LoadingViewComp.ts 6.8 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-03-19 16:23:51
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-14 17:33:44
  6. * @Description: loading界面
  7. */
  8. import { _decorator, Toggle } from "cc";
  9. import { DeviceUtil } from "db://oops-framework/core/utils/DeviceUtil";
  10. import { ModuleUtil } from "db://oops-framework/module/common/ModuleUtil";
  11. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  12. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  13. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  14. import { AndroidEvent } from "../../common/config/AndroidEvent";
  15. import { GameEvent } from "../../common/config/GameEvent";
  16. import { UIID } from "../../common/config/GameUIConfig";
  17. import { CocosHandler } from "../../common/manager/CocosHandler";
  18. import { smc } from "../../common/SingletonModuleComp";
  19. import { AD_TYPE } from "../../common/config/GameDefine";
  20. import { EliminateViewComp } from "../../view/EliminateViewComp";
  21. import { ServerHandler } from "../../common/manager/ServerHandler";
  22. import { ADHandler } from "../../common/manager/ADHandler";
  23. import { LoginHandler } from "../../common/manager/LoginHandler";
  24. import { GameView } from "../../view/core/GameView";
  25. const { ccclass, property } = _decorator;
  26. /** 游戏资源加载 */
  27. @ccclass('LoadingViewComp')
  28. @ecs.register('LoadingView', false)
  29. export class LoadingViewComp extends CCVMParentComp {
  30. /** VM 组件绑定数据 */
  31. data: any = {
  32. /** 加载资源当前进度 */
  33. finished: 0,
  34. /** 加载资源最大进度 */
  35. total: 0,
  36. /** 加载资源进度比例值 */
  37. progress: "0",
  38. /** 加载流程中提示文本 */
  39. prompt: "",
  40. /**btn_show*/
  41. btn_show: 0
  42. };
  43. private progress: number = 0;
  44. start() {
  45. this.enter();
  46. this.addEvent();
  47. this.setButton();
  48. this.updateToggleState();
  49. }
  50. private addEvent() {
  51. this.on(AndroidEvent.AgreePrivacy, this.onAgreePrivacy, this);
  52. this.on(GameEvent.WechatLoginSuss, this.loginSuss, this)
  53. this.on(GameEvent.UserLogin, this.userLogin, this);
  54. }
  55. async enter() {
  56. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  57. const state = await LoginHandler.inst.getPrivacyStatus();
  58. console.log("隐私状态>>>>>>>>>>>>>>>>", state);
  59. if (state.data.result) {
  60. //同意之后都加载一次启屏广告
  61. // CocosHandler.inst.ad_interstitial_start();
  62. ADHandler.inst.showAd(AD_TYPE.Start);
  63. } else {
  64. oops.gui.open(UIID.KindTips);
  65. }
  66. } else {
  67. //非原生,网页的
  68. this.setWxLoginBtnState(false);
  69. this.loadRes();
  70. }
  71. }
  72. private userLogin() {
  73. const isLogin = smc.account.AccountModel.isLogined;
  74. console.log("登录状态>>>>>>>>>>>>>>>>", isLogin);
  75. //暂时隐藏
  76. if (isLogin) {
  77. //登录过
  78. this.setWxLoginBtnState(false);
  79. this.loadRes();
  80. } else {
  81. this.setWxLoginBtnState(true);
  82. }
  83. // this.loadRes();
  84. }
  85. private loginSuss() {
  86. this.setWxLoginBtnState(false);
  87. this.loadRes();
  88. }
  89. private onAgreePrivacy() {
  90. console.log("同意隐私协议");
  91. oops.storage.set("agree", true);
  92. oops.gui.remove(UIID.KindTips);
  93. //如果是客户端就显示微信登录按钮
  94. if (DeviceUtil.isNative && DeviceUtil.isAndroid) {
  95. //const show
  96. this.setWxLoginBtnState(true);
  97. //
  98. } else {
  99. this.loadRes();
  100. }
  101. }
  102. /** 加载资源 */
  103. private async loadRes() {
  104. this.data.progress = 0;
  105. await this.loadCustom();
  106. this.loadGameRes();
  107. }
  108. /** 加载游戏本地JSON数据(自定义内容) */
  109. private loadCustom() {
  110. // 加载游戏本地JSON数据的多语言提示文本
  111. this.data.prompt = oops.language.getLangByID("loading_load_json");
  112. }
  113. /** 加载初始游戏内容资源 */
  114. private loadGameRes() {
  115. // 加载初始游戏内容资源的多语言提示文本
  116. this.data.prompt = oops.language.getLangByID("loading_load_game");
  117. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  118. }
  119. /** 加载进度事件 */
  120. private onProgressCallback(finished: number, total: number, item: any) {
  121. this.data.finished = finished;
  122. this.data.total = total;
  123. var progress = finished / total;
  124. if (progress > this.progress) {
  125. this.progress = progress;
  126. this.data.progress = (progress * 100).toFixed(2);
  127. }
  128. }
  129. /** 加载完成事件 */
  130. private async onCompleteCallback() {
  131. // 获取用户信息的多语言提示文本
  132. this.data.prompt = oops.language.getLangByID("loading_load_player");
  133. await ModuleUtil.addViewUiAsync(smc.account, EliminateViewComp, UIID.Eliminate);
  134. // await oops.gui.open(UIID.GameView);
  135. ModuleUtil.removeViewUi(this.ent, LoadingViewComp, UIID.Loading);
  136. }
  137. /**
  138. * @description: 微信登录
  139. * @return {*}
  140. */
  141. private async btn_wxlogin() {
  142. //是否同意了我们的隐私政策
  143. const agree = oops.storage.getBoolean("agree");
  144. if (!agree) {
  145. // oops.gui.open(UIID.KindTips);
  146. oops.gui.toast("请同意隐私政策")
  147. return;
  148. }
  149. //暂时跳过这个登录
  150. LoginHandler.inst.wechatLogin();
  151. //直接获取信息
  152. // ServerHandler.inst.getAccountInfo();
  153. }
  154. /**
  155. * @description: 显示微信登录
  156. * @return {*}
  157. */
  158. setWxLoginBtnState(state: boolean) {
  159. const wxNode = this.node.getChildByName("login_node");
  160. if (wxNode) {
  161. wxNode.active = state;
  162. }
  163. //load条相反
  164. const loadNode = this.node.getChildByName("pro_progress");
  165. if (loadNode) {
  166. loadNode.active = !state;
  167. }
  168. }
  169. /**
  170. * @description:隐私政策toggle
  171. * @return {*}
  172. */
  173. onToggleChick(toggle: Toggle) {
  174. if (toggle.isChecked) {
  175. oops.storage.set("agree", true);
  176. } else {
  177. oops.storage.set("agree", false);
  178. }
  179. }
  180. //更新toggle状态
  181. updateToggleState() {
  182. const agree = oops.storage.getBoolean("agree");
  183. const toggle = this.node.getChildByPath("login_node/login_bg/tog_agree")!.uiToggle;
  184. if (agree) {
  185. toggle.isChecked = true;
  186. } else {
  187. toggle.isChecked = false;
  188. }
  189. }
  190. reset(): void { }
  191. /**
  192. * 保存关卡,分数,目标分数
  193. *
  194. *
  195. */
  196. }