ADHandler.ts 6.0 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:14:44
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-27 11:00:14
  6. * @Description:
  7. */
  8. // ADHandler.ts
  9. import { CocosHandlerType, CocosHandler } from './CocosHandler';
  10. import { AD_TYPE } from '../config/GameDefine';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { UIID } from '../config/GameUIConfig';
  13. import { smc } from '../SingletonModuleComp';
  14. import { ServerHandler } from './ServerHandler';
  15. import { LoginHandler } from './LoginHandler';
  16. import { GameEvent } from '../config/GameEvent';
  17. export class ADHandler {
  18. private static _inst: ADHandler;
  19. public static get inst(): ADHandler {
  20. if (!this._inst) {
  21. this._inst = new ADHandler();
  22. }
  23. return this._inst;
  24. }
  25. showAd = async (id: string) => {
  26. smc.game.GameModel.isShowAd = true;
  27. const { method, param } = this.buildAdParam(id);
  28. const data: CocosHandlerType = {
  29. method,
  30. param: JSON.stringify(param)
  31. };
  32. return await CocosHandler.inst.sendMessageToAndroid(data, `广告 ${id}`);
  33. };
  34. private buildAdParam(id: string): { method: string, param: any } {
  35. console.log("播放的广告ID>>>>>>>>>>>>>", id)
  36. const param: any = {
  37. funcId: id,
  38. callback: {
  39. onLoaded: '',
  40. onShow: '',
  41. onLoadFailed: '',
  42. onShowFailed: '',
  43. onClose: ''
  44. }
  45. };
  46. let method = '';
  47. switch (id) {
  48. case AD_TYPE.Start:
  49. method = 'ad.splash';
  50. param.callback.onLoadFailed = 'ADHandler.inst.adSplashLoadFailed';
  51. param.callback.onClose = 'ADHandler.inst.adSplashClose';
  52. break;
  53. case AD_TYPE.Jion_Main:
  54. case AD_TYPE.Double_Close:
  55. case AD_TYPE.Rebates:
  56. case AD_TYPE.Double_Speed_Close:
  57. method = 'ad.interstitial';
  58. param.callback.onLoadFailed = 'ADHandler.inst.adInterstitialLoadFailed';
  59. param.callback.onClose = 'ADHandler.inst.adInterstitialClose';
  60. break;
  61. default:
  62. oops.gui.waitOpen();
  63. method = 'ad.reward';
  64. param.callback.onShow = 'ADHandler.inst.adRewardShow';
  65. param.callback.onClose = 'ADHandler.inst.adRewardClose';
  66. param.callback.onLoadFailed = 'ADHandler.inst.adRewardLoadFailed';
  67. }
  68. return { method, param };
  69. }
  70. //启屏广告关闭
  71. adSplashClose = async () => {
  72. console.log("启屏广告关闭")
  73. smc.game.GameModel.isShowAd = false;
  74. if (oops.gui.has(UIID.KindTips)) oops.gui.remove(UIID.KindTips);
  75. if (oops.gui.has(UIID.Retention)) oops.gui.remove(UIID.Retention);
  76. ServerHandler.inst.getAccountInfo();
  77. };
  78. adSplashLoadFailed = () => {
  79. oops.gui.waitClose();
  80. smc.game.GameModel.isShowAd = false;
  81. console.log('[广告] 启屏广告加载失败');
  82. ServerHandler.inst.getAccountInfo();
  83. };
  84. adInterstitialLoadFailed = () => {
  85. console.log('[广告] 插屏广告加载失败');
  86. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  87. };
  88. adInterstitialClose = (type: boolean) => {
  89. smc.game.GameModel.isShowAd = false;
  90. console.log('[广告] 插屏广告关闭', type);
  91. //如果有弹窗,则不发送事件,
  92. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  93. // 如果是插屏广告
  94. };
  95. adRewardShow = (str: string) => {
  96. const data = JSON.parse(str);
  97. ServerHandler.inst.getSign(data.price);
  98. oops.gui.waitClose();
  99. };
  100. adRewardLoadFailed = (str: string) => {
  101. oops.gui.waitClose();
  102. smc.game.GameModel.isShowAd = false;
  103. smc.game.GameModel.viewType = "";
  104. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  105. //展示失败
  106. if (smc.game.GameModel.viewType === "revive_reward") {
  107. oops.message.dispatchEvent(GameEvent.RestartGame);
  108. }
  109. };
  110. adRewardClose = (state: boolean) => {
  111. oops.gui.waitClose();
  112. smc.game.GameModel.isShowAd = false;
  113. console.log("[广告] 激励视频关闭", state);
  114. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  115. const viewType = smc.game.GameModel.viewType;
  116. // 重置视图类型
  117. const resetViewType = () => {
  118. smc.game.GameModel.viewType = "";
  119. };
  120. if (state) {
  121. // 广告观看完成,发放奖励
  122. switch (viewType) {
  123. case "double_reward": //翻倍奖励
  124. ServerHandler.inst.getVideorReward();
  125. resetViewType();
  126. break;
  127. case "pass_reward": //通关奖励
  128. ServerHandler.inst.getVideorReward();
  129. resetViewType();
  130. ServerHandler.inst.getNextLevel();
  131. break;
  132. case "speed_reward": //加速奖励
  133. oops.message.dispatchEvent(GameEvent.DoubleSpeedOpenSuccess);
  134. resetViewType();
  135. break;
  136. case "revive_reward": //复活奖励
  137. resetViewType();
  138. oops.message.dispatchEvent(GameEvent.RestartGame);
  139. break;
  140. }
  141. } else {
  142. // 广告未完成观看
  143. switch (viewType) {
  144. case "pass_reward":
  145. resetViewType();
  146. ServerHandler.inst.getNextLevel();
  147. break;
  148. case "revive_reward":
  149. resetViewType();
  150. ServerHandler.inst.RestartGame();
  151. break;
  152. case "double_reward":
  153. ServerHandler.inst.getLittleRewards();
  154. break;
  155. }
  156. }
  157. };
  158. }
  159. // @ts-ignore
  160. window["ADHandler"] = ADHandler;