ServerHandler.ts 22 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-30 18:33:10
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { DCHandler } from './DCHandler';
  15. export class ServerHandler {
  16. private static _inst: ServerHandler;
  17. public static get inst(): ServerHandler {
  18. if (!this._inst) {
  19. this._inst = new ServerHandler();
  20. }
  21. return this._inst;
  22. }
  23. private buildCallback(success: string, fail?: string) {
  24. const callback: any = { onSuccess: success };
  25. if (fail) callback.onFail = fail;
  26. return callback;
  27. }
  28. async sendMsgToServer(param: any) {
  29. const data: CocosHandlerType = {
  30. method: 'request.post',
  31. param: JSON.stringify(param)
  32. };
  33. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  34. }
  35. //微信登录
  36. wxLogin(code: string) {
  37. const param = {
  38. url: ProtocolEvent.WechatLogin,
  39. param: {
  40. code: code
  41. },
  42. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  43. };
  44. this.sendMsgToServer(param);
  45. }
  46. onWxLoginInfo(str: string) {
  47. //console.log('[服务器] 微信登录返回', str);
  48. // let
  49. this.getAccountInfo();
  50. }
  51. getAccountInfo() {
  52. const param = {
  53. url: ProtocolEvent.AccountInfo,
  54. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  55. };
  56. this.sendMsgToServer(param);
  57. }
  58. onAccountInfo(str: string) {
  59. //console.log('[服务器] 获取账号信息返回', str);
  60. const data = JSON.parse(str);
  61. const account = smc.account.AccountModel;
  62. const game = smc.game.GameModel;
  63. account.uid = data.uid;
  64. account.accountName = data.nickname;
  65. account.headUrl = data.headImgUrl;
  66. account.isLogined = data.isBand;
  67. account.curLevel = data.currentLevelInfo.level || 0;
  68. game.curScore = data.currentLevelInfo.score || 0;
  69. game.targetScore = data.currentLevelConf.score || 0;
  70. game.curLevelConfig = data.currentLevelConf;
  71. game.costInfo = data.handlingChargeConf;
  72. game.eventType = data.currentLevelConf.eventType || "";
  73. game.popupType = data.currentLevelConf.popupType || "";
  74. account.wxCoin = data.props['1005'];
  75. account.hbCoin = data.props['1004'];
  76. account.goldCoin = data.props['1006'];
  77. game.skipAdCount = data.props['1008'] || 0;
  78. game.popupShow = data.currentLevelInfo.popupStatus
  79. game.skipAdConfig = data.currentLevelConf.skipCount || -1;
  80. oops.message.dispatchEvent(GameEvent.UserLogin);
  81. }
  82. getDailyReward(level: number) {
  83. const param = {
  84. url: ProtocolEvent.GetDailyReward,
  85. param: {
  86. level: level
  87. },
  88. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  89. };
  90. this.sendMsgToServer(param);
  91. }
  92. onDailyReward(str: string) {
  93. //console.log('[服务器] 每日奖励返回', str);
  94. let result = JSON.parse(str);
  95. smc.account.AccountModel.hbCoin = result.props["1004"];
  96. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  97. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  98. smc.game.GameModel.wxCash = result.money;
  99. //status2在最后1在最前边0排第二
  100. let taskList = result.taskList.sort((a: any, b: any) => {
  101. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  102. })
  103. smc.game.GameModel.taskList = taskList;
  104. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  105. }
  106. //获取红包页信息
  107. getHbTxInfo() {
  108. const param = {
  109. url: ProtocolEvent.GetHbWithdrawInfo,
  110. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.inst.onRequestFail')
  111. };
  112. this.sendMsgToServer(param);
  113. }
  114. onHbTxInfo(str: string) {
  115. //console.log('[服务器] 获取红包页面信息返回', str);
  116. let result = JSON.parse(str);
  117. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  118. smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
  119. smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
  120. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  121. let taskList = result.taskList.sort((a: any, b: any) => {
  122. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  123. })
  124. smc.game.GameModel.taskList = taskList;
  125. smc.game.GameModel.wxCash = result.money;
  126. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  127. }
  128. //获取用户信息
  129. getUserItemInfo() {
  130. const param = {
  131. url: ProtocolEvent.UserItemInfo,
  132. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.inst.onRequestFail')
  133. };
  134. this.sendMsgToServer(param);
  135. }
  136. onUserItemInfo(str: string) {
  137. const result = JSON.parse(str);
  138. const props = result.props;
  139. const account = smc.account.AccountModel;
  140. const game = smc.game.GameModel;
  141. account.wxCoin = props['1005'] || 0;
  142. account.hbCoin = props['1004'] || 0;
  143. account.goldCoin = props['1006'] || 0;
  144. game.handlingCharge = props['1009'] || 0;
  145. //返回成功才登录
  146. }
  147. //获取提现记录
  148. getRecordList() {
  149. const param = {
  150. url: ProtocolEvent.GetWithdrawRecord,
  151. param: {
  152. offset: 0,
  153. limit: 10
  154. },
  155. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  156. };
  157. this.sendMsgToServer(param);
  158. }
  159. //提现列表
  160. onRecordList(str: string) {
  161. //console.log('[服务器] 提现列表返回', str);
  162. const result = JSON.parse(str);
  163. if (result.count > 0) {
  164. smc.game.GameModel.recordList = result.list;
  165. }
  166. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  167. }
  168. getGameAwardInfo() {
  169. const param = {
  170. url: ProtocolEvent.GetGameAward,
  171. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  172. };
  173. this.sendMsgToServer(param);
  174. }
  175. onGameAwardInfo(str: string) {
  176. //console.log('[服务器] 获取通关信息', str);
  177. const result = JSON.parse(str);
  178. smc.game.GameModel.passViewInfo = result;
  179. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  180. }
  181. getTxbfInfo() {
  182. const param = {
  183. url: ProtocolEvent.GetWithdrawReward,
  184. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  185. };
  186. this.sendMsgToServer(param);
  187. }
  188. //提现返利
  189. onRebates(str: string) {
  190. //console.log('[服务器] 提现返利信息', str);
  191. let result = JSON.parse(str);
  192. smc.game.GameModel.cashNum = result.props["1004"];
  193. smc.account.AccountModel.hbCoin = result.props["1004"];
  194. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  195. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  196. }
  197. //获取双倍奖励返回
  198. getDoubleSurprise() {
  199. const param = {
  200. url: ProtocolEvent.GetDoubleAwardInfo,
  201. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  202. };
  203. this.sendMsgToServer(param);
  204. }
  205. //双倍惊喜返回
  206. onDoubleSurprise(str: string) {
  207. //console.log('[服务器] 恭喜翻倍信息', str);
  208. let result = JSON.parse(str);
  209. smc.game.GameModel.doubleRewardInfo = result;
  210. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  211. }
  212. //更新消除奖励
  213. updateEliminationReward(data: { level: number, score: number, count: number }) {
  214. const param = {
  215. url: ProtocolEvent.GetEliminationReward,
  216. param: {
  217. eliminationCount: data.count,
  218. // level: data.level,
  219. score: data.score
  220. },
  221. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  222. };
  223. this.sendMsgToServer(param);
  224. }
  225. onEliminationSuccess(str: string) {
  226. //console.log('[服务器] 消除成功返回', str);
  227. let result = JSON.parse(str);
  228. if (result?.props && result?.changes) {
  229. const props = result.props;
  230. const changes = result.changes;
  231. const account = smc.account.AccountModel;
  232. const game = smc.game.GameModel;
  233. //全部取小数点后两位
  234. account.hbCoin = props['1004'] || 0;
  235. account.wxCoin = props['1005'] || 0;
  236. game.changeHbCoin = changes['1004'] || 0;
  237. game.changeWxCoin = changes['1005'] || 0;
  238. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  239. //更新分数情况,判断是否可以通关
  240. oops.message.dispatchEvent(GameEvent.updateGameScore);
  241. }
  242. }
  243. getSign(price: number) {
  244. const param = {
  245. url: ProtocolEvent.AdVideoStart,
  246. param: { ecpm: price },
  247. callback: this.buildCallback('ServerHandler.inst.onSign')
  248. };
  249. this.sendMsgToServer(param);
  250. }
  251. onSign(str: string) {
  252. //console.log('[服务器] 签名返回', str);
  253. let result = JSON.parse(str);
  254. smc.game.GameModel.sign = result?.sign || "";
  255. }
  256. //直接领取通关奖励
  257. getPassRewards() {
  258. // const level = smc.account.AccountModel.curLevel;
  259. const param = {
  260. url: ProtocolEvent.GetPassReward,
  261. // param: {
  262. // level: level,
  263. // },
  264. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  265. }
  266. this.sendMsgToServer(param);
  267. }
  268. //直接领取通关奖励返回
  269. onGetPassRewards(str: string) {
  270. //console.log('[服务器] 直接领取通关奖励成功返回', str);
  271. let result = JSON.parse(str);
  272. //全部取小数点后两位
  273. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  274. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  275. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  276. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  277. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  278. //请求下一局
  279. //如果是提现点,就展示提现,然后展示提现返利
  280. if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  281. //展示提现信息
  282. this.WechatReward();
  283. smc.game.GameModel.curLevelConfig.eventType = "";
  284. } else {
  285. this.getNextLevel();
  286. }
  287. }
  288. //少量领取翻倍奖励
  289. getLittleRewards() {
  290. // const level = smc.account.AccountModel.curLevel;
  291. const param = {
  292. url: ProtocolEvent.GetLittlePassReward,
  293. // param: {
  294. // level: level,
  295. // },
  296. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  297. }
  298. this.sendMsgToServer(param);
  299. }
  300. //少量领取翻倍奖励返回
  301. onGetDoubleRewards(str: string) {
  302. //console.log('[服务器] 少量领取双倍奖励成功返回', str);
  303. let result = JSON.parse(str);
  304. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  305. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  306. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  307. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  308. smc.game.GameModel.skipAdCount = result.props["1008"] || 0;//广告跳过次数
  309. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  310. }
  311. //获取视频奖励
  312. getVideorReward() {
  313. const sign = smc.game.GameModel.sign;
  314. // const level = smc.account.AccountModel.curLevel;
  315. let type = smc.game.GameModel.viewType;
  316. //console.log("获取视频奖励类型", type)
  317. const param = {
  318. url: ProtocolEvent.GetVideorReward,
  319. param: {
  320. // level: level,
  321. type: type,
  322. transId: "",
  323. sign: sign
  324. },
  325. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  326. }
  327. this.sendMsgToServer(param);
  328. }
  329. onGetVideorReward(str: string) {
  330. //console.log('[服务器] 获取视频奖励放回', str);
  331. let result = JSON.parse(str);
  332. if (result.tipThreshold) {
  333. oops.gui.toast("今日奖励已领取,请明天再来吧")
  334. return
  335. }
  336. if (result?.props) {
  337. const props = result.props;
  338. const changes = result.changes;
  339. const account = smc.account.AccountModel;
  340. const game = smc.game.GameModel;
  341. account.wxCoin = props['1005'] || 0;
  342. account.hbCoin = props['1004'] || 0;
  343. game.changeHbCoin = changes['1004'] || 0;
  344. game.changeWxCoin = changes['1005'] || 0;
  345. game.skipAdCount = props['1008'] || 0;
  346. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  347. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  348. }
  349. }
  350. //下一关
  351. getNextLevel() {
  352. // const level = smc.account.AccountModel.curLevel;
  353. const param = {
  354. url: ProtocolEvent.NextLevel,
  355. // param: {
  356. // nextLevel: level + 1
  357. // },
  358. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  359. }
  360. this.sendMsgToServer(param);
  361. }
  362. onGetNextLevel(str: string) {
  363. //console.log('[服务器] 下一关数据返回', str);
  364. let result = JSON.parse(str);
  365. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  366. smc.game.GameModel.curScore = result.currentLevelData.score;
  367. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  368. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  369. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  370. smc.account.AccountModel.goldCoin = result.props["1006"] || 0//金砖数量
  371. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  372. smc.game.GameModel.popupShow = result.currentLevelData.popupStatus || false;
  373. smc.game.GameModel.skipAdConfig = result.currentLevelConf.skipCount || -1;
  374. oops.message.dispatchEvent(GameEvent.RestartGame);
  375. }
  376. //重新开始游戏
  377. RestartGame() {
  378. const param = {
  379. url: ProtocolEvent.RestartGame,
  380. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  381. }
  382. this.sendMsgToServer(param);
  383. }
  384. onRestartGame(str: string) {
  385. //console.log('[服务器] 重新开始游戏返回', str);
  386. let result = JSON.parse(str);
  387. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  388. smc.game.GameModel.curScore = result.currentLevelData.score;
  389. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  390. oops.message.dispatchEvent(GameEvent.RestartGame);
  391. }
  392. //微信提现页面
  393. WechatReward() {
  394. const param = {
  395. url: ProtocolEvent.GetWelfarePointCash,
  396. param: {
  397. level: smc.account.AccountModel.curLevel,
  398. riskToken: "",
  399. riskBusinessId: ""
  400. },
  401. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  402. }
  403. this.sendMsgToServer(param);
  404. }
  405. onWechatReward(str: string) {
  406. //console.log("[服务器] 微信提现请求成功", str);
  407. let result = JSON.parse(str);
  408. smc.game.GameModel.txNum = result.changes["8001"];
  409. smc.game.GameModel.txType = 1;
  410. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  411. const curLevel = smc.account.AccountModel.curLevel;
  412. DCHandler.inst.reportData(3000101, curLevel);
  413. }
  414. //红包币页提现
  415. HbReward() {
  416. const param = {
  417. url: ProtocolEvent.GetRedPacketCash,
  418. param: {
  419. riskToken: "",
  420. riskBusinessId: ""
  421. },
  422. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onHbRewardFail')
  423. }
  424. this.sendMsgToServer(param);
  425. }
  426. onHbReward(str: string) {
  427. //console.log('[服务器] 红包币提现返回', str);
  428. let result = JSON.parse(str);
  429. const wxCash = result.changes["8001"];
  430. smc.game.GameModel.txNum = wxCash;
  431. smc.game.GameModel.txType = 2;
  432. smc.account.AccountModel.hbCoin = result.props["1004"];
  433. smc.account.AccountModel.wxCoin = result.props["1005"];
  434. smc.game.GameModel.wxCash = result.money || 0;
  435. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  436. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  437. }
  438. onHbRewardFail(code: number, str: string) {
  439. oops.gui.toast(str);
  440. }
  441. //获取微信提现页信息
  442. getWechatTxInfo() {
  443. const param = {
  444. url: ProtocolEvent.GetWechatTxInfo,
  445. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  446. }
  447. this.sendMsgToServer(param);
  448. }
  449. onGetWechatTxInfo(str: string) {
  450. //console.log('[服务器] 获取微信提现页信息返回', str);
  451. let result = JSON.parse(str);
  452. smc.game.GameModel.wechat_tx_info = result;
  453. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  454. }
  455. //获取二倍速时长信息
  456. getDoubleSpeedTime() {
  457. const param = {
  458. url: ProtocolEvent.GetDoubleSpeedAward,
  459. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  460. }
  461. this.sendMsgToServer(param);
  462. }
  463. onGetDoubleSpeedTime(str: string) {
  464. //console.log('[服务器] 获取二倍速时长返回', str);
  465. let result = JSON.parse(str);
  466. smc.game.GameModel.doubleSpeedTime = result.duration;
  467. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  468. }
  469. //获取引导界面信息
  470. getGuideInfo() {
  471. const param = {
  472. url: ProtocolEvent.GetGuideInfo,
  473. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  474. }
  475. this.sendMsgToServer(param);
  476. }
  477. onGetGuideInfo(str: string) {
  478. //console.log('[服务器] 获取引导界面信息返回', str);
  479. let result = JSON.parse(str);
  480. smc.game.GameModel.loadbarInfo = result;
  481. }
  482. //更新弹出事件
  483. updatePopupState(data: { level: number, type: string }) {
  484. const param = {
  485. url: ProtocolEvent.UpdatePopUpState,
  486. param: {
  487. level: data.level,
  488. type: data.type,
  489. callback: this.buildCallback('ServerHandler.inst.onUpdatePopupState', 'ServerHandler.inst.onRequestFail')
  490. },
  491. }
  492. this.sendMsgToServer(param);
  493. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  494. }
  495. onUpdatePopupState(str: string) {
  496. //console.log('[服务器] 更新弹出事件返回', str);
  497. let result = JSON.parse(str);
  498. smc.game.GameModel.popupShow = result.status || true;
  499. }
  500. //领取手续费
  501. getFee() {
  502. const param = {
  503. url: ProtocolEvent.GetFee,
  504. // param: {
  505. // level: smc.account.AccountModel.curLevel,
  506. // },
  507. callback: this.buildCallback('ServerHandler.inst.onGetFee', 'ServerHandler.inst.onRequestFail')
  508. }
  509. this.sendMsgToServer(param);
  510. }
  511. onGetFee(str: string) {
  512. //console.log('[服务器] 领取手续费返回', str);
  513. let result = JSON.parse(str);
  514. // smc.game.GameModel.fee = result.fee;
  515. }
  516. //保存当前关卡信息
  517. saveCurLevelInfo() {
  518. const param = {
  519. url: ProtocolEvent.SaveCurrentLevelInfo,
  520. param: {
  521. level: smc.account.AccountModel.curLevel,
  522. skipCount: smc.game.GameModel.curScore,
  523. },
  524. callback: this.buildCallback('ServerHandler.inst.onSaveCurLevelInfo', 'ServerHandler.inst.onRequestFail')
  525. }
  526. this.sendMsgToServer(param);
  527. }
  528. onSaveCurLevelInfo(str: string) {
  529. //console.log('[服务器] 保存当前关卡信息返回', str);
  530. let result = JSON.parse(str);
  531. }
  532. onRequestFail(code: number, str: string) {
  533. //console.log('[服务器] 请求失败', code, str);
  534. oops.gui.toast("网络错误,请稍后重试~")
  535. }
  536. }
  537. window["ServerHandler"] = ServerHandler;