ServerHandler.ts 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555
  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-19 16:37:19
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { url } from 'inspector';
  15. import { Game } from 'cc';
  16. export class ServerHandler {
  17. private static _inst: ServerHandler;
  18. public static get inst(): ServerHandler {
  19. if (!this._inst) {
  20. this._inst = new ServerHandler();
  21. }
  22. return this._inst;
  23. }
  24. private buildCallback(success: string, fail?: string) {
  25. const callback: any = { onSuccess: success };
  26. if (fail) callback.onFail = fail;
  27. return callback;
  28. }
  29. async sendMsgToServer(param: any) {
  30. const data: CocosHandlerType = {
  31. method: 'request.post',
  32. param: JSON.stringify(param)
  33. };
  34. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  35. }
  36. //微信登录
  37. wxLogin(code: string) {
  38. const param = {
  39. url: ProtocolEvent.WechatLogin,
  40. param: {
  41. code: code
  42. },
  43. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  44. };
  45. this.sendMsgToServer(param);
  46. }
  47. onWxLoginInfo(str: string) {
  48. console.log('[服务器] 微信登录返回', str);
  49. // let
  50. this.getAccountInfo();
  51. }
  52. getAccountInfo() {
  53. const param = {
  54. url: ProtocolEvent.AccountInfo,
  55. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  56. };
  57. this.sendMsgToServer(param);
  58. }
  59. onAccountInfo(str: string) {
  60. console.log('[服务器] 获取账号信息返回', str);
  61. const data = JSON.parse(str);
  62. const account = smc.account.AccountModel;
  63. const game = smc.game.GameModel;
  64. account.uid = data.uid;
  65. account.accountName = data.nickname;
  66. account.headUrl = data.headImgUrl;
  67. account.isLogined = data.isBand;
  68. account.curLevel = data.currentLevelInfo.level;
  69. game.curScore = data.currentLevelInfo.score;
  70. game.targetScore = data.currentLevelConf.score;
  71. game.curLevelConfig = data.currentLevelConf;
  72. game.costInfo = data.handlingChargeConf;
  73. game.eventType = data.currentLevelConf.eventType || "";
  74. game.popupType = data.currentLevelConf.popupType || "";
  75. account.wxCoin = data.props['1005'];
  76. account.hbCoin = data.props['1004'];
  77. account.goldCoin = data.props['1006'];
  78. console.log("account.goldCoin", account.goldCoin)
  79. oops.message.dispatchEvent(GameEvent.UserLogin);
  80. }
  81. getDailyReward(level: number) {
  82. const param = {
  83. url: ProtocolEvent.GetDailyReward,
  84. param: {
  85. level: level
  86. },
  87. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  88. };
  89. this.sendMsgToServer(param);
  90. }
  91. onDailyReward(str: string) {
  92. console.log('[服务器] 每日奖励返回', str);
  93. let result = JSON.parse(str);
  94. smc.account.AccountModel.hbCoin = result.props["1004"];
  95. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  96. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  97. smc.game.GameModel.wxCash = result.money;
  98. //status2在最后1在最前边0排第二
  99. let taskList = result.taskList.sort((a: any, b: any) => {
  100. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  101. })
  102. smc.game.GameModel.taskList = taskList;
  103. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  104. }
  105. //获取红包页信息
  106. getHbTxInfo() {
  107. const param = {
  108. url: ProtocolEvent.GetHbWithdrawInfo,
  109. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  110. };
  111. this.sendMsgToServer(param);
  112. }
  113. onHbTxInfo(str: string) {
  114. console.log('[服务器] 获取红包页面信息返回', str);
  115. let result = JSON.parse(str);
  116. smc.account.AccountModel.hbCoin = result.props["1004"];
  117. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  118. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  119. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  120. let taskList = result.taskList.sort((a: any, b: any) => {
  121. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  122. })
  123. smc.game.GameModel.taskList = taskList;
  124. smc.game.GameModel.wxCash = result.money;
  125. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  126. }
  127. //获取用户信息
  128. getUserItemInfo() {
  129. const param = {
  130. url: ProtocolEvent.UserItemInfo,
  131. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  132. };
  133. this.sendMsgToServer(param);
  134. }
  135. onUserItemInfo(str: string) {
  136. const result = JSON.parse(str);
  137. const props = result.data.props;
  138. const account = smc.account.AccountModel;
  139. const game = smc.game.GameModel;
  140. account.wxCoin = props['1005'];
  141. account.hbCoin = props['1004'];
  142. account.goldCoin = props['1006'];
  143. game.handlingCharge = props['1009'];
  144. //返回成功才登录
  145. }
  146. //获取提现记录
  147. getRecordList() {
  148. const param = {
  149. url: ProtocolEvent.GetWithdrawRecord,
  150. param: {
  151. offset: 0,
  152. limit: 10
  153. },
  154. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  155. };
  156. this.sendMsgToServer(param);
  157. }
  158. //提现列表
  159. onRecordList(str: string) {
  160. console.log('[服务器] 提现列表返回', str);
  161. const result = JSON.parse(str);
  162. if (result.count > 0) {
  163. smc.game.GameModel.recordList = result.list;
  164. }
  165. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  166. }
  167. getGameAwardInfo() {
  168. const param = {
  169. url: ProtocolEvent.GetGameAward,
  170. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  171. };
  172. this.sendMsgToServer(param);
  173. }
  174. onGameAwardInfo(str: string) {
  175. const result = JSON.parse(str);
  176. smc.game.GameModel.passViewInfo = result;
  177. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  178. }
  179. getTxbfInfo() {
  180. const param = {
  181. url: ProtocolEvent.GetWithdrawReward,
  182. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  183. };
  184. this.sendMsgToServer(param);
  185. }
  186. //提现返利
  187. onRebates(str: string) {
  188. console.log('[服务器] 提现返利信息', str);
  189. let result = JSON.parse(str);
  190. smc.game.GameModel.cashNum = result.props["1004"];
  191. smc.account.AccountModel.hbCoin = result.props["1004"];
  192. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  193. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  194. }
  195. //获取双倍奖励返回
  196. getDoubleSurprise() {
  197. const param = {
  198. url: ProtocolEvent.GetDoubleAwardInfo,
  199. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  200. };
  201. this.sendMsgToServer(param);
  202. }
  203. //双倍惊喜返回
  204. onDoubleSurprise(str: string) {
  205. console.log('[服务器] 恭喜翻倍信息', str);
  206. let result = JSON.parse(str);
  207. smc.game.GameModel.doubleRewardInfo = result;
  208. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  209. }
  210. //更新消除奖励
  211. updateEliminationReward(data: { level: number, score: number, count: number }) {
  212. const param = {
  213. url: ProtocolEvent.GetEliminationReward,
  214. param: {
  215. eliminationCount: data.count,
  216. level: data.level,
  217. score: data.score
  218. },
  219. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  220. };
  221. this.sendMsgToServer(param);
  222. }
  223. onEliminationSuccess(str: string) {
  224. console.log('[服务器] 消除成功返回', str);
  225. let result = JSON.parse(str);
  226. if (result?.props && result?.changes) {
  227. const props = result.props;
  228. const changes = result.changes;
  229. const account = smc.account.AccountModel;
  230. const game = smc.game.GameModel;
  231. //全部取小数点后两位
  232. account.hbCoin = props['1004'];
  233. account.wxCoin = props['1005'];
  234. game.changeHbCoin = changes['1004'];
  235. game.changeWxCoin = changes['1005'];
  236. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  237. //还要知道是不是二倍速的
  238. }
  239. }
  240. getSign(price: number) {
  241. const param = {
  242. url: ProtocolEvent.AdVideoStart,
  243. param: { ecpm: price },
  244. callback: this.buildCallback('ServerHandler.inst.onSign')
  245. };
  246. this.sendMsgToServer(param);
  247. }
  248. onSign(str: string) {
  249. console.log('[服务器] 签名返回', str);
  250. let result = JSON.parse(str);
  251. smc.game.GameModel.sign = result?.sign || "";
  252. }
  253. //直接领取通关奖励
  254. getPassRewards() {
  255. const level = smc.account.AccountModel.curLevel;
  256. const param = {
  257. url: ProtocolEvent.GetPassReward,
  258. param: {
  259. level: level,
  260. },
  261. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  262. }
  263. this.sendMsgToServer(param);
  264. }
  265. //直接领取通关奖励返回
  266. onGetPassRewards(str: string) {
  267. console.log('[服务器] 直接领取通关奖励成功返回', str);
  268. let result = JSON.parse(str);
  269. //全部取小数点后两位
  270. smc.game.GameModel.changeHbCoin = result.changes['1004'];
  271. smc.game.GameModel.changeWxCoin = result.changes['1005'];
  272. smc.account.AccountModel.hbCoin = result.props["1004"];
  273. smc.account.AccountModel.wxCoin = result.props["1005"];
  274. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  275. //请求下一局
  276. //如果是提现点,就展示提现,然后展示提现返利
  277. if (smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  278. //展示提现信息
  279. this.WechatReward();
  280. } else {
  281. this.getNextLevel();
  282. }
  283. }
  284. //少量领取翻倍奖励
  285. getLittleRewards() {
  286. const level = smc.account.AccountModel.curLevel;
  287. const param = {
  288. url: ProtocolEvent.GetLittlePassReward,
  289. param: {
  290. level: level,
  291. },
  292. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  293. }
  294. this.sendMsgToServer(param);
  295. }
  296. //少量领取翻倍奖励返回
  297. onGetDoubleRewards(str: string) {
  298. console.log('[服务器] 直接领取通关奖励成功返回', str);
  299. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  300. //下一关事件
  301. }
  302. //获取视频奖励
  303. getVideorReward() {
  304. const sign = smc.game.GameModel.sign;
  305. const level = smc.account.AccountModel.curLevel;
  306. let type = smc.game.GameModel.viewType;
  307. console.log("获取视频奖励类型", type)
  308. const param = {
  309. url: ProtocolEvent.GetVideorReward,
  310. param: {
  311. level: level,
  312. type: type,
  313. transId: "",
  314. sign: sign
  315. },
  316. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  317. }
  318. this.sendMsgToServer(param);
  319. }
  320. onGetVideorReward(str: string) {
  321. console.log('[服务器] 获取视频奖励放回', str);
  322. let result = JSON.parse(str);
  323. if (result.tipThreshold) {
  324. oops.gui.toast("今日奖励已领取,请明天再来吧")
  325. return
  326. }
  327. if (result?.props && !result.tipThreshold) {
  328. console.log(">>>>>>>>>>>>>>发放奖励了")
  329. const props = result.props;
  330. const changes = result.changes;
  331. const account = smc.account.AccountModel;
  332. const game = smc.game.GameModel;
  333. account.wxCoin = props['1005'];
  334. account.hbCoin = props['1004'];
  335. game.changeHbCoin = changes['1004'];
  336. game.changeWxCoin = changes['1005'];
  337. //是不是通关奖励点击的
  338. if (smc.game.GameModel.viewType == "pass_reward") {
  339. //下一关
  340. smc.game.GameModel.viewType = "";
  341. this.getNextLevel();
  342. }
  343. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  344. }
  345. }
  346. //下一关
  347. getNextLevel() {
  348. const level = smc.account.AccountModel.curLevel;
  349. const param = {
  350. url: ProtocolEvent.NextLevel,
  351. param: {
  352. nextLevel: level + 1
  353. },
  354. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  355. }
  356. this.sendMsgToServer(param);
  357. }
  358. onGetNextLevel(str: string) {
  359. console.log('[服务器] 下一关数据返回', str);
  360. let result = JSON.parse(str);
  361. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  362. smc.game.GameModel.targetScore = result.currentLevelData.score;
  363. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  364. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  365. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  366. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  367. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  368. oops.message.dispatchEvent(GameEvent.RestartGame);
  369. }
  370. //重新开始游戏
  371. RestartGame() {
  372. const param = {
  373. url: ProtocolEvent.RestartGame,
  374. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  375. }
  376. this.sendMsgToServer(param);
  377. }
  378. onRestartGame(str: string) {
  379. console.log('[服务器] 重新开始游戏返回', str);
  380. let result = JSON.parse(str);
  381. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  382. smc.game.GameModel.curScore = result.currentLevelData.score;
  383. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  384. oops.message.dispatchEvent(GameEvent.RestartGame);
  385. }
  386. //微信提现页面
  387. WechatReward() {
  388. const param = {
  389. url: ProtocolEvent.GetWelfarePointCash,
  390. param: {
  391. level: smc.account.AccountModel.curLevel,
  392. riskToken: "",
  393. riskBusinessId: ""
  394. },
  395. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  396. }
  397. this.sendMsgToServer(param);
  398. }
  399. onWechatReward(str: string) {
  400. console.log("[服务器] 微信提现请求成功", str);
  401. let result = JSON.parse(str);
  402. smc.game.GameModel.txNum = result.changes["8001"];
  403. smc.game.GameModel.txType = 1;
  404. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  405. }
  406. //红包币页提现
  407. HbReward() {
  408. const param = {
  409. url: ProtocolEvent.GetRedPacketCash,
  410. param: {
  411. riskToken: "",
  412. riskBusinessId: ""
  413. },
  414. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onRequestFail')
  415. }
  416. this.sendMsgToServer(param);
  417. }
  418. onHbReward(str: string) {
  419. console.log('[服务器] 红包币提现返回', str);
  420. let result = JSON.parse(str);
  421. const wxCash = result.changes["8001"] / 100;
  422. smc.game.GameModel.txNum = wxCash;
  423. smc.game.GameModel.txType = 2;
  424. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  425. //更新红包页面的数值
  426. smc.account.AccountModel.hbCoin = result.props["1004"];
  427. smc.account.AccountModel.wxCoin = result.props["1005"];
  428. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  429. }
  430. //获取微信提现页信息
  431. getWechatTxInfo() {
  432. const param = {
  433. url: ProtocolEvent.GetWechatTxInfo,
  434. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  435. }
  436. this.sendMsgToServer(param);
  437. }
  438. onGetWechatTxInfo(str: string) {
  439. console.log('[服务器] 获取微信提现页信息返回', str);
  440. let result = JSON.parse(str);
  441. smc.game.GameModel.wechat_tx_info = result;
  442. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  443. }
  444. //获取二倍速时长信息
  445. getDoubleSpeedTime() {
  446. const param = {
  447. url: ProtocolEvent.GetDoubleSpeedAward,
  448. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  449. }
  450. this.sendMsgToServer(param);
  451. }
  452. onGetDoubleSpeedTime(str: string) {
  453. console.log('[服务器] 获取二倍速时长返回', str);
  454. let result = JSON.parse(str);
  455. smc.game.GameModel.doubleSpeedTime = result.duration;
  456. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  457. }
  458. //获取引导界面信息
  459. GetGuideInfo() {
  460. const param = {
  461. url: ProtocolEvent.GetGuideInfo,
  462. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  463. }
  464. this.sendMsgToServer(param);
  465. }
  466. onGetGuideInfo(str: string) {
  467. console.log('[服务器] 获取引导界面信息返回', str);
  468. let result = JSON.parse(str);
  469. smc.game.GameModel.loadbarInfo = result;
  470. // smc.game.GameModel.guideInfo = result;
  471. //只要数据就好
  472. // oops.message.dispatchEvent(GameEvent.openView, "openGuideView");
  473. }
  474. onRequestFail(code: number, str: string) {
  475. console.log('[服务器] 请求失败', code, str);
  476. }
  477. }
  478. window["ServerHandler"] = ServerHandler;