ServerHandler.ts 16 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-15 18:15:31
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { url } from 'inspector';
  15. import { Game } from 'cc';
  16. export class ServerHandler {
  17. private static _inst: ServerHandler;
  18. public static get inst(): ServerHandler {
  19. if (!this._inst) {
  20. this._inst = new ServerHandler();
  21. }
  22. return this._inst;
  23. }
  24. private buildCallback(success: string, fail?: string) {
  25. const callback: any = { onSuccess: success };
  26. if (fail) callback.onFail = fail;
  27. return callback;
  28. }
  29. async sendMsgToServer(param: any) {
  30. const data: CocosHandlerType = {
  31. method: 'request.post',
  32. param: JSON.stringify(param)
  33. };
  34. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  35. }
  36. //微信登录
  37. wxLogin(code: string) {
  38. const param = {
  39. url: ProtocolEvent.WechatLogin,
  40. param: {
  41. code: code
  42. },
  43. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  44. };
  45. this.sendMsgToServer(param);
  46. }
  47. onWxLoginInfo(str: string) {
  48. console.log('[服务器] 微信登录返回', str);
  49. // let
  50. this.getAccountInfo();
  51. }
  52. getAccountInfo() {
  53. const param = {
  54. url: ProtocolEvent.AccountInfo,
  55. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  56. };
  57. this.sendMsgToServer(param);
  58. }
  59. onAccountInfo(str: string) {
  60. console.log('[服务器] 获取账号信息返回', str);
  61. const data = JSON.parse(str);
  62. const account = smc.account.AccountModel;
  63. const game = smc.game.GameModel;
  64. account.uid = data.uid;
  65. account.accountName = data.nickname;
  66. account.headUrl = data.headImgUrl;
  67. account.isLogined = data.isBand;
  68. account.curLevel = data.currentLevelInfo.level;
  69. game.curScore = data.currentLevelInfo.score;
  70. game.targetScore = data.currentLevelConf.score;
  71. game.curLevelConfig = data.currentLevelConf;
  72. game.costInfo = data.handlingChargeConf;
  73. game.eventType = data.currentLevelConf.eventType;
  74. oops.message.dispatchEvent(GameEvent.UserLogin);
  75. }
  76. getDailyReward(level: number) {
  77. const param = {
  78. url: ProtocolEvent.GetDailyReward,
  79. param: {
  80. level: level
  81. },
  82. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  83. };
  84. this.sendMsgToServer(param);
  85. }
  86. onDailyReward(str: string) {
  87. console.log('[服务器] 每日奖励返回', str);
  88. let result = JSON.parse(str);
  89. smc.account.AccountModel.hbCoin = result.props["1004"] / 100;
  90. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  91. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  92. smc.game.GameModel.wxCash = result.money;
  93. smc.game.GameModel.taskList = result.taskList;
  94. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  95. }
  96. //获取红包页信息
  97. getHbTxInfo() {
  98. const param = {
  99. url: ProtocolEvent.GetHbWithdrawInfo,
  100. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  101. };
  102. this.sendMsgToServer(param);
  103. }
  104. onHbTxInfo(str: string) {
  105. console.log('[服务器] 获取红包页面信息返回', str);
  106. let result = JSON.parse(str);
  107. smc.account.AccountModel.hbCoin = result.props["1004"] / 100;
  108. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  109. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  110. smc.game.GameModel.taskList = result.taskList;
  111. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  112. }
  113. //获取用户信息
  114. getUserItemInfo() {
  115. const param = {
  116. url: ProtocolEvent.UserItemInfo,
  117. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  118. };
  119. this.sendMsgToServer(param);
  120. }
  121. onUserItemInfo(str: string) {
  122. const result = JSON.parse(str);
  123. const props = result.data.props;
  124. const account = smc.account.AccountModel;
  125. const game = smc.game.GameModel;
  126. account.wxCoin = props['1005'];
  127. account.hbCoin = props['1004'];
  128. account.goldCoin = props['1006'];
  129. game.handlingCharge = props['1009'];
  130. }
  131. //获取提现记录
  132. getRecordList() {
  133. const param = {
  134. url: ProtocolEvent.GetWithdrawRecord,
  135. param: {
  136. offset: 0,
  137. limit: 10
  138. },
  139. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  140. };
  141. this.sendMsgToServer(param);
  142. }
  143. //提现列表
  144. onRecordList(str: string) {
  145. console.log('[服务器] 提现列表返回', str);
  146. const result = JSON.parse(str);
  147. if (result.count > 0) {
  148. smc.game.GameModel.recordList = result.list;
  149. }
  150. oops.message.dispatchEvent(GameEvent.openRecordView);
  151. }
  152. getGameAwardInfo() {
  153. const param = {
  154. url: ProtocolEvent.GetGameAward,
  155. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  156. };
  157. this.sendMsgToServer(param);
  158. }
  159. onGameAwardInfo(str: string) {
  160. const result = JSON.parse(str);
  161. smc.game.GameModel.passViewInfo = result;
  162. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  163. }
  164. getTxbfInfo() {
  165. const param = {
  166. url: ProtocolEvent.GetWithdrawReward,
  167. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  168. };
  169. this.sendMsgToServer(param);
  170. }
  171. //提现返利
  172. onRebates(str: string) {
  173. console.log('[服务器] 提现返利信息', str);
  174. let result = JSON.parse(str);
  175. smc.game.GameModel.cashNum = result.props["1004"] / 100;
  176. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  177. }
  178. //获取双倍奖励返回
  179. getDoubleSurprise() {
  180. const param = {
  181. url: ProtocolEvent.GetDoubleAwardInfo,
  182. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  183. };
  184. this.sendMsgToServer(param);
  185. }
  186. //双倍惊喜返回
  187. onDoubleSurprise(str: string) {
  188. console.log('[服务器] 恭喜翻倍信息', str);
  189. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  190. }
  191. //更新消除奖励
  192. updateEliminationReward(data: { level: number, score: number, count: number }) {
  193. const param = {
  194. url: ProtocolEvent.GetEliminationReward,
  195. param: {
  196. eliminationCount: data.count,
  197. level: data.level,
  198. score: data.score
  199. },
  200. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  201. };
  202. this.sendMsgToServer(param);
  203. }
  204. onEliminationSuccess(str: string) {
  205. console.log('[服务器] 消除成功返回', str);
  206. let result = JSON.parse(str);
  207. if (result?.props && result?.changes) {
  208. console.log(">>>>>>>>>>>>>>发放奖励了")
  209. const props = result.props;
  210. const changes = result.changes;
  211. const account = smc.account.AccountModel;
  212. const game = smc.game.GameModel;
  213. account.wxCoin = props['1005'];
  214. account.hbCoin = props['1004'];
  215. game.changeHbCoin = changes['1004'] / 100;
  216. game.changeWxCoin = changes['1005'] / 1000;
  217. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  218. //还要知道是不是二倍速的
  219. }
  220. }
  221. getSign(price: number) {
  222. const param = {
  223. url: ProtocolEvent.AdVideoStart,
  224. param: { ecpm: price },
  225. callback: this.buildCallback('ServerHandler.inst.onSign')
  226. };
  227. this.sendMsgToServer(param);
  228. }
  229. onSign(str: string) {
  230. console.log('[服务器] 签名返回', str);
  231. let result = JSON.parse(str);
  232. smc.game.GameModel.sign = result?.sign || "";
  233. }
  234. //直接领取通关奖励
  235. getPassRewards() {
  236. const level = smc.account.AccountModel.curLevel;
  237. const param = {
  238. url: ProtocolEvent.GetPassReward,
  239. param: {
  240. level: level,
  241. },
  242. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  243. }
  244. this.sendMsgToServer(param);
  245. }
  246. //直接领取通关奖励返回
  247. onGetPassRewards(str: string) {
  248. console.log('[服务器] 直接领取通关奖励成功返回', str);
  249. let result = JSON.parse(str);
  250. smc.game.GameModel.changeHbCoin = result.changes["1004"] / 100;
  251. smc.game.GameModel.changeHbCoin = result.changes["1005"] / 1000;
  252. smc.account.AccountModel.wxCoin = result.props["1005"];
  253. smc.account.AccountModel.hbCoin = result.props["1004"];
  254. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  255. //请求下一局
  256. this.getNextLevel();
  257. }
  258. //少量领取翻倍奖励
  259. getLittleRewards() {
  260. const level = smc.account.AccountModel.curLevel;
  261. const param = {
  262. url: ProtocolEvent.GetLittlePassReward,
  263. param: {
  264. level: level,
  265. },
  266. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  267. }
  268. this.sendMsgToServer(param);
  269. }
  270. //少量领取翻倍奖励返回
  271. onGetDoubleRewards(str: string) {
  272. console.log('[服务器] 直接领取通关奖励成功返回', str);
  273. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  274. //下一关事件
  275. }
  276. //获取视频奖励
  277. getVideorReward() {
  278. const sign = smc.game.GameModel.sign;
  279. const level = smc.account.AccountModel.curLevel;
  280. let type = smc.game.GameModel.viewType;
  281. const param = {
  282. url: ProtocolEvent.GetVideorReward,
  283. param: {
  284. level: level,
  285. type: type,
  286. transId: "",
  287. sign: sign
  288. },
  289. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  290. }
  291. this.sendMsgToServer(param);
  292. }
  293. onGetVideorReward(str: string) {
  294. console.log('[服务器] 获取视频奖励放回', str);
  295. let result = JSON.parse(str);
  296. if (result.tipThreshold) {
  297. oops.gui.toast("今日奖励已领取,请明天再来吧")
  298. return
  299. }
  300. if (result?.props && !result.tipThreshold) {
  301. console.log(">>>>>>>>>>>>>>发放奖励了")
  302. const props = result.props;
  303. const changes = result.changes;
  304. const account = smc.account.AccountModel;
  305. const game = smc.game.GameModel;
  306. account.wxCoin = props['1005'];
  307. account.hbCoin = props['1004'];
  308. game.changeHbCoin = changes['1004'] / 100;
  309. game.changeWxCoin = changes['1005'] / 1000;
  310. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  311. //还要知道是不是二倍速的
  312. }
  313. //保存需要下发的数值
  314. }
  315. //下一关
  316. getNextLevel() {
  317. const level = smc.account.AccountModel.curLevel;
  318. const param = {
  319. url: ProtocolEvent.NextLevel,
  320. param: {
  321. nextLevel: level + 1
  322. },
  323. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  324. }
  325. this.sendMsgToServer(param);
  326. }
  327. onGetNextLevel(str: string) {
  328. console.log('[服务器] 下一关数据返回', str);
  329. let result = JSON.parse(str);
  330. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  331. smc.game.GameModel.targetScore = result.currentLevelData.score;
  332. smc.game.GameModel.eventType = result.currentLevelConf.eventType;
  333. oops.message.dispatchEvent(GameEvent.RestartGame);
  334. }
  335. //重新开始游戏
  336. RestartGame() {
  337. const param = {
  338. url: ProtocolEvent.RestartGame,
  339. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  340. }
  341. this.sendMsgToServer(param);
  342. }
  343. onRestartGame(str: string) {
  344. console.log('[服务器] 重新开始游戏返回', str);
  345. let result = JSON.parse(str);
  346. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  347. smc.game.GameModel.curScore = result.currentLevelData.score;
  348. oops.message.dispatchEvent(GameEvent.RestartGame);
  349. }
  350. //微信提现页面
  351. WechatReward() {
  352. const param = {
  353. url: ProtocolEvent.GetWelfarePointCash,
  354. param: {
  355. level: smc.account.AccountModel.curLevel,
  356. riskToken: "",
  357. riskBusinessId: ""
  358. },
  359. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  360. }
  361. this.sendMsgToServer(param);
  362. }
  363. onWechatReward(str: string) {
  364. console.log("[服务器] 微信提现请求成功", str);
  365. let result = JSON.parse(str);
  366. smc.game.GameModel.txNum = result.changes["8001"];
  367. smc.game.GameModel.txType = 1;
  368. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  369. }
  370. //红包币页提现
  371. HbReward() {
  372. const param = {
  373. url: ProtocolEvent.GetRedPacketCash,
  374. param: {
  375. riskToken: "",
  376. riskBusinessId: ""
  377. },
  378. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onRequestFail')
  379. }
  380. this.sendMsgToServer(param);
  381. }
  382. onHbReward(str: string) {
  383. console.log('[服务器] 红包币提现返回', str);
  384. let result = JSON.parse(str);
  385. smc.game.GameModel.txNum = result.changes["8001"];
  386. smc.game.GameModel.txType = 2;
  387. //这里打开界面关闭的时候只是关闭,不是打开提现返利
  388. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  389. }
  390. //获取微信提现页信息
  391. getWechatTxInfo() {
  392. const param = {
  393. url: ProtocolEvent.GetWechatTxInfo,
  394. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  395. }
  396. this.sendMsgToServer(param);
  397. }
  398. onGetWechatTxInfo(str: string) {
  399. console.log('[服务器] 获取微信提现页信息返回', str);
  400. let result = JSON.parse(str);
  401. smc.game.GameModel.wechat_tx_info = result;
  402. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  403. }
  404. onRequestFail(code: number, str: string) {
  405. console.log('[服务器] 请求失败', code, str);
  406. }
  407. }
  408. window["ServerHandler"] = ServerHandler;