ServerHandler.ts 23 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-05-16 11:20:54
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { DCHandler } from './DCHandler';
  15. import { TableGameConfig } from '../table/TableGameConfig';
  16. export class ServerHandler {
  17. private static _inst: ServerHandler;
  18. private serverUrl: string = ""; // 存储服务器地址
  19. private _tsGameConfig = new TableGameConfig();
  20. public static get inst(): ServerHandler {
  21. if (!this._inst) {
  22. this._inst = new ServerHandler();
  23. }
  24. return this._inst;
  25. }
  26. private constructor() {
  27. // 在构造函数中初始化服务器地址
  28. this.initServerUrl();
  29. }
  30. private initServerUrl() {
  31. this._tsGameConfig.init(1);
  32. let isDebug = smc.game.GameModel.isRelease;
  33. // 设置服务器地址
  34. this.serverUrl = isDebug ?
  35. ProtocolEvent.TestServer :
  36. ProtocolEvent.ReleaseServer;
  37. //如果是本地测试,则使用本地测试地址
  38. if (this._tsGameConfig.isLocalTest > 0) {
  39. this.serverUrl = ProtocolEvent.LocalTest;
  40. }
  41. // console.log("[ServerHandler] 当前服务器地址:", this.serverUrl);
  42. }
  43. private buildCallback(success: string, fail?: string) {
  44. const callback: any = { onSuccess: success };
  45. if (fail) callback.onFail = fail;
  46. return callback;
  47. }
  48. async sendMsgToServer(param: any) {
  49. // 使用存储的服务器地址
  50. if (param.url) {
  51. param.url = this.serverUrl + param.url;
  52. }
  53. const data: CocosHandlerType = {
  54. method: 'request.post',
  55. param: JSON.stringify(param)
  56. };
  57. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  58. }
  59. //微信登录
  60. wxLogin(code: string) {
  61. const param = {
  62. url: ProtocolEvent.WechatLogin,
  63. param: {
  64. code: code
  65. },
  66. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  67. };
  68. this.sendMsgToServer(param);
  69. }
  70. onWxLoginInfo(str: string) {
  71. //console.log('[服务器] 微信登录返回', str);
  72. this.getAccountInfo();
  73. }
  74. getAccountInfo() {
  75. const param = {
  76. url: ProtocolEvent.AccountInfo,
  77. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  78. };
  79. this.sendMsgToServer(param);
  80. }
  81. onAccountInfo(str: string) {
  82. //console.log('[服务器] 获取账号信息返回', str);
  83. const data = JSON.parse(str);
  84. const account = smc.account.AccountModel;
  85. const game = smc.game.GameModel;
  86. account.uid = data.uid;
  87. account.accountName = data.nickname;
  88. account.headUrl = data.headImgUrl;
  89. account.isLogined = data.isBand;
  90. account.curLevel = data.currentLevelInfo.level || 0;
  91. game.curScore = data.currentLevelInfo.score || 0;
  92. game.targetScore = data.currentLevelConf.score || 0;
  93. game.curLevelConfig = data.currentLevelConf;
  94. game.costInfo = data.handlingChargeConf;
  95. game.eventType = data.currentLevelConf.eventType || "";
  96. game.popupType = data.currentLevelConf.popupType || "";
  97. account.wxCoin = data.props['1005'];
  98. account.hbCoin = data.props['1004'];
  99. account.goldCoin = data.props['1006'];
  100. game.skipAdCount = data.props['1008'] || 0;
  101. game.popupShow = data.currentLevelInfo.popupStatus
  102. game.skipAdConfig = data.currentLevelConf.skipCount || -1;
  103. oops.message.dispatchEvent(GameEvent.UserLogin);
  104. }
  105. getDailyReward(level: number) {
  106. const param = {
  107. url: ProtocolEvent.GetDailyReward,
  108. param: {
  109. level: level
  110. },
  111. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  112. };
  113. this.sendMsgToServer(param);
  114. }
  115. onDailyReward(str: string) {
  116. //console.log('[服务器] 每日奖励返回', str);
  117. let result = JSON.parse(str);
  118. smc.account.AccountModel.hbCoin = result.props["1004"];
  119. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  120. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  121. smc.game.GameModel.wxCash = result.money;
  122. //status2在最后1在最前边0排第二
  123. let taskList = result.taskList.sort((a: any, b: any) => {
  124. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  125. })
  126. smc.game.GameModel.taskList = taskList;
  127. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  128. }
  129. //获取红包页信息
  130. getHbTxInfo() {
  131. const param = {
  132. url: ProtocolEvent.GetHbWithdrawInfo,
  133. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.inst.onRequestFail')
  134. };
  135. this.sendMsgToServer(param);
  136. }
  137. onHbTxInfo(str: string) {
  138. //console.log('[服务器] 获取红包页面信息返回', str);
  139. let result = JSON.parse(str);
  140. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  141. smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
  142. smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
  143. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  144. let taskList = result.taskList.sort((a: any, b: any) => {
  145. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  146. })
  147. smc.game.GameModel.taskList = taskList;
  148. smc.game.GameModel.wxCash = result.money;
  149. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  150. }
  151. //获取用户信息
  152. getUserItemInfo() {
  153. const param = {
  154. url: ProtocolEvent.UserItemInfo,
  155. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.inst.onRequestFail')
  156. };
  157. this.sendMsgToServer(param);
  158. }
  159. onUserItemInfo(str: string) {
  160. const result = JSON.parse(str);
  161. const props = result.props;
  162. const account = smc.account.AccountModel;
  163. const game = smc.game.GameModel;
  164. account.wxCoin = props['1005'] || 0;
  165. account.hbCoin = props['1004'] || 0;
  166. account.goldCoin = props['1006'] || 0;
  167. game.handlingCharge = props['1009'] || 0;
  168. //返回成功才登录
  169. }
  170. //获取提现记录
  171. getRecordList() {
  172. const param = {
  173. url: ProtocolEvent.GetWithdrawRecord,
  174. param: {
  175. offset: 0,
  176. limit: 10
  177. },
  178. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  179. };
  180. this.sendMsgToServer(param);
  181. }
  182. //提现列表
  183. onRecordList(str: string) {
  184. //console.log('[服务器] 提现列表返回', str);
  185. const result = JSON.parse(str);
  186. if (result.count > 0) {
  187. smc.game.GameModel.recordList = result.list;
  188. }
  189. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  190. }
  191. getGameAwardInfo() {
  192. const param = {
  193. url: ProtocolEvent.GetGameAward,
  194. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  195. };
  196. this.sendMsgToServer(param);
  197. }
  198. onGameAwardInfo(str: string) {
  199. //console.log('[服务器] 获取通关信息', str);
  200. const result = JSON.parse(str);
  201. smc.game.GameModel.passViewInfo = result;
  202. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  203. }
  204. getTxbfInfo() {
  205. const param = {
  206. url: ProtocolEvent.GetWithdrawReward,
  207. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  208. };
  209. this.sendMsgToServer(param);
  210. }
  211. //提现返利
  212. onRebates(str: string) {
  213. //console.log('[服务器] 提现返利信息', str);
  214. let result = JSON.parse(str);
  215. smc.game.GameModel.cashNum = result.props["1004"];
  216. smc.account.AccountModel.hbCoin = result.props["1004"];
  217. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  218. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  219. }
  220. //获取双倍奖励返回
  221. getDoubleSurprise() {
  222. const param = {
  223. url: ProtocolEvent.GetDoubleAwardInfo,
  224. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  225. };
  226. this.sendMsgToServer(param);
  227. }
  228. //双倍惊喜返回
  229. onDoubleSurprise(str: string) {
  230. //console.log('[服务器] 恭喜翻倍信息', str);
  231. let result = JSON.parse(str);
  232. smc.game.GameModel.doubleRewardInfo = result;
  233. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  234. }
  235. //更新消除奖励
  236. updateEliminationReward(data: { level: number, score: number, count: number }) {
  237. const param = {
  238. url: ProtocolEvent.GetEliminationReward,
  239. param: {
  240. eliminationCount: data.count,
  241. // level: data.level,
  242. score: data.score
  243. },
  244. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  245. };
  246. this.sendMsgToServer(param);
  247. }
  248. onEliminationSuccess(str: string) {
  249. //console.log('[服务器] 消除成功返回', str);
  250. let result = JSON.parse(str);
  251. if (result?.props && result?.changes) {
  252. const props = result.props;
  253. const changes = result.changes;
  254. const account = smc.account.AccountModel;
  255. const game = smc.game.GameModel;
  256. //全部取小数点后两位
  257. account.hbCoin = props['1004'] || 0;
  258. account.wxCoin = props['1005'] || 0;
  259. game.changeHbCoin = changes['1004'] || 0;
  260. game.changeWxCoin = changes['1005'] || 0;
  261. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  262. //更新分数情况,判断是否可以通关
  263. oops.message.dispatchEvent(GameEvent.updateGameScore);
  264. }
  265. }
  266. getSign(price: number) {
  267. const param = {
  268. url: ProtocolEvent.AdVideoStart,
  269. param: { ecpm: price },
  270. callback: this.buildCallback('ServerHandler.inst.onSign')
  271. };
  272. this.sendMsgToServer(param);
  273. }
  274. onSign(str: string) {
  275. //console.log('[服务器] 签名返回', str);
  276. let result = JSON.parse(str);
  277. smc.game.GameModel.sign = result?.sign || "";
  278. }
  279. //直接领取通关奖励
  280. getPassRewards() {
  281. // const level = smc.account.AccountModel.curLevel;
  282. const param = {
  283. url: ProtocolEvent.GetPassReward,
  284. // param: {
  285. // level: level,
  286. // },
  287. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  288. }
  289. this.sendMsgToServer(param);
  290. }
  291. //直接领取通关奖励返回
  292. onGetPassRewards(str: string) {
  293. //console.log('[服务器] 直接领取通关奖励成功返回', str);
  294. let result = JSON.parse(str);
  295. //全部取小数点后两位
  296. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  297. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  298. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  299. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  300. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  301. //请求下一局
  302. //如果是提现点,就展示提现,然后展示提现返利
  303. if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  304. //展示提现信息
  305. this.WechatReward();
  306. smc.game.GameModel.curLevelConfig.eventType = "";
  307. } else {
  308. this.getNextLevel();
  309. }
  310. }
  311. //少量领取翻倍奖励
  312. getLittleRewards() {
  313. // const level = smc.account.AccountModel.curLevel;
  314. const param = {
  315. url: ProtocolEvent.GetLittlePassReward,
  316. // param: {
  317. // level: level,
  318. // },
  319. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  320. }
  321. this.sendMsgToServer(param);
  322. }
  323. //少量领取翻倍奖励返回
  324. onGetDoubleRewards(str: string) {
  325. //console.log('[服务器] 少量领取双倍奖励成功返回', str);
  326. let result = JSON.parse(str);
  327. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  328. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  329. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  330. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  331. smc.game.GameModel.skipAdCount = result.props["1008"] || 0;//广告跳过次数
  332. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  333. }
  334. //获取视频奖励
  335. getVideorReward() {
  336. const sign = smc.game.GameModel.sign;
  337. // const level = smc.account.AccountModel.curLevel;
  338. let type = smc.game.GameModel.viewType;
  339. //console.log("获取视频奖励类型", type)
  340. const param = {
  341. url: ProtocolEvent.GetVideorReward,
  342. param: {
  343. // level: level,
  344. type: type,
  345. transId: "",
  346. sign: sign
  347. },
  348. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  349. }
  350. this.sendMsgToServer(param);
  351. }
  352. onGetVideorReward(str: string) {
  353. //console.log('[服务器] 获取视频奖励放回', str);
  354. let result = JSON.parse(str);
  355. if (result.tipThreshold) {
  356. oops.gui.toast("今日奖励已领取,请明天再来吧")
  357. return
  358. }
  359. if (result?.props) {
  360. const props = result.props;
  361. const changes = result.changes;
  362. const account = smc.account.AccountModel;
  363. const game = smc.game.GameModel;
  364. account.wxCoin = props['1005'] || 0;
  365. account.hbCoin = props['1004'] || 0;
  366. game.changeHbCoin = changes['1004'] || 0;
  367. game.changeWxCoin = changes['1005'] || 0;
  368. game.skipAdCount = props['1008'] || 0;
  369. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  370. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  371. }
  372. }
  373. //下一关
  374. getNextLevel() {
  375. // const level = smc.account.AccountModel.curLevel;
  376. const param = {
  377. url: ProtocolEvent.NextLevel,
  378. // param: {
  379. // nextLevel: level + 1
  380. // },
  381. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  382. }
  383. this.sendMsgToServer(param);
  384. }
  385. onGetNextLevel(str: string) {
  386. //console.log('[服务器] 下一关数据返回', str);
  387. let result = JSON.parse(str);
  388. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  389. smc.game.GameModel.curScore = result.currentLevelData.score;
  390. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  391. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  392. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  393. smc.account.AccountModel.goldCoin = result.props["1006"] || 0//金砖数量
  394. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  395. smc.game.GameModel.popupShow = result.currentLevelData.popupStatus || false;
  396. smc.game.GameModel.skipAdConfig = result.currentLevelConf.skipCount || -1;
  397. oops.message.dispatchEvent(GameEvent.RestartGame);
  398. }
  399. //重新开始游戏
  400. RestartGame() {
  401. const param = {
  402. url: ProtocolEvent.RestartGame,
  403. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  404. }
  405. this.sendMsgToServer(param);
  406. }
  407. onRestartGame(str: string) {
  408. //console.log('[服务器] 重新开始游戏返回', str);
  409. let result = JSON.parse(str);
  410. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  411. smc.game.GameModel.curScore = result.currentLevelData.score;
  412. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  413. oops.message.dispatchEvent(GameEvent.RestartGame);
  414. }
  415. //微信提现页面
  416. WechatReward() {
  417. const param = {
  418. url: ProtocolEvent.GetWelfarePointCash,
  419. param: {
  420. level: smc.account.AccountModel.curLevel,
  421. riskToken: "",
  422. riskBusinessId: ""
  423. },
  424. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  425. }
  426. this.sendMsgToServer(param);
  427. }
  428. onWechatReward(str: string) {
  429. //console.log("[服务器] 微信提现请求成功", str);
  430. let result = JSON.parse(str);
  431. smc.game.GameModel.txNum = result.changes["8001"];
  432. smc.game.GameModel.txType = 1;
  433. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  434. const curLevel = smc.account.AccountModel.curLevel;
  435. DCHandler.inst.reportData(3000101, curLevel);
  436. }
  437. //红包币页提现
  438. HbReward() {
  439. const param = {
  440. url: ProtocolEvent.GetRedPacketCash,
  441. param: {
  442. riskToken: "",
  443. riskBusinessId: ""
  444. },
  445. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onHbRewardFail')
  446. }
  447. this.sendMsgToServer(param);
  448. }
  449. onHbReward(str: string) {
  450. //console.log('[服务器] 红包币提现返回', str);
  451. let result = JSON.parse(str);
  452. const wxCash = result.changes["8001"];
  453. smc.game.GameModel.txNum = wxCash;
  454. smc.game.GameModel.txType = 2;
  455. smc.account.AccountModel.hbCoin = result.props["1004"];
  456. smc.account.AccountModel.wxCoin = result.props["1005"];
  457. smc.game.GameModel.wxCash = result.money || 0;
  458. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  459. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  460. }
  461. onHbRewardFail(code: number, str: string) {
  462. oops.gui.toast(str);
  463. }
  464. //获取微信提现页信息
  465. getWechatTxInfo() {
  466. const param = {
  467. url: ProtocolEvent.GetWechatTxInfo,
  468. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  469. }
  470. this.sendMsgToServer(param);
  471. }
  472. onGetWechatTxInfo(str: string) {
  473. //console.log('[服务器] 获取微信提现页信息返回', str);
  474. let result = JSON.parse(str);
  475. smc.game.GameModel.wechat_tx_info = result;
  476. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  477. }
  478. //获取二倍速时长信息
  479. getDoubleSpeedTime() {
  480. const param = {
  481. url: ProtocolEvent.GetDoubleSpeedAward,
  482. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  483. }
  484. this.sendMsgToServer(param);
  485. }
  486. onGetDoubleSpeedTime(str: string) {
  487. //console.log('[服务器] 获取二倍速时长返回', str);
  488. let result = JSON.parse(str);
  489. smc.game.GameModel.doubleSpeedTime = result.duration;
  490. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  491. }
  492. //获取引导界面信息
  493. getGuideInfo() {
  494. const param = {
  495. url: ProtocolEvent.GetGuideInfo,
  496. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  497. }
  498. this.sendMsgToServer(param);
  499. }
  500. onGetGuideInfo(str: string) {
  501. //console.log('[服务器] 获取引导界面信息返回', str);
  502. let result = JSON.parse(str);
  503. smc.game.GameModel.loadbarInfo = result;
  504. }
  505. //更新弹出事件
  506. updatePopupState(data: { level: number, type: string }) {
  507. const param = {
  508. url: ProtocolEvent.UpdatePopUpState,
  509. param: {
  510. level: data.level,
  511. type: data.type,
  512. callback: this.buildCallback('ServerHandler.inst.onUpdatePopupState', 'ServerHandler.inst.onRequestFail')
  513. },
  514. }
  515. this.sendMsgToServer(param);
  516. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  517. }
  518. onUpdatePopupState(str: string) {
  519. //console.log('[服务器] 更新弹出事件返回', str);
  520. let result = JSON.parse(str);
  521. smc.game.GameModel.popupShow = result.status || true;
  522. }
  523. //领取手续费
  524. getFee() {
  525. const param = {
  526. url: ProtocolEvent.GetFee,
  527. // param: {
  528. // level: smc.account.AccountModel.curLevel,
  529. // },
  530. callback: this.buildCallback('ServerHandler.inst.onGetFee', 'ServerHandler.inst.onRequestFail')
  531. }
  532. this.sendMsgToServer(param);
  533. }
  534. onGetFee(str: string) {
  535. //console.log('[服务器] 领取手续费返回', str);
  536. let result = JSON.parse(str);
  537. // smc.game.GameModel.fee = result.fee;
  538. }
  539. //保存当前关卡信息
  540. saveCurLevelInfo() {
  541. const param = {
  542. url: ProtocolEvent.SaveCurrentLevelInfo,
  543. param: {
  544. level: smc.account.AccountModel.curLevel,
  545. skipCount: smc.game.GameModel.curScore,
  546. },
  547. callback: this.buildCallback('ServerHandler.inst.onSaveCurLevelInfo', 'ServerHandler.inst.onRequestFail')
  548. }
  549. this.sendMsgToServer(param);
  550. }
  551. onSaveCurLevelInfo(str: string) {
  552. //console.log('[服务器] 保存当前关卡信息返回', str);
  553. let result = JSON.parse(str);
  554. }
  555. onRequestFail(code: number, str: string) {
  556. //console.log('[服务器] 请求失败', code, str);
  557. oops.gui.toast("网络错误,请稍后重试~")
  558. }
  559. }
  560. window["ServerHandler"] = ServerHandler;