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- # Project-wide Gradle settings.
- # IDE (e.g. Android Studio) users:
- # Gradle settings configured through the IDE *will override*
- # any settings specified in this file.
- # For more details on how to configure your build environment visit
- # http://www.gradle.org/docs/current/userguide/build_environment.html
- # Specifies the JVM arguments used for the daemon process.
- # The setting is particularly useful for tweaking memory settings.
- # Default value: -Xmx10248m -XX:MaxPermSize=256m
- # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
- # When configured, Gradle will run in incubating parallel mode.
- # This option should only be used with decoupled projects. More details, visit
- # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
- # org.gradle.parallel=true
- org.gradle.jvmargs=-Xmx4608m -Dfile.encoding=UTF-8
- android.useAndroidX=true
- android.enableJetifier=true
- android.injected.testOnly=false
- android.native.buildOutput=verbose
- # Android SDK version that will be used as the compile project
- PROP_COMPILE_SDK_VERSION=34
- # Android SDK version that will be used as the earliest version of android this application can run on
- PROP_MIN_SDK_VERSION=21
- # Android SDK version that will be used as the latest version of android this application has been tested on
- PROP_TARGET_SDK_VERSION=28
- # Android Build Tools version that will be used as the compile project
- PROP_BUILD_TOOLS_VERSION=34.0.0
- # Android Application Name
- PROP_APP_NAME=com-game-eliminate
- # Instant App
- PROP_ENABLE_INSTANT_APP=false
- # InputSDK
- PROP_ENABLE_INPUTSDK=false
- #PROP_NDK_PATH=D\:/Android/Sdk/ndk/23.2.8568313
- PROP_NDK_PATH=C\:\\Users\\Administrator\\AppData\\Local\\Android\\Sdk\\ndk\\23.2.8568313
- # Build variant
- PROP_IS_DEBUG=false
- # Cocos Engine Path
- COCOS_ENGINE_PATH=C\:/ProgramData/cocos/editors/Creator/3.8.6/resources/resources/3d/engine/native
- # Res path
- #RES_PATH=C\:/workspace/Eliminate_gold_nuggets/build/android
- RES_PATH=C\:/workspace/Eliminate_gold_nuggets/build/android
- # Native source dir
- NATIVE_DIR=../../../native/engine/android
- # Application namespace
- NAME_SPACE=com.game.eliminate
- # Application ID
- APPLICATION_ID=com.cocos.eliminate
- # List of CPU Archtexture to build that application with
- # Available architextures (armeabi-v7a | arm64-v8a | x86 | x86_64)
- # To build for multiple architexture, use the `:` between them
- # Example - PROP_APP_ABI=arm64-v8a
- PROP_APP_ABI=arm64-v8a
- # fill in sign information for release mode
- RELEASE_STORE_FILE=C\:/ProgramData/cocos/editors/Creator/3.8.6/resources/tools/keystore/debug.keystore
- RELEASE_STORE_PASSWORD=123456
- RELEASE_KEY_ALIAS=debug_keystore
- RELEASE_KEY_PASSWORD=123456
- # test channel
- test_channel=TTLZFK
- # atmob central app key
- atmob_central_app_key=aef9c479e4db48b990cd53537c2d57b1
- # gravity access token
- gravity_access_token=Mrwvguz0kJpQxcKNeXhn5jkimoSxiy1T
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