ServerHandler.ts 19 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-23 18:57:46
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { DCHandler } from './DCHandler';
  15. export class ServerHandler {
  16. private static _inst: ServerHandler;
  17. public static get inst(): ServerHandler {
  18. if (!this._inst) {
  19. this._inst = new ServerHandler();
  20. }
  21. return this._inst;
  22. }
  23. private buildCallback(success: string, fail?: string) {
  24. const callback: any = { onSuccess: success };
  25. if (fail) callback.onFail = fail;
  26. return callback;
  27. }
  28. async sendMsgToServer(param: any) {
  29. const data: CocosHandlerType = {
  30. method: 'request.post',
  31. param: JSON.stringify(param)
  32. };
  33. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  34. }
  35. //微信登录
  36. wxLogin(code: string) {
  37. const param = {
  38. url: ProtocolEvent.WechatLogin,
  39. param: {
  40. code: code
  41. },
  42. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  43. };
  44. this.sendMsgToServer(param);
  45. }
  46. onWxLoginInfo(str: string) {
  47. console.log('[服务器] 微信登录返回', str);
  48. // let
  49. this.getAccountInfo();
  50. }
  51. getAccountInfo() {
  52. const param = {
  53. url: ProtocolEvent.AccountInfo,
  54. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  55. };
  56. this.sendMsgToServer(param);
  57. }
  58. onAccountInfo(str: string) {
  59. console.log('[服务器] 获取账号信息返回', str);
  60. const data = JSON.parse(str);
  61. const account = smc.account.AccountModel;
  62. const game = smc.game.GameModel;
  63. account.uid = data.uid;
  64. account.accountName = data.nickname;
  65. account.headUrl = data.headImgUrl;
  66. account.isLogined = data.isBand;
  67. account.curLevel = data.currentLevelInfo.level;
  68. game.curScore = data.currentLevelInfo.score;
  69. game.targetScore = data.currentLevelConf.score;
  70. game.curLevelConfig = data.currentLevelConf;
  71. game.costInfo = data.handlingChargeConf;
  72. game.eventType = data.currentLevelConf.eventType || "";
  73. game.popupType = data.currentLevelConf.popupType || "";
  74. account.wxCoin = data.props['1005'];
  75. account.hbCoin = data.props['1004'];
  76. account.goldCoin = data.props['1006'];
  77. console.log("account.goldCoin", account.goldCoin)
  78. oops.message.dispatchEvent(GameEvent.UserLogin);
  79. }
  80. getDailyReward(level: number) {
  81. const param = {
  82. url: ProtocolEvent.GetDailyReward,
  83. param: {
  84. level: level
  85. },
  86. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  87. };
  88. this.sendMsgToServer(param);
  89. }
  90. onDailyReward(str: string) {
  91. console.log('[服务器] 每日奖励返回', str);
  92. let result = JSON.parse(str);
  93. smc.account.AccountModel.hbCoin = result.props["1004"];
  94. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  95. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  96. smc.game.GameModel.wxCash = result.money;
  97. //status2在最后1在最前边0排第二
  98. let taskList = result.taskList.sort((a: any, b: any) => {
  99. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  100. })
  101. smc.game.GameModel.taskList = taskList;
  102. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  103. }
  104. //获取红包页信息
  105. getHbTxInfo() {
  106. const param = {
  107. url: ProtocolEvent.GetHbWithdrawInfo,
  108. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  109. };
  110. this.sendMsgToServer(param);
  111. }
  112. onHbTxInfo(str: string) {
  113. console.log('[服务器] 获取红包页面信息返回', str);
  114. let result = JSON.parse(str);
  115. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  116. smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
  117. smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
  118. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  119. let taskList = result.taskList.sort((a: any, b: any) => {
  120. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  121. })
  122. smc.game.GameModel.taskList = taskList;
  123. smc.game.GameModel.wxCash = result.money;
  124. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  125. }
  126. //获取用户信息
  127. getUserItemInfo() {
  128. const param = {
  129. url: ProtocolEvent.UserItemInfo,
  130. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  131. };
  132. this.sendMsgToServer(param);
  133. }
  134. onUserItemInfo(str: string) {
  135. const result = JSON.parse(str);
  136. const props = result.data.props;
  137. const account = smc.account.AccountModel;
  138. const game = smc.game.GameModel;
  139. account.wxCoin = props['1005'] || 0;
  140. account.hbCoin = props['1004'] || 0;
  141. account.goldCoin = props['1006'] || 0;
  142. game.handlingCharge = props['1009'] || 0;
  143. //返回成功才登录
  144. }
  145. //获取提现记录
  146. getRecordList() {
  147. const param = {
  148. url: ProtocolEvent.GetWithdrawRecord,
  149. param: {
  150. offset: 0,
  151. limit: 10
  152. },
  153. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  154. };
  155. this.sendMsgToServer(param);
  156. }
  157. //提现列表
  158. onRecordList(str: string) {
  159. console.log('[服务器] 提现列表返回', str);
  160. const result = JSON.parse(str);
  161. if (result.count > 0) {
  162. smc.game.GameModel.recordList = result.list;
  163. }
  164. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  165. }
  166. getGameAwardInfo() {
  167. const param = {
  168. url: ProtocolEvent.GetGameAward,
  169. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  170. };
  171. this.sendMsgToServer(param);
  172. }
  173. onGameAwardInfo(str: string) {
  174. const result = JSON.parse(str);
  175. smc.game.GameModel.passViewInfo = result;
  176. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  177. }
  178. getTxbfInfo() {
  179. const param = {
  180. url: ProtocolEvent.GetWithdrawReward,
  181. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  182. };
  183. this.sendMsgToServer(param);
  184. }
  185. //提现返利
  186. onRebates(str: string) {
  187. console.log('[服务器] 提现返利信息', str);
  188. let result = JSON.parse(str);
  189. smc.game.GameModel.cashNum = result.props["1004"];
  190. smc.account.AccountModel.hbCoin = result.props["1004"];
  191. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  192. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  193. }
  194. //获取双倍奖励返回
  195. getDoubleSurprise() {
  196. const param = {
  197. url: ProtocolEvent.GetDoubleAwardInfo,
  198. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  199. };
  200. this.sendMsgToServer(param);
  201. }
  202. //双倍惊喜返回
  203. onDoubleSurprise(str: string) {
  204. console.log('[服务器] 恭喜翻倍信息', str);
  205. let result = JSON.parse(str);
  206. smc.game.GameModel.doubleRewardInfo = result;
  207. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  208. }
  209. //更新消除奖励
  210. updateEliminationReward(data: { level: number, score: number, count: number }) {
  211. const param = {
  212. url: ProtocolEvent.GetEliminationReward,
  213. param: {
  214. eliminationCount: data.count,
  215. level: data.level,
  216. score: data.score
  217. },
  218. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  219. };
  220. this.sendMsgToServer(param);
  221. }
  222. onEliminationSuccess(str: string) {
  223. console.log('[服务器] 消除成功返回', str);
  224. let result = JSON.parse(str);
  225. if (result?.props && result?.changes) {
  226. const props = result.props;
  227. const changes = result.changes;
  228. const account = smc.account.AccountModel;
  229. const game = smc.game.GameModel;
  230. //全部取小数点后两位
  231. account.hbCoin = props['1004'] || 0;
  232. account.wxCoin = props['1005'] || 0;
  233. game.changeHbCoin = changes['1004'] || 0;
  234. game.changeWxCoin = changes['1005'] || 0;
  235. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  236. }
  237. }
  238. getSign(price: number) {
  239. const param = {
  240. url: ProtocolEvent.AdVideoStart,
  241. param: { ecpm: price },
  242. callback: this.buildCallback('ServerHandler.inst.onSign')
  243. };
  244. this.sendMsgToServer(param);
  245. }
  246. onSign(str: string) {
  247. console.log('[服务器] 签名返回', str);
  248. let result = JSON.parse(str);
  249. smc.game.GameModel.sign = result?.sign || "";
  250. }
  251. //直接领取通关奖励
  252. getPassRewards() {
  253. const level = smc.account.AccountModel.curLevel;
  254. const param = {
  255. url: ProtocolEvent.GetPassReward,
  256. param: {
  257. level: level,
  258. },
  259. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  260. }
  261. this.sendMsgToServer(param);
  262. }
  263. //直接领取通关奖励返回
  264. onGetPassRewards(str: string) {
  265. console.log('[服务器] 直接领取通关奖励成功返回', str);
  266. let result = JSON.parse(str);
  267. //全部取小数点后两位
  268. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  269. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  270. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  271. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  272. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  273. //请求下一局
  274. //如果是提现点,就展示提现,然后展示提现返利
  275. if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  276. //展示提现信息
  277. this.WechatReward();
  278. smc.game.GameModel.curLevelConfig.eventType = "";
  279. } else {
  280. this.getNextLevel();
  281. }
  282. }
  283. //少量领取翻倍奖励
  284. getLittleRewards() {
  285. const level = smc.account.AccountModel.curLevel;
  286. const param = {
  287. url: ProtocolEvent.GetLittlePassReward,
  288. param: {
  289. level: level,
  290. },
  291. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  292. }
  293. this.sendMsgToServer(param);
  294. }
  295. //少量领取翻倍奖励返回
  296. onGetDoubleRewards(str: string) {
  297. console.log('[服务器] 直接领取通关奖励成功返回', str);
  298. let result = JSON.parse(str);
  299. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  300. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  301. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  302. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  303. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  304. }
  305. //获取视频奖励
  306. getVideorReward() {
  307. const sign = smc.game.GameModel.sign;
  308. const level = smc.account.AccountModel.curLevel;
  309. let type = smc.game.GameModel.viewType;
  310. console.log("获取视频奖励类型", type)
  311. const param = {
  312. url: ProtocolEvent.GetVideorReward,
  313. param: {
  314. level: level,
  315. type: type,
  316. transId: "",
  317. sign: sign
  318. },
  319. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  320. }
  321. this.sendMsgToServer(param);
  322. }
  323. onGetVideorReward(str: string) {
  324. console.log('[服务器] 获取视频奖励放回', str);
  325. let result = JSON.parse(str);
  326. if (result.tipThreshold) {
  327. oops.gui.toast("今日奖励已领取,请明天再来吧")
  328. return
  329. }
  330. if (result?.props && !result.tipThreshold) {
  331. console.log(">>>>>>>>>>>>>>发放奖励了")
  332. const props = result.props;
  333. const changes = result.changes;
  334. const account = smc.account.AccountModel;
  335. const game = smc.game.GameModel;
  336. account.wxCoin = props['1005'] || 0;
  337. account.hbCoin = props['1004'] || 0;
  338. game.changeHbCoin = changes['1004'] || 0;
  339. game.changeWxCoin = changes['1005'] || 0;
  340. //是不是通关奖励点击的
  341. if (smc.game.GameModel.viewType == "pass_reward") {
  342. smc.game.GameModel.viewType = "";
  343. this.getNextLevel();
  344. }
  345. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  346. }
  347. }
  348. //下一关
  349. getNextLevel() {
  350. const level = smc.account.AccountModel.curLevel;
  351. const param = {
  352. url: ProtocolEvent.NextLevel,
  353. param: {
  354. nextLevel: level + 1
  355. },
  356. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  357. }
  358. this.sendMsgToServer(param);
  359. }
  360. onGetNextLevel(str: string) {
  361. console.log('[服务器] 下一关数据返回', str);
  362. let result = JSON.parse(str);
  363. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  364. smc.game.GameModel.curScore = result.currentLevelData.score;
  365. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  366. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  367. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  368. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  369. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  370. oops.message.dispatchEvent(GameEvent.RestartGame);
  371. }
  372. //重新开始游戏
  373. RestartGame() {
  374. const param = {
  375. url: ProtocolEvent.RestartGame,
  376. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  377. }
  378. this.sendMsgToServer(param);
  379. }
  380. onRestartGame(str: string) {
  381. console.log('[服务器] 重新开始游戏返回', str);
  382. let result = JSON.parse(str);
  383. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  384. smc.game.GameModel.curScore = result.currentLevelData.score;
  385. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  386. oops.message.dispatchEvent(GameEvent.RestartGame);
  387. }
  388. //微信提现页面
  389. WechatReward() {
  390. const param = {
  391. url: ProtocolEvent.GetWelfarePointCash,
  392. param: {
  393. level: smc.account.AccountModel.curLevel,
  394. riskToken: "",
  395. riskBusinessId: ""
  396. },
  397. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  398. }
  399. this.sendMsgToServer(param);
  400. }
  401. onWechatReward(str: string) {
  402. console.log("[服务器] 微信提现请求成功", str);
  403. let result = JSON.parse(str);
  404. smc.game.GameModel.txNum = result.changes["8001"];
  405. smc.game.GameModel.txType = 1;
  406. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  407. const curLevel = smc.account.AccountModel.curLevel;
  408. DCHandler.inst.reportData(3000101, curLevel);
  409. }
  410. //红包币页提现
  411. HbReward() {
  412. const param = {
  413. url: ProtocolEvent.GetRedPacketCash,
  414. param: {
  415. riskToken: "",
  416. riskBusinessId: ""
  417. },
  418. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onHbRewardFail')
  419. }
  420. this.sendMsgToServer(param);
  421. }
  422. onHbReward(str: string) {
  423. console.log('[服务器] 红包币提现返回', str);
  424. let result = JSON.parse(str);
  425. const wxCash = result.changes["8001"];
  426. smc.game.GameModel.txNum = wxCash;
  427. smc.game.GameModel.txType = 2;
  428. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  429. //更新红包页面的数值
  430. smc.account.AccountModel.hbCoin = result.props["1004"];
  431. smc.account.AccountModel.wxCoin = result.props["1005"];
  432. smc.game.GameModel.wxCash = result.money || 0;
  433. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  434. }
  435. onHbRewardFail(code: number, str: string) {
  436. oops.gui.toast(str);
  437. }
  438. //获取微信提现页信息
  439. getWechatTxInfo() {
  440. const param = {
  441. url: ProtocolEvent.GetWechatTxInfo,
  442. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  443. }
  444. this.sendMsgToServer(param);
  445. }
  446. onGetWechatTxInfo(str: string) {
  447. console.log('[服务器] 获取微信提现页信息返回', str);
  448. let result = JSON.parse(str);
  449. smc.game.GameModel.wechat_tx_info = result;
  450. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  451. }
  452. //获取二倍速时长信息
  453. getDoubleSpeedTime() {
  454. const param = {
  455. url: ProtocolEvent.GetDoubleSpeedAward,
  456. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  457. }
  458. this.sendMsgToServer(param);
  459. }
  460. onGetDoubleSpeedTime(str: string) {
  461. console.log('[服务器] 获取二倍速时长返回', str);
  462. let result = JSON.parse(str);
  463. smc.game.GameModel.doubleSpeedTime = result.duration;
  464. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  465. }
  466. //获取引导界面信息
  467. GetGuideInfo() {
  468. const param = {
  469. url: ProtocolEvent.GetGuideInfo,
  470. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  471. }
  472. this.sendMsgToServer(param);
  473. }
  474. onGetGuideInfo(str: string) {
  475. console.log('[服务器] 获取引导界面信息返回', str);
  476. let result = JSON.parse(str);
  477. smc.game.GameModel.loadbarInfo = result;
  478. // smc.game.GameModel.guideInfo = result;
  479. //只要数据就好
  480. // oops.message.dispatchEvent(GameEvent.openView, "openGuideView");
  481. }
  482. onRequestFail(code: number, str: string) {
  483. console.log('[服务器] 请求失败', code, str);
  484. }
  485. }
  486. window["ServerHandler"] = ServerHandler;