LoadingViewComp.ts 6.9 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-03-19 16:23:51
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-08 17:21:30
  6. * @Description: loading界面
  7. */
  8. import { _decorator, Toggle } from "cc";
  9. import { DeviceUtil } from "db://oops-framework/core/utils/DeviceUtil";
  10. import { ModuleUtil } from "db://oops-framework/module/common/ModuleUtil";
  11. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  12. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  13. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  14. import { AndroidEvent } from "../../common/config/AndroidEvent";
  15. import { GameEvent } from "../../common/config/GameEvent";
  16. import { UIID } from "../../common/config/GameUIConfig";
  17. import { CocosHandler } from "../../common/manager/CocosHandler";
  18. import { smc } from "../../common/SingletonModuleComp";
  19. import { EliminateViewComp } from "../../eliminate/view/EliminateViewComp";
  20. const { ccclass, property } = _decorator;
  21. /** 游戏资源加载 */
  22. @ccclass('LoadingViewComp')
  23. @ecs.register('LoadingView', false)
  24. export class LoadingViewComp extends CCVMParentComp {
  25. /** VM 组件绑定数据 */
  26. data: any = {
  27. /** 加载资源当前进度 */
  28. finished: 0,
  29. /** 加载资源最大进度 */
  30. total: 0,
  31. /** 加载资源进度比例值 */
  32. progress: "0",
  33. /** 加载流程中提示文本 */
  34. prompt: "",
  35. /**btn_show*/
  36. btn_show: 0
  37. };
  38. private progress: number = 0;
  39. start() {
  40. this.enter();
  41. this.setButton();
  42. this.updateToggleState();
  43. }
  44. async enter() {
  45. this.addEvent();
  46. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  47. const state = await CocosHandler.inst.getPrivacyStatus();
  48. console.log("隐私状态>>>>>>>>>>>>>>>>", state);
  49. if (state.data.result) {
  50. //同意之后都加载一次启屏广告
  51. const isWxLogin = oops.storage.getBoolean("isWxLogin");
  52. if (isWxLogin) {
  53. //直接登录
  54. let result = await CocosHandler.inst.wechat_login();
  55. if (result.code) {
  56. this.setWxLoginBtnState(false);
  57. this.loadRes();
  58. } else {
  59. oops.gui.toast("登录失败,请重试")
  60. }
  61. } else {
  62. console.log("缓存没有,需要显示登录按钮")
  63. this.setWxLoginBtnState(true);
  64. }
  65. } else {
  66. oops.gui.open(UIID.KindTips);
  67. }
  68. } else {
  69. //非原生,网页的
  70. this.setWxLoginBtnState(false);
  71. this.loadRes();
  72. }
  73. }
  74. private addEvent() {
  75. this.on(AndroidEvent.AgreePrivacy, this.onAgreePrivacy, this);
  76. this.on(GameEvent.WechatLoginSuss, this.loginSuss, this)
  77. }
  78. private loginSuss() {
  79. //关闭按钮
  80. this.setWxLoginBtnState(false);
  81. this.loadRes();
  82. //加载资源
  83. }
  84. private onAgreePrivacy() {
  85. console.log("同意隐私协议");
  86. oops.storage.set("agree", true);
  87. oops.gui.remove(UIID.KindTips);
  88. //如果是客户端就显示微信登录按钮
  89. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  90. this.setWxLoginBtnState(true);
  91. } else {
  92. this.loadRes();
  93. }
  94. }
  95. /** 加载资源 */
  96. private async loadRes() {
  97. this.data.progress = 0;
  98. await this.loadCustom();
  99. this.loadGameRes();
  100. }
  101. /** 加载游戏本地JSON数据(自定义内容) */
  102. private loadCustom() {
  103. // 加载游戏本地JSON数据的多语言提示文本
  104. this.data.prompt = oops.language.getLangByID("loading_load_json");
  105. }
  106. /** 加载初始游戏内容资源 */
  107. private loadGameRes() {
  108. // 加载初始游戏内容资源的多语言提示文本
  109. this.data.prompt = oops.language.getLangByID("loading_load_game");
  110. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  111. }
  112. /** 加载进度事件 */
  113. private onProgressCallback(finished: number, total: number, item: any) {
  114. this.data.finished = finished;
  115. this.data.total = total;
  116. var progress = finished / total;
  117. if (progress > this.progress) {
  118. this.progress = progress;
  119. this.data.progress = (progress * 100).toFixed(2);
  120. }
  121. }
  122. /** 加载完成事件 */
  123. private async onCompleteCallback() {
  124. // 获取用户信息的多语言提示文本
  125. this.data.prompt = oops.language.getLangByID("loading_load_player");
  126. await ModuleUtil.addViewUiAsync(smc.account, EliminateViewComp, UIID.Eliminate);
  127. ModuleUtil.removeViewUi(this.ent, LoadingViewComp, UIID.Loading);
  128. }
  129. /**
  130. * @description: 微信登录
  131. * @return {*}
  132. */
  133. private async btn_wxlogin() {
  134. //是否同意了我们的隐私政策
  135. const agree = oops.storage.getBoolean("agree");
  136. if (!agree) {
  137. // oops.gui.open(UIID.KindTips);
  138. oops.gui.toast("请同意隐私政策")
  139. return;
  140. }
  141. //登录完要隐藏微信按钮然后加载进度
  142. // let result = await CocosHandler.inst.wechat_login();
  143. // if (result.code) {
  144. // this.setWxLoginBtnState(false);
  145. // this.loadRes();
  146. // } else {
  147. // oops.gui.toast("登录失败,请重试")
  148. // }
  149. //先跳过,直接进行第二步
  150. CocosHandler.inst.getAccountInfo();
  151. }
  152. private btn_showAd() {
  153. CocosHandler.inst.ad_interstitial();
  154. }
  155. /**
  156. * @description: 显示微信登录
  157. * @return {*}
  158. */
  159. setWxLoginBtnState(state: boolean) {
  160. const wxNode = this.node.getChildByName("login_node");
  161. if (wxNode) {
  162. wxNode.active = state;
  163. }
  164. //load条相反
  165. const loadNode = this.node.getChildByName("pro_progress");
  166. if (loadNode) {
  167. loadNode.active = !state;
  168. }
  169. }
  170. /**
  171. * @description:隐私政策toggle
  172. * @return {*}
  173. */
  174. onToggleChick(toggle: Toggle) {
  175. if (toggle.isChecked) {
  176. oops.storage.set("agree", true);
  177. } else {
  178. oops.storage.set("agree", false);
  179. }
  180. }
  181. //更新toggle状态
  182. updateToggleState() {
  183. const agree = oops.storage.getBoolean("agree");
  184. const toggle = this.node.getChildByPath("login_node/login_bg/tog_agree")!.uiToggle;
  185. if (agree) {
  186. toggle.isChecked = true;
  187. } else {
  188. toggle.isChecked = false;
  189. }
  190. }
  191. reset(): void { }
  192. /**
  193. * 保存关卡,分数,目标分数
  194. *
  195. *
  196. */
  197. }