CMakeLists.txt 2.7 KB

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  1. enable_language(C ASM)
  2. set(DEVELOPMENT_TEAM "" CACHE STRING "APPLE Developtment Team")
  3. set(RES_DIR "" CACHE STRING "Resource path")
  4. set(COCOS_X_PATH "" CACHE STRING "Path to engine/native/")
  5. set(TARGET_OSX_VERSION "10.14" CACHE STRING "Target MacOSX version" FORCE)
  6. set(TARGET_IOS_VERSION "11.0" CACHE STRING "Target iOS version" FORCE)
  7. set(CMAKE_CXX_STANDARD 17)
  8. option(CC_DEBUG_FORCE "Force enable CC_DEBUG in release mode" OFF)
  9. option(USE_SE_V8 "Use V8 JavaScript Engine" ON)
  10. option(USE_SE_JSVM "Use JSVM JavaScript Engine" OFF)
  11. option(USE_SE_JSC "Use JavaScriptCore on MacOSX/iOS" OFF)
  12. option(USE_V8_DEBUGGER "Compile v8 inspector ws server" ON)
  13. option(USE_V8_DEBUGGER_FORCE "Force enable debugger in release mode" OFF)
  14. option(USE_SOCKET "Enable WebSocket & SocketIO" ON)
  15. option(USE_AUDIO "Enable Audio" ON) #Enable AudioEngine
  16. option(USE_EDIT_BOX "Enable EditBox" ON)
  17. option(USE_VIDEO "Enable VideoPlayer Component" ON)
  18. option(USE_WEBVIEW "Enable WebView Component" ON)
  19. option(USE_MIDDLEWARE "Enable Middleware" ON)
  20. option(USE_DRAGONBONES "Enable Dragonbones" ON)
  21. option(USE_SPINE_3_8 "Enable Spine 3.8" ON)
  22. option(USE_SPINE_4_2 "Enable Spine 4.2" OFF)
  23. option(USE_WEBSOCKET_SERVER "Enable WebSocket Server" OFF)
  24. option(USE_JOB_SYSTEM_TASKFLOW "Use taskflow as job system backend" OFF)
  25. option(USE_JOB_SYSTEM_TBB "Use tbb as job system backend" OFF)
  26. option(USE_PHYSICS_PHYSX "Use PhysX Physics" ON)
  27. option(USE_OCCLUSION_QUERY "Use Occlusion Query" ON)
  28. option(USE_DEBUG_RENDERER "Use Debug Renderer" ON)
  29. option(USE_GEOMETRY_RENDERER "Use Geometry Renderer" ON)
  30. option(USE_WEBP "Use Webp" ON)
  31. if(NOT RES_DIR)
  32. message(FATAL_ERROR "RES_DIR is not set!")
  33. endif()
  34. include(${RES_DIR}/proj/cfg.cmake)
  35. if(EXISTS ${CMAKE_CURRENT_LIST_DIR}/localCfg.cmake)
  36. include(${CMAKE_CURRENT_LIST_DIR}/localCfg.cmake)
  37. endif()
  38. if(NOT COCOS_X_PATH)
  39. message(FATAL_ERROR "COCOS_X_PATH is not set!")
  40. endif()
  41. if(USE_XR OR USE_AR_MODULE)
  42. include(${CMAKE_CURRENT_LIST_DIR}/xr.cmake)
  43. endif()
  44. include(${COCOS_X_PATH}/CMakeLists.txt)
  45. list(APPEND CC_COMMON_SOURCES
  46. ${CMAKE_CURRENT_LIST_DIR}/Classes/Game.h
  47. ${CMAKE_CURRENT_LIST_DIR}/Classes/Game.cpp
  48. )