ADHandler.ts 5.6 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:14:44
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-25 17:20:58
  6. * @Description:
  7. */
  8. // ADHandler.ts
  9. import { CocosHandlerType, CocosHandler } from './CocosHandler';
  10. import { AD_TYPE } from '../config/GameDefine';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { UIID } from '../config/GameUIConfig';
  13. import { smc } from '../SingletonModuleComp';
  14. import { ServerHandler } from './ServerHandler';
  15. import { LoginHandler } from './LoginHandler';
  16. import { GameEvent } from '../config/GameEvent';
  17. export class ADHandler {
  18. private static _inst: ADHandler;
  19. public static get inst(): ADHandler {
  20. if (!this._inst) {
  21. this._inst = new ADHandler();
  22. }
  23. return this._inst;
  24. }
  25. showAd = async (id: string) => {
  26. smc.game.GameModel.isShowAd = true;
  27. const { method, param } = this.buildAdParam(id);
  28. const data: CocosHandlerType = {
  29. method,
  30. param: JSON.stringify(param)
  31. };
  32. return await CocosHandler.inst.sendMessageToAndroid(data, `广告 ${id}`);
  33. };
  34. private buildAdParam(id: string): { method: string, param: any } {
  35. const param: any = {
  36. funcId: id,
  37. callback: {
  38. onLoaded: '',
  39. onShow: '',
  40. onLoadFailed: '',
  41. onShowFailed: '',
  42. onClose: ''
  43. }
  44. };
  45. let method = '';
  46. switch (id) {
  47. case AD_TYPE.Start:
  48. method = 'ad.splash';
  49. param.callback.onLoadFailed = 'ADHandler.inst.adSplashLoadFailed';
  50. param.callback.onClose = 'ADHandler.inst.adSplashClose';
  51. break;
  52. case AD_TYPE.Jion_Main:
  53. case AD_TYPE.Double_Close:
  54. case AD_TYPE.Rebates:
  55. case AD_TYPE.Double_Speed_Close:
  56. method = 'ad.interstitial';
  57. param.callback.onLoadFailed = 'ADHandler.inst.adInterstitialLoadFailed';
  58. param.callback.onClose = 'ADHandler.inst.adInterstitialClose';
  59. break;
  60. default:
  61. oops.gui.waitOpen();
  62. method = 'ad.reward';
  63. param.callback.onShow = 'ADHandler.inst.adRewardShow';
  64. param.callback.onClose = 'ADHandler.inst.adRewardClose';
  65. param.callback.onLoadFailed = 'ADHandler.inst.adRewardLoadFailed';
  66. }
  67. return { method, param };
  68. }
  69. //启屏广告关闭
  70. adSplashClose = async () => {
  71. console.log("启屏广告关闭")
  72. smc.game.GameModel.isShowAd = false;
  73. if (oops.gui.has(UIID.KindTips)) oops.gui.remove(UIID.KindTips);
  74. if (oops.gui.has(UIID.Retention)) oops.gui.remove(UIID.Retention);
  75. ServerHandler.inst.getAccountInfo();
  76. };
  77. adSplashLoadFailed = () => {
  78. oops.gui.waitClose();
  79. smc.game.GameModel.isShowAd = false;
  80. console.log('[广告] 启屏广告加载失败');
  81. ServerHandler.inst.getAccountInfo();
  82. };
  83. adInterstitialLoadFailed = () => {
  84. console.log('[广告] 插屏广告加载失败');
  85. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  86. };
  87. adInterstitialClose = (type: boolean) => {
  88. smc.game.GameModel.isShowAd = false;
  89. console.log('[广告] 插屏广告关闭', type);
  90. //如果有弹窗,则不发送事件,
  91. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  92. // 如果是插屏广告
  93. };
  94. adRewardShow = (str: string) => {
  95. const data = JSON.parse(str);
  96. ServerHandler.inst.getSign(data.price);
  97. oops.gui.waitClose();
  98. };
  99. adRewardLoadFailed = (str: string) => {
  100. oops.gui.waitClose();
  101. smc.game.GameModel.isShowAd = false;
  102. smc.game.GameModel.viewType = "";
  103. if (smc.game.GameModel.viewType != "" && smc.game.GameModel.viewType != "pass_reward") {
  104. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  105. }
  106. //展示失败
  107. if (smc.game.GameModel.viewType === "revive_reward") {
  108. oops.message.dispatchEvent(GameEvent.RestartGame);
  109. }
  110. };
  111. adRewardClose = (state: boolean) => {
  112. oops.gui.waitClose();
  113. smc.game.GameModel.isShowAd = false;
  114. console.log("[广告] 激励视频关闭", state)
  115. if (state) {
  116. //看完了可以领取奖励
  117. ServerHandler.inst.getVideorReward();
  118. if (smc.game.GameModel.viewType === "speed_reward") {
  119. //直接成功-增加时长
  120. oops.message.dispatchEvent(GameEvent.updateGameState, "playing");
  121. oops.message.dispatchEvent(GameEvent.DoubleSpeedOpenSuccess);
  122. smc.game.GameModel.viewType = "";
  123. }
  124. //如果是复活,分数减半
  125. if (smc.game.GameModel.viewType === "revive_reward") {
  126. smc.game.GameModel.viewType = "";
  127. ServerHandler.inst.RestartGame();
  128. }
  129. } else {
  130. //通关奖励,没看完也能过下一关
  131. if (smc.game.GameModel.viewType == "pass_reward") {
  132. smc.game.GameModel.viewType = "";
  133. ServerHandler.inst.getNextLevel();
  134. } else if (smc.game.GameModel.viewType === "revive_reward") {
  135. smc.game.GameModel.viewType = "";
  136. ServerHandler.inst.RestartGame();
  137. }
  138. }
  139. oops.message.dispatchEvent(GameEvent.updateGameState, "playing"); //要判断是暂停才可以继续
  140. };
  141. }
  142. window["ADHandler"] = ADHandler;