ServerHandler.ts 6.4 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-11 11:34:08
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. export class ServerHandler {
  15. private static _inst: ServerHandler;
  16. public static get inst(): ServerHandler {
  17. if (!this._inst) {
  18. this._inst = new ServerHandler();
  19. }
  20. return this._inst;
  21. }
  22. private buildCallback(success: string, fail?: string) {
  23. const callback: any = { onSuccess: success };
  24. if (fail) callback.onFail = fail;
  25. return callback;
  26. }
  27. async sendMsgToServer(param: any) {
  28. const data: CocosHandlerType = {
  29. method: 'request.post',
  30. param: JSON.stringify(param)
  31. };
  32. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  33. }
  34. getAccountInfo() {
  35. const param = {
  36. url: ProtocolEvent.AccountInfo,
  37. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  38. };
  39. this.sendMsgToServer(param);
  40. }
  41. onAccountInfo(str: string) {
  42. const data = JSON.parse(str);
  43. const account = smc.account.AccountModel;
  44. const game = smc.game.GameModel;
  45. account.uid = data.uid;
  46. account.accountName = data.nickname;
  47. account.headUrl = data.headImgUrl;
  48. account.isLogined = data.isBand;
  49. account.curLevel = data.currentLevelInfo.level;
  50. game.curScore = data.currentLevelInfo.score;
  51. game.targetScore = data.currentLevelConf.score;
  52. game.curLevelConfig = data.currentLevelConf;
  53. game.costInfo = data.handlingChargeConf;
  54. oops.message.dispatchEvent(GameEvent.UserLogin);
  55. }
  56. getDailyReward(level: number) {
  57. const param = {
  58. url: ProtocolEvent.GetDailyReward,
  59. param: { level },
  60. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  61. };
  62. this.sendMsgToServer(param);
  63. }
  64. onDailyReward(str: string) {
  65. console.log('[服务器] 每日奖励返回', str);
  66. }
  67. getDailyTaskReward() {
  68. this.getUserItemInfo();
  69. const param = {
  70. url: ProtocolEvent.GetDailyTask,
  71. callback: this.buildCallback('ServerHandler.inst.onDailyTaskReward', 'ServerHandler.inst.onRequestFail')
  72. };
  73. this.sendMsgToServer(param);
  74. }
  75. onDailyTaskReward(str: string) {
  76. console.log('[服务器] 红包任务数据返回', str);
  77. oops.message.dispatchEvent(GameEvent.openView, 'openRedBagView');
  78. }
  79. getUserItemInfo() {
  80. const param = {
  81. url: ProtocolEvent.UserItemInfo,
  82. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  83. };
  84. this.sendMsgToServer(param);
  85. }
  86. onUserItemInfo(str: string) {
  87. const result = JSON.parse(str);
  88. const props = result.data.props;
  89. const account = smc.account.AccountModel;
  90. const game = smc.game.GameModel;
  91. account.gameCoin = props['1005'];
  92. account.cashCoin = props['1004'];
  93. account.goldCoin = props['1006'];
  94. game.handlingCharge = props['1009'];
  95. }
  96. getRecordList() {
  97. const param = {
  98. url: ProtocolEvent.GetWithdrawRecord,
  99. param: {
  100. offset: 0,
  101. limit: 50
  102. },
  103. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  104. };
  105. this.sendMsgToServer(param);
  106. }
  107. onRecordList(str: string) {
  108. const result = JSON.parse(str);
  109. if (result.count > 0) {
  110. smc.game.GameModel.recordList = result.data.list;
  111. }
  112. oops.message.dispatchEvent(GameEvent.openRecordView);
  113. }
  114. getGameAwardInfo() {
  115. const param = {
  116. url: ProtocolEvent.getGameAward,
  117. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  118. };
  119. this.sendMsgToServer(param);
  120. }
  121. onGameAwardInfo(str: string) {
  122. const result = JSON.parse(str);
  123. smc.game.GameModel.passViewInfo = result;
  124. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  125. }
  126. getTxbfInfo() {
  127. const param = {
  128. url: ProtocolEvent.GetWithdrawReward,
  129. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  130. };
  131. this.sendMsgToServer(param);
  132. }
  133. onRebates(str: string) {
  134. console.log('[服务器] 提现返利信息', str);
  135. }
  136. getDoubleSurprise() {
  137. const param = {
  138. url: ProtocolEvent.getDoubleAwardInfo,
  139. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  140. };
  141. this.sendMsgToServer(param);
  142. }
  143. onDoubleSurprise(str: string) {
  144. console.log('[服务器] 恭喜翻倍信息', str);
  145. }
  146. updateEliminationReward(data: { level: number, score: number, count: number }) {
  147. const param = {
  148. url: ProtocolEvent.GetEliminationReward,
  149. param: {
  150. eliminationCount: data.count,
  151. level: data.level,
  152. score: data.score
  153. },
  154. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  155. };
  156. this.sendMsgToServer(param);
  157. }
  158. onEliminationSuccess(str: string) {
  159. console.log('[服务器] 消除成功返回', str);
  160. }
  161. getSign(price: number) {
  162. const param = {
  163. url: ProtocolEvent.AdVideoStart,
  164. param: { ecpm: price },
  165. callback: this.buildCallback('ServerHandler.inst.onSign')
  166. };
  167. this.sendMsgToServer(param);
  168. }
  169. onSign(str: string) {
  170. console.log('[服务器] 签名返回', str);
  171. let result = JSON.parse(str);
  172. smc.game.GameModel.sign = result?.sign || "";
  173. }
  174. onRequestFail(code: number, str: string) {
  175. console.log('[服务器] 请求失败', code, str);
  176. }
  177. }
  178. window["ServerHandler"] = ServerHandler;