param = {
  449. url: ProtocolEvent.GetDoubleSpeedAward,
  450. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  451. }
  452. this.sendMsgToServer(param);
  453. }
  454. onGetDoubleSpeedTime(str: string) {
  455. console.log('[服务器] 获取二倍速时长返回', str);
  456. let result = JSON.parse(str);
  457. smc.game.GameModel.doubleSpeedTime = result.duration;
  458. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  459. }
  460. //获取引导界面信息
  461. GetGuideInfo() {
  462. const param = {
  463. url: ProtocolEvent.GetGuideInfo,
  464. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  465. }
  466. this.sendMsgToServer(param);
  467. }
  468. onGetGuideInfo(str: string) {
  469. console.log('[服务器] 获取引导界面信息返回', str);
  470. let result = JSON.parse(str);
  471. smc.game.GameModel.loadbarInfo = result;
  472. // smc.game.GameModel.guideInfo = result;
  473. //只要数据就好
  474. // oops.message.dispatchEvent(GameEvent.openView, "openGuideView");
  475. }
  476. onRequestFail(code: number, str: string) {
  477. console.log('[服务器] 请求失败', code, str);
  478. }
  479. }
  480. window["ServerHandler"] = ServerHandler;