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- /*
- * @Author: mojunshou 1637302775@qq.com
- * @Date: 2025-03-21 15:03:37
- * @LastEditors: mojunshou 1637302775@qq.com
- * @LastEditTime: 2025-04-23 17:45:40
- * @Description: 微信提现到零钱,需要有一个动画展示步骤
- */
- import { _decorator, Node, Animation } from 'cc';
- import { DeviceUtil } from 'db://oops-framework/core/utils/DeviceUtil';
- import { GameComponent } from "db://oops-framework/module/common/GameComponent";
- import { ServerHandler } from '../common/manager/ServerHandler';
- import { oops } from 'db://oops-framework/core/Oops';
- import { UIID } from '../common/config/GameUIConfig';
- import { Label } from 'cc';
- import { ProgressBar } from 'cc';
- import { tween } from 'cc';
- import { smc } from '../common/SingletonModuleComp';
- import { Format } from '../utils/Format';
- import { DCHandler } from '../common/manager/DCHandler';
- const { ccclass, property } = _decorator;
- /** 显示对象控制 */
- @ccclass('CashWithdrawalView')
- export class CashWithdrawalView extends GameComponent {
- @property(Label)
- lab_cashNum: Label = null!;
- @property(Label)
- lab_tips: Label = null!;
- @property(Node)
- private loadNode: Node = null!;
- @property(Node)
- private mainNode: Node = null!
- @property(ProgressBar)
- private loadProgressBar: ProgressBar = null!;
- protected start() {
- DCHandler.inst.reportData(3000700);
- this.setButton();
- this.setData();
- }
- setData() {
- const curLevel = smc.account.AccountModel.curLevel;
- DCHandler.inst.reportData(3000101, curLevel);
- this.mainNode.active = false;
- this.loadNode.active = false;
- const num = smc.game.GameModel.txNum;
- if (num > 0) {
- if (this.lab_cashNum) {
- this.lab_cashNum.string = `¥${Format.formatRedPacketCoin(num)}`;
- //正则替换$m为num
- this.lab_tips.string = this.lab_tips.string.replace(/\$m/g, `${Format.formatRedPacketCoin(num)}`);
- }
- }
- let eventType = smc.game.GameModel.eventType; //用来判断要不要显示加载进度条
- if (eventType) {
- if (eventType == "WITHDRAW_POINT" && smc.game.GameModel.txType == 1) {
- this.showLoad();
- } else {
- this.loadNode.active = false;
- this.mainNode.active = true;
- this.showAnimation();
- }
- } else {
- this.loadNode.active = false;
- this.mainNode.active = true;
- this.showAnimation();
- }
- }
- showLoad() {
- if (this.loadNode && this.loadProgressBar) {
- this.loadProgressBar.progress = 0;
- this.loadNode.active = true;
- const progressObj = { value: 0 };
- tween(progressObj)
- .to(2, { value: 1 }, {
- onUpdate: (target) => {
- this.loadProgressBar.progress = target.value;
- },
- easing: 'linear' // 匀速,也可以换成 'quadIn', 'cubicOut' 等
- })
- .call(() => {
- this.loadNode.active = false;
- if (this.mainNode) {
- this.mainNode.active = true;
- this.showAnimation();
- }
- })
- .start();
- }
- }
- showAnimation() {
- if (this.mainNode) {
- const aniNode = this.mainNode.getChildByPath("Bg/Mask");
- if (aniNode) {
- const animationComponent = aniNode.getComponent(Animation);
- if (animationComponent) {
- animationComponent.play();
- }
- }
- }
- }
- async btn_continue() {
- //打开提现返利界面--判断从哪打开如果从红包币那打开就只是关闭
- if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
- const type = smc.game.GameModel.txType;
- if (type == 1) {
- ServerHandler.inst.getTxbfInfo();
- }
- oops.gui.remove(UIID.WithSussce);
- DCHandler.inst.reportData(3000701);
- } else {
- await oops.gui.open(UIID.CashRebate);
- oops.gui.remove(UIID.WithSussce);
- }
- }
- protected onDestroy(): void {
- this.mainNode.active = false;
- this.loadNode.active = false;
- }
- }
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