ServerHandler.ts 19 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-23 14:51:53
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. export class ServerHandler {
  15. private static _inst: ServerHandler;
  16. public static get inst(): ServerHandler {
  17. if (!this._inst) {
  18. this._inst = new ServerHandler();
  19. }
  20. return this._inst;
  21. }
  22. private buildCallback(success: string, fail?: string) {
  23. const callback: any = { onSuccess: success };
  24. if (fail) callback.onFail = fail;
  25. return callback;
  26. }
  27. async sendMsgToServer(param: any) {
  28. const data: CocosHandlerType = {
  29. method: 'request.post',
  30. param: JSON.stringify(param)
  31. };
  32. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  33. }
  34. //微信登录
  35. wxLogin(code: string) {
  36. const param = {
  37. url: ProtocolEvent.WechatLogin,
  38. param: {
  39. code: code
  40. },
  41. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  42. };
  43. this.sendMsgToServer(param);
  44. }
  45. onWxLoginInfo(str: string) {
  46. console.log('[服务器] 微信登录返回', str);
  47. // let
  48. this.getAccountInfo();
  49. }
  50. getAccountInfo() {
  51. const param = {
  52. url: ProtocolEvent.AccountInfo,
  53. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  54. };
  55. this.sendMsgToServer(param);
  56. }
  57. onAccountInfo(str: string) {
  58. console.log('[服务器] 获取账号信息返回', str);
  59. const data = JSON.parse(str);
  60. const account = smc.account.AccountModel;
  61. const game = smc.game.GameModel;
  62. account.uid = data.uid;
  63. account.accountName = data.nickname;
  64. account.headUrl = data.headImgUrl;
  65. account.isLogined = data.isBand;
  66. account.curLevel = data.currentLevelInfo.level;
  67. game.curScore = data.currentLevelInfo.score;
  68. game.targetScore = data.currentLevelConf.score;
  69. game.curLevelConfig = data.currentLevelConf;
  70. game.costInfo = data.handlingChargeConf;
  71. game.eventType = data.currentLevelConf.eventType || "";
  72. game.popupType = data.currentLevelConf.popupType || "";
  73. account.wxCoin = data.props['1005'];
  74. account.hbCoin = data.props['1004'];
  75. account.goldCoin = data.props['1006'];
  76. console.log("account.goldCoin", account.goldCoin)
  77. oops.message.dispatchEvent(GameEvent.UserLogin);
  78. }
  79. getDailyReward(level: number) {
  80. const param = {
  81. url: ProtocolEvent.GetDailyReward,
  82. param: {
  83. level: level
  84. },
  85. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  86. };
  87. this.sendMsgToServer(param);
  88. }
  89. onDailyReward(str: string) {
  90. console.log('[服务器] 每日奖励返回', str);
  91. let result = JSON.parse(str);
  92. smc.account.AccountModel.hbCoin = result.props["1004"];
  93. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  94. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  95. smc.game.GameModel.wxCash = result.money;
  96. //status2在最后1在最前边0排第二
  97. let taskList = result.taskList.sort((a: any, b: any) => {
  98. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  99. })
  100. smc.game.GameModel.taskList = taskList;
  101. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  102. }
  103. //获取红包页信息
  104. getHbTxInfo() {
  105. const param = {
  106. url: ProtocolEvent.GetHbWithdrawInfo,
  107. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  108. };
  109. this.sendMsgToServer(param);
  110. }
  111. onHbTxInfo(str: string) {
  112. console.log('[服务器] 获取红包页面信息返回', str);
  113. let result = JSON.parse(str);
  114. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  115. smc.account.AccountModel.xcCount = result.props["1007"] || 0; //消除次数
  116. smc.account.AccountModel.goldCoin = result.props["1006"] || 0; //金砖数量
  117. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  118. let taskList = result.taskList.sort((a: any, b: any) => {
  119. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  120. })
  121. smc.game.GameModel.taskList = taskList;
  122. smc.game.GameModel.wxCash = result.money;
  123. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  124. }
  125. //获取用户信息
  126. getUserItemInfo() {
  127. const param = {
  128. url: ProtocolEvent.UserItemInfo,
  129. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  130. };
  131. this.sendMsgToServer(param);
  132. }
  133. onUserItemInfo(str: string) {
  134. const result = JSON.parse(str);
  135. const props = result.data.props;
  136. const account = smc.account.AccountModel;
  137. const game = smc.game.GameModel;
  138. account.wxCoin = props['1005'] || 0;
  139. account.hbCoin = props['1004'] || 0;
  140. account.goldCoin = props['1006'] || 0;
  141. game.handlingCharge = props['1009'] || 0;
  142. //返回成功才登录
  143. }
  144. //获取提现记录
  145. getRecordList() {
  146. const param = {
  147. url: ProtocolEvent.GetWithdrawRecord,
  148. param: {
  149. offset: 0,
  150. limit: 10
  151. },
  152. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  153. };
  154. this.sendMsgToServer(param);
  155. }
  156. //提现列表
  157. onRecordList(str: string) {
  158. console.log('[服务器] 提现列表返回', str);
  159. const result = JSON.parse(str);
  160. if (result.count > 0) {
  161. smc.game.GameModel.recordList = result.list;
  162. }
  163. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  164. }
  165. getGameAwardInfo() {
  166. const param = {
  167. url: ProtocolEvent.GetGameAward,
  168. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  169. };
  170. this.sendMsgToServer(param);
  171. }
  172. onGameAwardInfo(str: string) {
  173. const result = JSON.parse(str);
  174. smc.game.GameModel.passViewInfo = result;
  175. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  176. }
  177. getTxbfInfo() {
  178. const param = {
  179. url: ProtocolEvent.GetWithdrawReward,
  180. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  181. };
  182. this.sendMsgToServer(param);
  183. }
  184. //提现返利
  185. onRebates(str: string) {
  186. console.log('[服务器] 提现返利信息', str);
  187. let result = JSON.parse(str);
  188. smc.game.GameModel.cashNum = result.props["1004"];
  189. smc.account.AccountModel.hbCoin = result.props["1004"];
  190. smc.game.GameModel.changeHbCoin = result.changes["1004"];
  191. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  192. }
  193. //获取双倍奖励返回
  194. getDoubleSurprise() {
  195. const param = {
  196. url: ProtocolEvent.GetDoubleAwardInfo,
  197. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  198. };
  199. this.sendMsgToServer(param);
  200. }
  201. //双倍惊喜返回
  202. onDoubleSurprise(str: string) {
  203. console.log('[服务器] 恭喜翻倍信息', str);
  204. let result = JSON.parse(str);
  205. smc.game.GameModel.doubleRewardInfo = result;
  206. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  207. }
  208. //更新消除奖励
  209. updateEliminationReward(data: { level: number, score: number, count: number }) {
  210. const param = {
  211. url: ProtocolEvent.GetEliminationReward,
  212. param: {
  213. eliminationCount: data.count,
  214. level: data.level,
  215. score: data.score
  216. },
  217. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  218. };
  219. this.sendMsgToServer(param);
  220. }
  221. onEliminationSuccess(str: string) {
  222. console.log('[服务器] 消除成功返回', str);
  223. let result = JSON.parse(str);
  224. if (result?.props && result?.changes) {
  225. const props = result.props;
  226. const changes = result.changes;
  227. const account = smc.account.AccountModel;
  228. const game = smc.game.GameModel;
  229. //全部取小数点后两位
  230. account.hbCoin = props['1004'] || 0;
  231. account.wxCoin = props['1005'] || 0;
  232. game.changeHbCoin = changes['1004'] || 0;
  233. game.changeWxCoin = changes['1005'] || 0;
  234. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  235. }
  236. }
  237. getSign(price: number) {
  238. const param = {
  239. url: ProtocolEvent.AdVideoStart,
  240. param: { ecpm: price },
  241. callback: this.buildCallback('ServerHandler.inst.onSign')
  242. };
  243. this.sendMsgToServer(param);
  244. }
  245. onSign(str: string) {
  246. console.log('[服务器] 签名返回', str);
  247. let result = JSON.parse(str);
  248. smc.game.GameModel.sign = result?.sign || "";
  249. }
  250. //直接领取通关奖励
  251. getPassRewards() {
  252. const level = smc.account.AccountModel.curLevel;
  253. const param = {
  254. url: ProtocolEvent.GetPassReward,
  255. param: {
  256. level: level,
  257. },
  258. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  259. }
  260. this.sendMsgToServer(param);
  261. }
  262. //直接领取通关奖励返回
  263. onGetPassRewards(str: string) {
  264. console.log('[服务器] 直接领取通关奖励成功返回', str);
  265. let result = JSON.parse(str);
  266. //全部取小数点后两位
  267. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  268. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  269. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  270. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  271. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  272. //请求下一局
  273. //如果是提现点,就展示提现,然后展示提现返利
  274. if (smc.game.GameModel.curLevelConfig.eventType && smc.game.GameModel.curLevelConfig.eventType == "WITHDRAW_POINT") {
  275. //展示提现信息
  276. this.WechatReward();
  277. smc.game.GameModel.curLevelConfig.eventType = "";
  278. } else {
  279. this.getNextLevel();
  280. }
  281. }
  282. //少量领取翻倍奖励
  283. getLittleRewards() {
  284. const level = smc.account.AccountModel.curLevel;
  285. const param = {
  286. url: ProtocolEvent.GetLittlePassReward,
  287. param: {
  288. level: level,
  289. },
  290. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  291. }
  292. this.sendMsgToServer(param);
  293. }
  294. //少量领取翻倍奖励返回
  295. onGetDoubleRewards(str: string) {
  296. console.log('[服务器] 直接领取通关奖励成功返回', str);
  297. let result = JSON.parse(str);
  298. smc.game.GameModel.changeHbCoin = result.changes['1004'] || 0;
  299. smc.game.GameModel.changeWxCoin = result.changes['1005'] || 0;
  300. smc.account.AccountModel.hbCoin = result.props["1004"] || 0;
  301. smc.account.AccountModel.wxCoin = result.props["1005"] || 0;
  302. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  303. }
  304. //获取视频奖励
  305. getVideorReward() {
  306. const sign = smc.game.GameModel.sign;
  307. const level = smc.account.AccountModel.curLevel;
  308. let type = smc.game.GameModel.viewType;
  309. console.log("获取视频奖励类型", type)
  310. const param = {
  311. url: ProtocolEvent.GetVideorReward,
  312. param: {
  313. level: level,
  314. type: type,
  315. transId: "",
  316. sign: sign
  317. },
  318. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  319. }
  320. this.sendMsgToServer(param);
  321. }
  322. onGetVideorReward(str: string) {
  323. console.log('[服务器] 获取视频奖励放回', str);
  324. let result = JSON.parse(str);
  325. if (result.tipThreshold) {
  326. oops.gui.toast("今日奖励已领取,请明天再来吧")
  327. return
  328. }
  329. if (result?.props && !result.tipThreshold) {
  330. console.log(">>>>>>>>>>>>>>发放奖励了")
  331. const props = result.props;
  332. const changes = result.changes;
  333. const account = smc.account.AccountModel;
  334. const game = smc.game.GameModel;
  335. account.wxCoin = props['1005'] || 0;
  336. account.hbCoin = props['1004'] || 0;
  337. game.changeHbCoin = changes['1004'] || 0;
  338. game.changeWxCoin = changes['1005'] || 0;
  339. //是不是通关奖励点击的
  340. if (smc.game.GameModel.viewType == "pass_reward") {
  341. smc.game.GameModel.viewType = "";
  342. this.getNextLevel();
  343. }
  344. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  345. }
  346. }
  347. //下一关
  348. getNextLevel() {
  349. const level = smc.account.AccountModel.curLevel;
  350. const param = {
  351. url: ProtocolEvent.NextLevel,
  352. param: {
  353. nextLevel: level + 1
  354. },
  355. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  356. }
  357. this.sendMsgToServer(param);
  358. }
  359. onGetNextLevel(str: string) {
  360. console.log('[服务器] 下一关数据返回', str);
  361. let result = JSON.parse(str);
  362. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  363. smc.game.GameModel.targetScore = result.currentLevelData.score;
  364. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  365. smc.game.GameModel.eventType = result.currentLevelConf.eventType || "";
  366. smc.game.GameModel.curLevelConfig = result.currentLevelConf;
  367. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  368. smc.game.GameModel.popupType = result.currentLevelConf.popupType || "";
  369. oops.message.dispatchEvent(GameEvent.RestartGame);
  370. }
  371. //重新开始游戏
  372. RestartGame() {
  373. const param = {
  374. url: ProtocolEvent.RestartGame,
  375. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  376. }
  377. this.sendMsgToServer(param);
  378. }
  379. onRestartGame(str: string) {
  380. console.log('[服务器] 重新开始游戏返回', str);
  381. let result = JSON.parse(str);
  382. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  383. smc.game.GameModel.curScore = result.currentLevelData.score;
  384. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  385. oops.message.dispatchEvent(GameEvent.RestartGame);
  386. }
  387. //微信提现页面
  388. WechatReward() {
  389. const param = {
  390. url: ProtocolEvent.GetWelfarePointCash,
  391. param: {
  392. level: smc.account.AccountModel.curLevel,
  393. riskToken: "",
  394. riskBusinessId: ""
  395. },
  396. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  397. }
  398. this.sendMsgToServer(param);
  399. }
  400. onWechatReward(str: string) {
  401. console.log("[服务器] 微信提现请求成功", str);
  402. let result = JSON.parse(str);
  403. smc.game.GameModel.txNum = result.changes["8001"];
  404. smc.game.GameModel.txType = 1;
  405. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  406. }
  407. //红包币页提现
  408. HbReward() {
  409. const param = {
  410. url: ProtocolEvent.GetRedPacketCash,
  411. param: {
  412. riskToken: "",
  413. riskBusinessId: ""
  414. },
  415. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onRequestFail')
  416. }
  417. this.sendMsgToServer(param);
  418. }
  419. onHbReward(str: string) {
  420. console.log('[服务器] 红包币提现返回', str);
  421. let result = JSON.parse(str);
  422. const wxCash = result.changes["8001"];
  423. smc.game.GameModel.txNum = wxCash;
  424. smc.game.GameModel.txType = 2;
  425. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  426. //更新红包页面的数值
  427. smc.account.AccountModel.hbCoin = result.props["1004"];
  428. smc.account.AccountModel.wxCoin = result.props["1005"];
  429. oops.message.dispatchEvent(GameEvent.updateHbAndWxCoin);
  430. }
  431. //获取微信提现页信息
  432. getWechatTxInfo() {
  433. const param = {
  434. url: ProtocolEvent.GetWechatTxInfo,
  435. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  436. }
  437. this.sendMsgToServer(param);
  438. }
  439. onGetWechatTxInfo(str: string) {
  440. console.log('[服务器] 获取微信提现页信息返回', str);
  441. let result = JSON.parse(str);
  442. smc.game.GameModel.wechat_tx_info = result;
  443. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  444. }
  445. //获取二倍速时长信息
  446. getDoubleSpeedTime() {
  447. const param = {
  448. url: ProtocolEvent.GetDoubleSpeedAward,
  449. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  450. }
  451. this.sendMsgToServer(param);
  452. }
  453. onGetDoubleSpeedTime(str: string) {
  454. console.log('[服务器] 获取二倍速时长返回', str);
  455. let result = JSON.parse(str);
  456. smc.game.GameModel.doubleSpeedTime = result.duration;
  457. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  458. }
  459. //获取引导界面信息
  460. GetGuideInfo() {
  461. const param = {
  462. url: ProtocolEvent.GetGuideInfo,
  463. callback: this.buildCallback('ServerHandler.inst.onGetGuideInfo', 'ServerHandler.inst.onRequestFail')
  464. }
  465. this.sendMsgToServer(param);
  466. }
  467. onGetGuideInfo(str: string) {
  468. console.log('[服务器] 获取引导界面信息返回', str);
  469. let result = JSON.parse(str);
  470. smc.game.GameModel.loadbarInfo = result;
  471. // smc.game.GameModel.guideInfo = result;
  472. //只要数据就好
  473. // oops.message.dispatchEvent(GameEvent.openView, "openGuideView");
  474. }
  475. onRequestFail(code: number, str: string) {
  476. console.log('[服务器] 请求失败', code, str);
  477. }
  478. }
  479. window["ServerHandler"] = ServerHandler;