LoadingViewComp.ts 6.7 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-03-19 16:23:51
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-11 11:24:58
  6. * @Description: loading界面
  7. */
  8. import { _decorator, Toggle } from "cc";
  9. import { DeviceUtil } from "db://oops-framework/core/utils/DeviceUtil";
  10. import { ModuleUtil } from "db://oops-framework/module/common/ModuleUtil";
  11. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  12. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  13. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  14. import { AndroidEvent } from "../../common/config/AndroidEvent";
  15. import { GameEvent } from "../../common/config/GameEvent";
  16. import { UIID } from "../../common/config/GameUIConfig";
  17. import { CocosHandler } from "../../common/manager/CocosHandler";
  18. import { smc } from "../../common/SingletonModuleComp";
  19. import { AD_TYPE } from "../../common/config/GameDefine";
  20. import { EliminateViewComp } from "../../view/EliminateViewComp";
  21. import { ServerHandler } from "../../common/manager/ServerHandler";
  22. import { ADHandler } from "../../common/manager/ADHandler";
  23. import { LoginHandler } from "../../common/manager/LoginHandler";
  24. const { ccclass, property } = _decorator;
  25. /** 游戏资源加载 */
  26. @ccclass('LoadingViewComp')
  27. @ecs.register('LoadingView', false)
  28. export class LoadingViewComp extends CCVMParentComp {
  29. /** VM 组件绑定数据 */
  30. data: any = {
  31. /** 加载资源当前进度 */
  32. finished: 0,
  33. /** 加载资源最大进度 */
  34. total: 0,
  35. /** 加载资源进度比例值 */
  36. progress: "0",
  37. /** 加载流程中提示文本 */
  38. prompt: "",
  39. /**btn_show*/
  40. btn_show: 0
  41. };
  42. private progress: number = 0;
  43. start() {
  44. this.enter();
  45. this.addEvent();
  46. this.setButton();
  47. this.updateToggleState();
  48. }
  49. private addEvent() {
  50. this.on(AndroidEvent.AgreePrivacy, this.onAgreePrivacy, this);
  51. this.on(GameEvent.WechatLoginSuss, this.loginSuss, this)
  52. this.on(GameEvent.UserLogin, this.userLogin, this);
  53. }
  54. async enter() {
  55. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  56. const state = await LoginHandler.inst.getPrivacyStatus();
  57. console.log("隐私状态>>>>>>>>>>>>>>>>", state);
  58. if (state.data.result) {
  59. //同意之后都加载一次启屏广告
  60. // CocosHandler.inst.ad_interstitial_start();
  61. ADHandler.inst.showAd(AD_TYPE.Start);
  62. } else {
  63. oops.gui.open(UIID.KindTips);
  64. }
  65. } else {
  66. //非原生,网页的
  67. this.setWxLoginBtnState(false);
  68. this.loadRes();
  69. }
  70. }
  71. private userLogin() {
  72. const isLogin = smc.account.AccountModel.isLogined;
  73. console.log("登录状态>>>>>>>>>>>>>>>>", isLogin);
  74. //暂时隐藏
  75. // if (isLogin) {
  76. // //登录过
  77. // this.setWxLoginBtnState(false);
  78. // this.loadRes();
  79. // } else {
  80. // this.setWxLoginBtnState(true);
  81. // }
  82. this.loadRes();
  83. }
  84. private loginSuss() {
  85. this.setWxLoginBtnState(false);
  86. this.loadRes();
  87. }
  88. private onAgreePrivacy() {
  89. console.log("同意隐私协议");
  90. oops.storage.set("agree", true);
  91. oops.gui.remove(UIID.KindTips);
  92. //如果是客户端就显示微信登录按钮
  93. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  94. //const show
  95. this.setWxLoginBtnState(true);
  96. //
  97. } else {
  98. this.loadRes();
  99. }
  100. }
  101. /** 加载资源 */
  102. private async loadRes() {
  103. this.data.progress = 0;
  104. await this.loadCustom();
  105. this.loadGameRes();
  106. }
  107. /** 加载游戏本地JSON数据(自定义内容) */
  108. private loadCustom() {
  109. // 加载游戏本地JSON数据的多语言提示文本
  110. this.data.prompt = oops.language.getLangByID("loading_load_json");
  111. }
  112. /** 加载初始游戏内容资源 */
  113. private loadGameRes() {
  114. // 加载初始游戏内容资源的多语言提示文本
  115. this.data.prompt = oops.language.getLangByID("loading_load_game");
  116. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  117. }
  118. /** 加载进度事件 */
  119. private onProgressCallback(finished: number, total: number, item: any) {
  120. this.data.finished = finished;
  121. this.data.total = total;
  122. var progress = finished / total;
  123. if (progress > this.progress) {
  124. this.progress = progress;
  125. this.data.progress = (progress * 100).toFixed(2);
  126. }
  127. }
  128. /** 加载完成事件 */
  129. private async onCompleteCallback() {
  130. // 获取用户信息的多语言提示文本
  131. this.data.prompt = oops.language.getLangByID("loading_load_player");
  132. await ModuleUtil.addViewUiAsync(smc.account, EliminateViewComp, UIID.Eliminate);
  133. ModuleUtil.removeViewUi(this.ent, LoadingViewComp, UIID.Loading);
  134. }
  135. /**
  136. * @description: 微信登录
  137. * @return {*}
  138. */
  139. private async btn_wxlogin() {
  140. //是否同意了我们的隐私政策
  141. const agree = oops.storage.getBoolean("agree");
  142. if (!agree) {
  143. // oops.gui.open(UIID.KindTips);
  144. oops.gui.toast("请同意隐私政策")
  145. return;
  146. }
  147. //暂时跳过这个登录
  148. // CocosHandler.inst.wechat_login();
  149. //直接获取信息
  150. ServerHandler.inst.getAccountInfo();
  151. }
  152. /**
  153. * @description: 显示微信登录
  154. * @return {*}
  155. */
  156. setWxLoginBtnState(state: boolean) {
  157. const wxNode = this.node.getChildByName("login_node");
  158. if (wxNode) {
  159. wxNode.active = state;
  160. }
  161. //load条相反
  162. const loadNode = this.node.getChildByName("pro_progress");
  163. if (loadNode) {
  164. loadNode.active = !state;
  165. }
  166. }
  167. /**
  168. * @description:隐私政策toggle
  169. * @return {*}
  170. */
  171. onToggleChick(toggle: Toggle) {
  172. if (toggle.isChecked) {
  173. oops.storage.set("agree", true);
  174. } else {
  175. oops.storage.set("agree", false);
  176. }
  177. }
  178. //更新toggle状态
  179. updateToggleState() {
  180. const agree = oops.storage.getBoolean("agree");
  181. const toggle = this.node.getChildByPath("login_node/login_bg/tog_agree")!.uiToggle;
  182. if (agree) {
  183. toggle.isChecked = true;
  184. } else {
  185. toggle.isChecked = false;
  186. }
  187. }
  188. reset(): void { }
  189. /**
  190. * 保存关卡,分数,目标分数
  191. *
  192. *
  193. */
  194. }