ServerHandler.ts 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512
  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-16 15:01:15
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { url } from 'inspector';
  15. import { Game } from 'cc';
  16. export class ServerHandler {
  17. private static _inst: ServerHandler;
  18. public static get inst(): ServerHandler {
  19. if (!this._inst) {
  20. this._inst = new ServerHandler();
  21. }
  22. return this._inst;
  23. }
  24. private buildCallback(success: string, fail?: string) {
  25. const callback: any = { onSuccess: success };
  26. if (fail) callback.onFail = fail;
  27. return callback;
  28. }
  29. async sendMsgToServer(param: any) {
  30. const data: CocosHandlerType = {
  31. method: 'request.post',
  32. param: JSON.stringify(param)
  33. };
  34. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  35. }
  36. //微信登录
  37. wxLogin(code: string) {
  38. const param = {
  39. url: ProtocolEvent.WechatLogin,
  40. param: {
  41. code: code
  42. },
  43. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  44. };
  45. this.sendMsgToServer(param);
  46. }
  47. onWxLoginInfo(str: string) {
  48. console.log('[服务器] 微信登录返回', str);
  49. // let
  50. this.getAccountInfo();
  51. }
  52. getAccountInfo() {
  53. const param = {
  54. url: ProtocolEvent.AccountInfo,
  55. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  56. };
  57. this.sendMsgToServer(param);
  58. }
  59. onAccountInfo(str: string) {
  60. console.log('[服务器] 获取账号信息返回', str);
  61. const data = JSON.parse(str);
  62. const account = smc.account.AccountModel;
  63. const game = smc.game.GameModel;
  64. account.uid = data.uid;
  65. account.accountName = data.nickname;
  66. account.headUrl = data.headImgUrl;
  67. account.isLogined = data.isBand;
  68. account.curLevel = data.currentLevelInfo.level;
  69. game.curScore = data.currentLevelInfo.score;
  70. game.targetScore = data.currentLevelConf.score;
  71. game.curLevelConfig = data.currentLevelConf;
  72. game.costInfo = data.handlingChargeConf;
  73. game.eventType = data.currentLevelConf.eventType;
  74. account.wxCoin = this.formatNumber(data.props['1005'], 1000);
  75. account.hbCoin = this.formatNumber(data.props['1004'], 100);
  76. oops.message.dispatchEvent(GameEvent.UserLogin);
  77. }
  78. getDailyReward(level: number) {
  79. const param = {
  80. url: ProtocolEvent.GetDailyReward,
  81. param: {
  82. level: level
  83. },
  84. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  85. };
  86. this.sendMsgToServer(param);
  87. }
  88. onDailyReward(str: string) {
  89. console.log('[服务器] 每日奖励返回', str);
  90. let result = JSON.parse(str);
  91. smc.account.AccountModel.hbCoin = this.formatNumber(result.props["1004"], 100);
  92. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  93. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  94. smc.game.GameModel.wxCash = result.money;
  95. let taskList = result.taskList.sort((a: any, b: any) => {
  96. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  97. })
  98. smc.game.GameModel.taskList = taskList;
  99. oops.message.dispatchEvent(GameEvent.updateRedPackeTaskList);
  100. }
  101. //获取红包页信息
  102. getHbTxInfo() {
  103. const param = {
  104. url: ProtocolEvent.GetHbWithdrawInfo,
  105. callback: this.buildCallback('ServerHandler.inst.onHbTxInfo', 'ServerHandler.instonRequestFail')
  106. };
  107. this.sendMsgToServer(param);
  108. }
  109. onHbTxInfo(str: string) {
  110. console.log('[服务器] 获取红包页面信息返回', str);
  111. let result = JSON.parse(str);
  112. smc.account.AccountModel.hbCoin = this.formatNumber(result.props["1004"], 100);
  113. smc.account.AccountModel.xcCount = result.props["1007"]; //消除次数
  114. smc.account.AccountModel.goldCoin = result.props["1006"] //金砖数量
  115. //要根据taskList的status排序,可领取再在前边,领取完在最后0 进行中 1 可领取 2已经领取
  116. let taskList = result.taskList.sort((a: any, b: any) => {
  117. if (a.status === 1 && b.status !== 1) return -1; // a 在前
  118. })
  119. smc.game.GameModel.taskList = taskList;
  120. smc.game.GameModel.wxCash = result.money;
  121. oops.message.dispatchEvent(GameEvent.openView, "openRedBagView");
  122. }
  123. //获取用户信息
  124. getUserItemInfo() {
  125. const param = {
  126. url: ProtocolEvent.UserItemInfo,
  127. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  128. };
  129. this.sendMsgToServer(param);
  130. }
  131. onUserItemInfo(str: string) {
  132. const result = JSON.parse(str);
  133. const props = result.data.props;
  134. const account = smc.account.AccountModel;
  135. const game = smc.game.GameModel;
  136. account.wxCoin = this.formatNumber(props['1005'], 1000);
  137. account.hbCoin = this.formatNumber(props['1004'], 100);
  138. account.goldCoin = props['1006'];
  139. game.handlingCharge = this.formatNumber(props['1009'], 1000);
  140. //返回成功才登录
  141. }
  142. //获取提现记录
  143. getRecordList() {
  144. const param = {
  145. url: ProtocolEvent.GetWithdrawRecord,
  146. param: {
  147. offset: 0,
  148. limit: 10
  149. },
  150. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  151. };
  152. this.sendMsgToServer(param);
  153. }
  154. //提现列表
  155. onRecordList(str: string) {
  156. console.log('[服务器] 提现列表返回', str);
  157. const result = JSON.parse(str);
  158. if (result.count > 0) {
  159. smc.game.GameModel.recordList = result.list;
  160. }
  161. oops.message.dispatchEvent(GameEvent.openView, "openRecordView");
  162. }
  163. getGameAwardInfo() {
  164. const param = {
  165. url: ProtocolEvent.GetGameAward,
  166. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  167. };
  168. this.sendMsgToServer(param);
  169. }
  170. onGameAwardInfo(str: string) {
  171. const result = JSON.parse(str);
  172. smc.game.GameModel.passViewInfo = result;
  173. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  174. }
  175. getTxbfInfo() {
  176. const param = {
  177. url: ProtocolEvent.GetWithdrawReward,
  178. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  179. };
  180. this.sendMsgToServer(param);
  181. }
  182. //提现返利
  183. onRebates(str: string) {
  184. console.log('[服务器] 提现返利信息', str);
  185. let result = JSON.parse(str);
  186. smc.game.GameModel.cashNum = this.formatNumber(result.props["1004"], 100);
  187. smc.account.AccountModel.hbCoin = this.formatNumber(result.props["1004"], 100);
  188. smc.game.GameModel.changeHbCoin = this.formatNumber(result.changes["1004"], 100);
  189. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  190. }
  191. //获取双倍奖励返回
  192. getDoubleSurprise() {
  193. const param = {
  194. url: ProtocolEvent.GetDoubleAwardInfo,
  195. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  196. };
  197. this.sendMsgToServer(param);
  198. }
  199. //双倍惊喜返回
  200. onDoubleSurprise(str: string) {
  201. console.log('[服务器] 恭喜翻倍信息', str);
  202. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  203. }
  204. //更新消除奖励
  205. updateEliminationReward(data: { level: number, score: number, count: number }) {
  206. const param = {
  207. url: ProtocolEvent.GetEliminationReward,
  208. param: {
  209. eliminationCount: data.count,
  210. level: data.level,
  211. score: data.score
  212. },
  213. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  214. };
  215. this.sendMsgToServer(param);
  216. }
  217. onEliminationSuccess(str: string) {
  218. console.log('[服务器] 消除成功返回', str);
  219. let result = JSON.parse(str);
  220. if (result?.props && result?.changes) {
  221. console.log(">>>>>>>>>>>>>>发放奖励了")
  222. const props = result.props;
  223. const changes = result.changes;
  224. const account = smc.account.AccountModel;
  225. const game = smc.game.GameModel;
  226. //全部取小数点后两位
  227. account.hbCoin = this.formatNumber(props['1004'], 100);
  228. account.wxCoin = this.formatNumber(props['1005'], 1000);
  229. game.changeHbCoin = this.formatNumber(changes['1004'], 100);
  230. game.changeWxCoin = this.formatNumber(changes['1005'], 1000);
  231. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  232. //还要知道是不是二倍速的
  233. }
  234. }
  235. getSign(price: number) {
  236. const param = {
  237. url: ProtocolEvent.AdVideoStart,
  238. param: { ecpm: price },
  239. callback: this.buildCallback('ServerHandler.inst.onSign')
  240. };
  241. this.sendMsgToServer(param);
  242. }
  243. onSign(str: string) {
  244. console.log('[服务器] 签名返回', str);
  245. let result = JSON.parse(str);
  246. smc.game.GameModel.sign = result?.sign || "";
  247. }
  248. //直接领取通关奖励
  249. getPassRewards() {
  250. const level = smc.account.AccountModel.curLevel;
  251. const param = {
  252. url: ProtocolEvent.GetPassReward,
  253. param: {
  254. level: level,
  255. },
  256. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  257. }
  258. this.sendMsgToServer(param);
  259. }
  260. //直接领取通关奖励返回
  261. onGetPassRewards(str: string) {
  262. console.log('[服务器] 直接领取通关奖励成功返回', str);
  263. let result = JSON.parse(str);
  264. //全部取小数点后两位
  265. smc.game.GameModel.changeHbCoin = this.formatNumber(result.changes['1004'], 100);
  266. smc.game.GameModel.changeWxCoin = this.formatNumber(result.changes['1005'], 1000);
  267. smc.account.AccountModel.hbCoin = this.formatNumber(result.props["1004"], 100);
  268. smc.account.AccountModel.wxCoin = this.formatNumber(result.props["1005"], 1000);
  269. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  270. //请求下一局
  271. this.getNextLevel();
  272. }
  273. //少量领取翻倍奖励
  274. getLittleRewards() {
  275. const level = smc.account.AccountModel.curLevel;
  276. const param = {
  277. url: ProtocolEvent.GetLittlePassReward,
  278. param: {
  279. level: level,
  280. },
  281. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  282. }
  283. this.sendMsgToServer(param);
  284. }
  285. //少量领取翻倍奖励返回
  286. onGetDoubleRewards(str: string) {
  287. console.log('[服务器] 直接领取通关奖励成功返回', str);
  288. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  289. //下一关事件
  290. }
  291. //获取视频奖励
  292. getVideorReward() {
  293. const sign = smc.game.GameModel.sign;
  294. const level = smc.account.AccountModel.curLevel;
  295. let type = smc.game.GameModel.viewType;
  296. const param = {
  297. url: ProtocolEvent.GetVideorReward,
  298. param: {
  299. level: level,
  300. type: type,
  301. transId: "",
  302. sign: sign
  303. },
  304. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  305. }
  306. this.sendMsgToServer(param);
  307. }
  308. onGetVideorReward(str: string) {
  309. console.log('[服务器] 获取视频奖励放回', str);
  310. let result = JSON.parse(str);
  311. if (result.tipThreshold) {
  312. oops.gui.toast("今日奖励已领取,请明天再来吧")
  313. return
  314. }
  315. if (result?.props && !result.tipThreshold) {
  316. console.log(">>>>>>>>>>>>>>发放奖励了")
  317. const props = result.props;
  318. const changes = result.changes;
  319. const account = smc.account.AccountModel;
  320. const game = smc.game.GameModel;
  321. account.wxCoin = this.formatNumber(props['1005'], 1000);
  322. account.hbCoin = this.formatNumber(props['1004'], 100);
  323. game.changeHbCoin = this.formatNumber(changes['1004'], 100);
  324. game.changeWxCoin = this.formatNumber(changes['1005'], 1000);
  325. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  326. //还要知道是不是二倍速的
  327. }
  328. //保存需要下发的数值
  329. }
  330. //下一关
  331. getNextLevel() {
  332. const level = smc.account.AccountModel.curLevel;
  333. const param = {
  334. url: ProtocolEvent.NextLevel,
  335. param: {
  336. nextLevel: level + 1
  337. },
  338. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  339. }
  340. this.sendMsgToServer(param);
  341. }
  342. onGetNextLevel(str: string) {
  343. console.log('[服务器] 下一关数据返回', str);
  344. let result = JSON.parse(str);
  345. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  346. smc.game.GameModel.targetScore = result.currentLevelData.score;
  347. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  348. smc.game.GameModel.eventType = result.currentLevelConf.eventType;
  349. oops.message.dispatchEvent(GameEvent.RestartGame);
  350. }
  351. //重新开始游戏
  352. RestartGame() {
  353. const param = {
  354. url: ProtocolEvent.RestartGame,
  355. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  356. }
  357. this.sendMsgToServer(param);
  358. }
  359. onRestartGame(str: string) {
  360. console.log('[服务器] 重新开始游戏返回', str);
  361. let result = JSON.parse(str);
  362. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  363. smc.game.GameModel.curScore = result.currentLevelData.score;
  364. smc.game.GameModel.targetScore = result.currentLevelConf.score;
  365. oops.message.dispatchEvent(GameEvent.RestartGame);
  366. }
  367. //微信提现页面
  368. WechatReward() {
  369. const param = {
  370. url: ProtocolEvent.GetWelfarePointCash,
  371. param: {
  372. level: smc.account.AccountModel.curLevel,
  373. riskToken: "",
  374. riskBusinessId: ""
  375. },
  376. callback: this.buildCallback('ServerHandler.inst.onWechatReward', 'ServerHandler.inst.onRequestFail')
  377. }
  378. this.sendMsgToServer(param);
  379. }
  380. onWechatReward(str: string) {
  381. console.log("[服务器] 微信提现请求成功", str);
  382. let result = JSON.parse(str);
  383. smc.game.GameModel.txNum = result.changes["8001"];
  384. smc.game.GameModel.txType = 1;
  385. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView")
  386. }
  387. //红包币页提现
  388. HbReward() {
  389. const param = {
  390. url: ProtocolEvent.GetRedPacketCash,
  391. param: {
  392. riskToken: "",
  393. riskBusinessId: ""
  394. },
  395. callback: this.buildCallback('ServerHandler.inst.onHbReward', 'ServerHandler.inst.onRequestFail')
  396. }
  397. this.sendMsgToServer(param);
  398. }
  399. onHbReward(str: string) {
  400. console.log('[服务器] 红包币提现返回', str);
  401. let result = JSON.parse(str);
  402. smc.game.GameModel.txNum = result.changes["8001"];
  403. smc.game.GameModel.txType = 2;
  404. //这里打开界面关闭的时候只是关闭,不是打开提现返利
  405. oops.message.dispatchEvent(GameEvent.openView, "openCashWithdrawalView");
  406. }
  407. //获取微信提现页信息
  408. getWechatTxInfo() {
  409. const param = {
  410. url: ProtocolEvent.GetWechatTxInfo,
  411. callback: this.buildCallback('ServerHandler.inst.onGetWechatTxInfo', 'ServerHandler.inst.onRequestFail')
  412. }
  413. this.sendMsgToServer(param);
  414. }
  415. onGetWechatTxInfo(str: string) {
  416. console.log('[服务器] 获取微信提现页信息返回', str);
  417. let result = JSON.parse(str);
  418. smc.game.GameModel.wechat_tx_info = result;
  419. oops.message.dispatchEvent(GameEvent.openView, "openWechatWithdrawalView");
  420. }
  421. //获取二倍速时长信息
  422. getDoubleSpeedTime() {
  423. const param = {
  424. url: ProtocolEvent.GetDoubleSpeedAward,
  425. callback: this.buildCallback('ServerHandler.inst.onGetDoubleSpeedTime', 'ServerHandler.inst.onRequestFail')
  426. }
  427. this.sendMsgToServer(param);
  428. }
  429. onGetDoubleSpeedTime(str: string) {
  430. console.log('[服务器] 获取二倍速时长返回', str);
  431. let result = JSON.parse(str);
  432. smc.game.GameModel.doubleSpeedTime = result.duration;
  433. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSpeedView");
  434. }
  435. onRequestFail(code: number, str: string) {
  436. console.log('[服务器] 请求失败', code, str);
  437. }
  438. //小数点保留两位小数,返回的还是数字,不是字符串
  439. formatNumber(num: number, type: number) {
  440. num = num / type;
  441. const str = num.toFixed(2);
  442. return parseFloat(str);
  443. }
  444. }
  445. window["ServerHandler"] = ServerHandler;