ServerHandler.ts 17 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-16 11:59:51
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { url } from 'inspector';
  15. import { Game } from 'cc';
  16. export class ServerHandler {
  17. private static _inst: ServerHandler;
  18. public static get inst(): ServerHandler {
  19. if (!this._inst) {
  20. this._inst = new ServerHandler();
  21. }
  22. return this._inst;
  23. }
  24. private buildCallback(success: string, fail?: string) {
  25. const callback: any = { onSuccess: success };
  26. if (fail) callback.onFail = fail;
  27. return callback;
  28. }
  29. async sendMsgToServer(param: any) {
  30. const data: CocosHandlerType = {
  31. method: 'request.post',
  32. param: JSON.stringify(param)
  33. };
  34. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  35. }
  36. //微信登录
  37. wxLogin(code: string) {
  38. const param = {
  39. url: ProtocolEvent.WechatLogin,
  40. param: {
  41. code: code
  42. },
  43. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  44. };
  45. this.sendMsgToServer(param);
  46. }
  47. onWxLoginInfo(str: string) {
  48. console.log('[服务器] 微信登录返回', str);
  49. // let
  50. this.getAccountInfo();
  51. }
  52. getAccountInfo() {
  53. const param = {
  54. url: ProtocolEvent.AccountInfo,
  55. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  56. };
  57. this.sendMsgToServer(param);
  58. }
  59. onAccountInfo(str: string) {
  60. console.log('[服务器] 获取账号信息返回', str);
  61. const data = JSON.parse(str);
  62. const account = smc.account.AccountModel;
  63. const game = smc.game.GameModel;
  64. account.uid = data.uid;
  65. account.accountName = data.nickname;
  66. account.headUrl = data.headImgUrl;
  67. account.isLogined = data.isBand;
  68. account.curLevel = data.currentLevelInfo.level;
  69. game.curScore = data.currentLevelInfo.score;
  70. game.targetScore = data.currentLevelConf.score;
  71. game.curLevelConfig = data.currentLevelConf;
  72. game.costInfo = data.handlingChargeConf;
  73. game.eventType = data.currentLevelConf.eventType;
  74. oops.message.dispatchEvent(GameEvent.UserLogin);
  75. }
  76. getDailyReward(level: number) {
  77. const param = {
  78. url: ProtocolEvent.GetDailyReward,
  79. param: {
  80. level: level
  81. },
  82. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  83. };
  84. this.sendMsgToServer(param);
  85. }
  86. onDailyReward(str: string) {
  87. console.log('[服务器] 每日奖励返回', str);
  88. let result = JSON.parse(str);
  89. smc.account.AccountModel.hbCoin = result.props["1004"] / 100;
  90. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  91. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  92. smc.game.GameModel.wxCash = result.money;
  93. let taskList = result.taskList.sort((a: any, b: any) => {
  94. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  95. })
  96. smc.game.GameModel.taskList = taskList;
  97. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  98. }
  99. //获取红包页信息
  100. getHbTxInfo() {
  101. const param = {
  102. url: ProtocolEvent.GetHbWithdrawInfo,
  103. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  104. };
  105. this.sendMsgToServer(param);
  106. }
  107. onHbTxInfo(str: string) {
  108. console.log('[服务器] 获取红包页面信息返回', str);
  109. let result = JSON.parse(str);
  110. smc.account.AccountModel.hbCoin = result.props["1004"] / 100;
  111. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  112. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  113. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  114. let taskList = result.taskList.sort((a: any, b: any) => {
  115. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  116. })
  117. smc.game.GameModel.taskList = taskList;
  118. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  119. }
  120. //获取用户信息
  121. getUserItemInfo() {
  122. const param = {
  123. url: ProtocolEvent.UserItemInfo,
  124. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  125. };
  126. this.sendMsgToServer(param);
  127. }
  128. onUserItemInfo(str: string) {
  129. const result = JSON.parse(str);
  130. const props = result.data.props;
  131. const account = smc.account.AccountModel;
  132. const game = smc.game.GameModel;
  133. account.wxCoin = props['1005'];
  134. account.hbCoin = props['1004'];
  135. account.goldCoin = props['1006'];
  136. game.handlingCharge = props['1009'];
  137. }
  138. //获取提现记录
  139. getRecordList() {
  140. const param = {
  141. url: ProtocolEvent.GetWithdrawRecord,
  142. param: {
  143. offset: 0,
  144. limit: 10
  145. },
  146. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  147. };
  148. this.sendMsgToServer(param);
  149. }
  150. //提现列表
  151. onRecordList(str: string) {
  152. console.log('[服务器] 提现列表返回', str);
  153. const result = JSON.parse(str);
  154. if (result.count > 0) {
  155. smc.game.GameModel.recordList = result.list;
  156. }
  157. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  158. }
  159. getGameAwardInfo() {
  160. const param = {
  161. url: ProtocolEvent.GetGameAward,
  162. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  163. };
  164. this.sendMsgToServer(param);
  165. }
  166. onGameAwardInfo(str: string) {
  167. const result = JSON.parse(str);
  168. smc.game.GameModel.passViewInfo = result;
  169. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  170. }
  171. getTxbfInfo() {
  172. const param = {
  173. url: ProtocolEvent.GetWithdrawReward,
  174. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  175. };
  176. this.sendMsgToServer(param);
  177. }
  178. //提现返利
  179. onRebates(str: string) {
  180. console.log('[服务器] 提现返利信息', str);
  181. let result = JSON.parse(str);
  182. smc.game.GameModel.cashNum = result.props["1004"] / 100;
  183. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  184. }
  185. //获取双倍奖励返回
  186. getDoubleSurprise() {
  187. const param = {
  188. url: ProtocolEvent.GetDoubleAwardInfo,
  189. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  190. };
  191. this.sendMsgToServer(param);
  192. }
  193. //双倍惊喜返回
  194. onDoubleSurprise(str: string) {
  195. console.log('[服务器] 恭喜翻倍信息', str);
  196. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  197. }
  198. //更新消除奖励
  199. updateEliminationReward(data: { level: number, score: number, count: number }) {
  200. const param = {
  201. url: ProtocolEvent.GetEliminationReward,
  202. param: {
  203. eliminationCount: data.count,
  204. level: data.level,
  205. score: data.score
  206. },
  207. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  208. };
  209. this.sendMsgToServer(param);
  210. }
  211. onEliminationSuccess(str: string) {
  212. console.log('[服务器] 消除成功返回', str);
  213. let result = JSON.parse(str);
  214. if (result?.props && result?.changes) {
  215. console.log(">>>>>>>>>>>>>>发放奖励了")
  216. const props = result.props;
  217. const changes = result.changes;
  218. const account = smc.account.AccountModel;
  219. const game = smc.game.GameModel;
  220. account.wxCoin = props['1005'];
  221. account.hbCoin = props['1004'];
  222. game.changeHbCoin = changes['1004'] / 100;
  223. game.changeWxCoin = changes['1005'] / 1000;
  224. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  225. //还要知道是不是二倍速的
  226. }
  227. }
  228. getSign(price: number) {
  229. const param = {
  230. url: ProtocolEvent.AdVideoStart,
  231. param: { ecpm: price },
  232. callback: this.buildCallback('ServerHandler.inst.onSign')
  233. };
  234. this.sendMsgToServer(param);
  235. }
  236. onSign(str: string) {
  237. console.log('[服务器] 签名返回', str);
  238. let result = JSON.parse(str);
  239. smc.game.GameModel.sign = result?.sign || "";
  240. }
  241. //直接领取通关奖励
  242. getPassRewards() {
  243. const level = smc.account.AccountModel.curLevel;
  244. const param = {
  245. url: ProtocolEvent.GetPassReward,
  246. param: {
  247. level: level,
  248. },
  249. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  250. }
  251. this.sendMsgToServer(param);
  252. }
  253. //直接领取通关奖励返回
  254. onGetPassRewards(str: string) {
  255. console.log('[服务器] 直接领取通关奖励成功返回', str);
  256. let result = JSON.parse(str);
  257. //全部取小数点后两位
  258. smc.game.GameModel.changeHbCoin = result.changes["1004"] / 100;
  259. smc.game.GameModel.changeHbCoin = result.changes["1005"] / 1000;
  260. smc.account.AccountModel.hbCoin = result.props["1004"] / 100;
  261. smc.account.AccountModel.wxCoin = result.props["1005"] / 1000;
  262. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  263. //请求下一局
  264. this.getNextLevel();
  265. }
  266. //少量领取翻倍奖励
  267. getLittleRewards() {
  268. const level = smc.account.AccountModel.curLevel;
  269. const param = {
  270. url: ProtocolEvent.GetLittlePassReward,
  271. param: {
  272. level: level,
  273. },
  274. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  275. }
  276. this.sendMsgToServer(param);
  277. }
  278. //少量领取翻倍奖励返回
  279. onGetDoubleRewards(str: string) {
  280. console.log('[服务器] 直接领取通关奖励成功返回', str);
  281. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  282. //下一关事件
  283. }
  284. //获取视频奖励
  285. getVideorReward() {
  286. const sign = smc.game.GameModel.sign;
  287. const level = smc.account.AccountModel.curLevel;
  288. let type = smc.game.GameModel.viewType;
  289. const param = {
  290. url: ProtocolEvent.GetVideorReward,
  291. param: {
  292. level: level,
  293. type: type,
  294. transId: "",
  295. sign: sign
  296. },
  297. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  298. }
  299. this.sendMsgToServer(param);
  300. }
  301. onGetVideorReward(str: string) {
  302. console.log('[服务器] 获取视频奖励放回', str);
  303. let result = JSON.parse(str);
  304. if (result.tipThreshold) {
  305. oops.gui.toast("今日奖励已领取,请明天再来吧")
  306. return
  307. }
  308. if (result?.props && !result.tipThreshold) {
  309. console.log(">>>>>>>>>>>>>>发放奖励了")
  310. const props = result.props;
  311. const changes = result.changes;
  312. const account = smc.account.AccountModel;
  313. const game = smc.game.GameModel;
  314. account.wxCoin = props['1005'];
  315. account.hbCoin = props['1004'];
  316. game.changeHbCoin = changes['1004'] / 100;
  317. game.changeWxCoin = changes['1005'] / 1000;
  318. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  319. //还要知道是不是二倍速的
  320. }
  321. //保存需要下发的数值
  322. }
  323. //下一关
  324. getNextLevel() {
  325. const level = smc.account.AccountModel.curLevel;
  326. const param = {
  327. url: ProtocolEvent.NextLevel,
  328. param: {
  329. nextLevel: level + 1
  330. },
  331. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  332. }
  333. this.sendMsgToServer(param);
  334. }
  335. onGetNextLevel(str: string) {
  336. console.log('[服务器] 下一关数据返回', str);
  337. let result = JSON.parse(str);
  338. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  339. smc.game.GameModel.targetScore = result.currentLevelData.score;
  340. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  341. smc.game.GameModel.eventType = result.currentLevelConf.eventType;
  342. oops.message.dispatchEvent(GameEvent.RestartGame);
  343. }
  344. //重新开始游戏
  345. RestartGame() {
  346. const param = {
  347. url: ProtocolEvent.RestartGame,
  348. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  349. }
  350. this.sendMsgToServer(param);
  351. }
  352. onRestartGame(str: string) {
  353. console.log('[服务器] 重新开始游戏返回', str);
  354. let result = JSON.parse(str);
  355. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  356. smc.game.GameModel.curScore = result.currentLevelData.score;
  357. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  358. oops.message.dispatchEvent(GameEvent.RestartGame);
  359. }
  360. //微信提现页面
  361. WechatReward() {
  362. const param = {
  363. url: ProtocolEvent.GetWelfarePointCash,
  364. param: {
  365. level: smc.account.AccountModel.curLevel,
  366. riskToken: "",
  367. riskBusinessId: ""
  368. },
  369. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  370. }
  371. this.sendMsgToServer(param);
  372. }
  373. onWechatReward(str: string) {
  374. console.log("[服务器] 微信提现请求成功", str);
  375. let result = JSON.parse(str);
  376. smc.game.GameModel.txNum = result.changes["8001"];
  377. smc.game.GameModel.txType = 1;
  378. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  379. }
  380. //红包币页提现
  381. HbReward() {
  382. const param = {
  383. url: ProtocolEvent.GetRedPacketCash,
  384. param: {
  385. riskToken: "",
  386. riskBusinessId: ""
  387. },
  388. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onRequestFail')
  389. }
  390. this.sendMsgToServer(param);
  391. }
  392. onHbReward(str: string) {
  393. console.log('[服务器] 红包币提现返回', str);
  394. let result = JSON.parse(str);
  395. smc.game.GameModel.txNum = result.changes["8001"];
  396. smc.game.GameModel.txType = 2;
  397. //这里打开界面关闭的时候只是关闭,不是打开提现返利
  398. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  399. }
  400. //获取微信提现页信息
  401. getWechatTxInfo() {
  402. const param = {
  403. url: ProtocolEvent.GetWechatTxInfo,
  404. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  405. }
  406. this.sendMsgToServer(param);
  407. }
  408. onGetWechatTxInfo(str: string) {
  409. console.log('[服务器] 获取微信提现页信息返回', str);
  410. let result = JSON.parse(str);
  411. smc.game.GameModel.wechat_tx_info = result;
  412. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  413. }
  414. //获取二倍速时长信息
  415. getDoubleSpeedTime() {
  416. const param = {
  417. url: ProtocolEvent.GetDoubleSpeedAward,
  418. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  419. }
  420. this.sendMsgToServer(param);
  421. }
  422. onGetDoubleSpeedTime(str: string) {
  423. console.log('[服务器] 获取二倍速时长返回', str);
  424. let result = JSON.parse(str);
  425. smc.game.GameModel.doubleSpeedTime = result.duration;
  426. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  427. }
  428. onRequestFail(code: number, str: string) {
  429. console.log('[服务器] 请求失败', code, str);
  430. }
  431. }
  432. window["ServerHandler"] = ServerHandler;